private void DrawPlayer() { MazeBox.Refresh(); DrawGoal(); Graphics g = MazeBox.CreateGraphics(); g.FillRectangle(Brushes.Black, new Rectangle(new Point(MazeModule.PlayerX - 15, MazeModule.PlayerY - 15), new Size(30, 30))); }
private void DrawGoal() { MazeBox.Refresh(); Graphics g = MazeBox.CreateGraphics(); g.DrawRectangle(new Pen(Brushes.Red, 5), new Rectangle(new Point(MazeModule.GoalX - 25, MazeModule.GoalY - 25), new Size(50, 50))); return; }