public DFSMazeMutator(MazeHelp mazeHelp) { this.mazeCells = mazeHelp.mazeCells; this.mazeRows = mazeHelp.mazeRows; this.mazeColumns = mazeHelp.mazeColumns; this.mazeHelp = mazeHelp; }
public HuntAndKillMutated(MazeCell[,] mazeCells) : base(mazeCells) { mazeHelp = new MazeHelp(mazeCells, mazeRows, mazeColumns); }