public void AddChord() { if (CurrentChoosingChord == null) { SetMessage("There's no chosen chord!"); return; } MazeButtonScript ButtonScript = (MazeButtonScript)CurrentChoosingChord.GetComponent <MazeButtonScript> (); UIButton MyButton = (UIButton)CurrentChoosingChord.GetComponent <UIButton> (); if ((ButtonScript.x == pX + 1 && ButtonScript.y == pY) || (ButtonScript.y == pY + 1 && ButtonScript.x == pX)) { SetMessage("Add Chord Successfully!"); MyChordsList.Add(ButtonScript.MyChord); pX = ButtonScript.x; pY = ButtonScript.y; CurrentChoosingChord = null; MyButton.defaultColor = MyButton.pressed; } else { SetMessage("Cannot Forge a Path!"); CurrentChoosingChord = null; MyButton.defaultColor = DefalutColor; return; } }
void CreateButton(string myChord, Vector3 position, int x, int y) { GameObject Clone = (GameObject)Instantiate(MazeButton, transform.position, transform.rotation); Clone.transform.parent = GameObject.FindGameObjectWithTag("MazeUI").transform; Clone.transform.localScale = new Vector3(1, 1, 1); Clone.transform.localPosition = position; MazeButtonScript CloneScript = (MazeButtonScript)Clone.GetComponent <MazeButtonScript> (); CloneScript.MyChord = myChord; CloneScript.x = x; CloneScript.y = y; CloneScript.GetLabel(); CloneScript.SideLen = SidelenOfButton; CloneScript.SetSize(); }
public void ShowPath() { GameObject MazeUI = GameObject.FindGameObjectWithTag("MazeUI"); ResetMazeButtonColor(); if (IsShowPath == false) { foreach (Transform child in MazeUI.transform) { if (child.tag == "MazeButton") { MazeButtonScript MyButton = (MazeButtonScript)child.GetComponent <MazeButtonScript> (); if (VisitMatrix [MyButton.x, MyButton.y] == true) { child.GetComponent <UIButton> ().defaultColor = child.GetComponent <UIButton> ().pressed; MyChordsList.Clear(); pX = -1; pY = 0; } } } IsShowPath = true; } else { foreach (Transform child in MazeUI.transform) { if (child.tag == "MazeButton") { MazeButtonScript MyButton = (MazeButtonScript)child.GetComponent <MazeButtonScript> (); if (VisitMatrix [MyButton.x, MyButton.y] == true) { child.GetComponent <UIButton> ().defaultColor = DefalutColor; } } } IsShowPath = false; } }