/// <summary> /// Assigns the default values from the resources file. /// </summary> private void AssignDefaults() { minPressure.Text = MinPressure.ToString(); maxPressure.Text = MaxPressure.ToString(); minWater.Text = MinWater.ToString(); maxWater.Text = MaxWater.ToString(); minSand.Text = MinSand.ToString(); maxSand.Text = MaxSand.ToString(); pressureLineColor.BackColor = PressureLineColor; waterLineColor.BackColor = WaterLineColor; sandLineColor.BackColor = SandLineColor; }
void OnCollisionEnter2D(Collision2D col) { lake = col.gameObject; if (lake.tag == "Lake") { MaxWater maxWaterScript = lake.GetComponent <MaxWater> (); if (maxWaterScript.currentWater > 0) { //add to inventory then dec ItemsInInventory.num_water++; maxWaterScript.waterTaken(1); aud.clip = grabWater; aud.Play(); } } }