Пример #1
0
        /// <inheritdoc />
        public CameraInfoCache(ICameraInfo cameraInfo)
        {
            // raw

            // world space -> camera space
            MatrixView        = Matrix4DEx.LookAtRH(cameraInfo.Position.ToVector3D(), cameraInfo.Target.ToVector3D(), cameraInfo.UpVector);
            MatrixViewInverse = MatrixView.Inverse();

            // camera space -> clip space
            MatrixProjection        = cameraInfo.Projection.GetMatrixProjection();
            MatrixProjectionInverse = MatrixProjection.Inverse();

            // clip space -> screen space
            MatrixViewport        = Matrix4DEx.Viewport(cameraInfo.Viewport);
            MatrixViewportInverse = MatrixViewport.Inverse();

            // multiplicatives

            // world space -> camera space -> clip space
            MatrixViewProjection        = MatrixView * MatrixProjection;
            MatrixViewProjectionInverse = MatrixViewProjection.Inverse();

            // world space -> camera space -> clip space -> screen space
            MatrixViewProjectionViewport        = MatrixViewProjection * MatrixViewport;
            MatrixViewProjectionViewportInverse = MatrixViewProjectionViewport.Inverse();
        }
Пример #2
0
        public CameraInfoCache(ICameraInfo cameraInfo)
        {
            MatrixView        = Matrix4DEx.LookAtRH(cameraInfo.Position.ToVector3D(), cameraInfo.Target.ToVector3D(), cameraInfo.UpVector);
            MatrixViewInverse = MatrixView.Inverse();

            MatrixProjection        = cameraInfo.Projection.GetMatrixProjection();
            MatrixProjectionInverse = MatrixProjection.Inverse();

            MatrixViewport        = Matrix4DEx.Viewport(cameraInfo.Viewport);
            MatrixViewportInverse = MatrixViewport.Inverse();

            MatrixViewProjection        = MatrixView * MatrixProjection;
            MatrixViewProjectionInverse = MatrixViewProjection.Inverse();

            MatrixViewProjectionViewport        = MatrixViewProjection * MatrixViewport;
            MatrixViewProjectionViewportInverse = MatrixViewProjectionViewport.Inverse();
        }