private static void testMeze3dGenerator(MyMaze3dGenerator mg) { ArrayList s = new ArrayList(); s.Add(20); s.Add(20); s.Add(4); Console.WriteLine(mg.MeasureAlgorithmTime(s)); AMaze maze = mg.generate(s); Position start = maze.getStartPosition(); start.print(); maze.getGoalPosition().print(); maze.Print(); byte[] dar = (maze as Maze3d).toByteArray(); Maze3d hara = new Maze3d(dar); ICompressor car = new MyMaze3DCompressor(); byte[] hara1 = car.compress(dar); byte[] hara2 = car.decompress(hara1); Maze3d hara3 = new Maze3d(hara2); hara3.Print(); /*using (FileStream fileOutStream = new FileStream("1.maze", FileMode.Create)) * { * using (Stream outStream = new MyCompressorStream(fileOutStream, 1)) * { * outStream.Write((maze as Maze3d).toByteArray(),0,1); * outStream.Flush(); * } * } * byte[] mazeBytes; * using (FileStream fileInStream = new FileStream("1.maze", FileMode.Open)) * { * using (Stream inStream = new MyCompressorStream(fileInStream,1)) * { * mazeBytes = new byte[(maze as Maze3d).toByteArray().Count()]; * input.read(b); * } * } * Maze3d loadedMaze = new Maze3d(mazeBytes); * System.out.println(loaded.equals(maze));*/ Console.ReadKey(); }