Пример #1
0
 // Delegated method from the player that resets each instance of the bottle
 // This may seem unorthodox but this was a "fix" to an issue where
 // bottles would not properly reset upon reloading a level
 private void LevelResetted(Maya maya)
 {
     maya.reset -= LevelResetted;
     isActive = true;
     mySprite.enabled = true;
     myCol.enabled = true;
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     anim        = gameObject.GetComponent <Animator>();
     nav         = gameObject.GetComponent <NavMeshAgent>();
     stats       = gameObject.GetComponent <Stats>();
     destination = transform.position;
     maya        = GameObject.Find("Maya").GetComponent <Maya>();
     move        = false;
     attack      = false;
     distToMaya  = 100;
 }
Пример #3
0
    void Start()
    {
        // Gets the components to later use them in the reset method
        myCol = GetComponent<BoxCollider2D>();
        mySprite = GetComponent<SpriteRenderer>();
        isActive = true;
        restoration = 100.0f;

        // Stores a reference to the player for the delegate method
        maya = (Maya)FindObjectOfType(typeof(Maya));
        maya.reset += LevelResetted;
    }
Пример #4
0
 void Awake()
 {
     if (maya == null) {
         maya = this;
     }
 }