public FrameObjectLight(FrameObjectLight other) : base(other) { Flags = other.Flags; LUnk1 = other.LUnk1; LUnk2 = other.LUnk2; LUnk3 = other.LUnk3; LUnk4 = other.LUnk4; LUnk5 = other.LUnk5; LUnk6 = other.LUnk6; UnkInt1 = other.UnkInt1; UnkVector_0 = other.UnkVector_0; LUnk7 = other.LUnk7; LUnk8 = other.LUnk8; UnkByte1 = other.UnkByte1; LUnk9 = other.LUnk9; LUnk10 = other.LUnk10; LUnk11 = other.LUnk11; LUnk12 = other.LUnk12; UnkVector_1 = other.UnkVector_1; UnkVector_2 = other.UnkVector_2; LUnk13 = other.LUnk13; LUnk14 = other.LUnk14; LUnk15 = other.LUnk15; UnkVector_3 = other.UnkVector_3; LUnk16 = other.LUnk16; LUnk17 = other.LUnk17; LUnk18 = other.LUnk18; UnkByte2 = other.UnkByte2; LUnk19 = other.LUnk19; LUnk20 = other.LUnk20; LUnk21 = other.LUnk21; LUnk22 = other.LUnk22; LUnk23 = other.LUnk23; ProjectionTexture = new HashName(other.ProjectionTexture); UnkInt2 = other.UnkInt2; LUnk24 = other.LUnk24; LUnk25 = other.LUnk25; UnkVector_4 = other.UnkVector_4; LUnk26 = other.LUnk26; LUnk27 = other.LUnk27; LUnk28 = other.LUnk28; LUnk29 = other.LUnk29; LUnk30 = other.LUnk30; UnkVector_5 = other.UnkVector_5; LUnk31 = other.LUnk31; LUnk32 = other.LUnk32; LUnk33 = other.LUnk33; LUnk34 = other.LUnk34; LUnk35 = other.LUnk35; TextureHashes = new HashName[4]; for (int i = 0; i < 4; i++) { TextureHashes[i] = new HashName(other.TextureHashes[i].String); } UnkBox = other.UnkBox; UnkByte3 = other.UnkByte3; UnknownMatrix = MatrixUtils.CopyFrom(other.UnknownMatrix); }
public FrameObjectModel(FrameObjectModel other) : base(other) { blendInfoIndex = other.blendInfoIndex; skeletonIndex = other.skeletonIndex; skeletonHierachyIndex = other.skeletonHierachyIndex; skeleton = other.skeleton; blendInfo = other.blendInfo; restTransform = new Matrix4x4[skeleton.NumBones[0]]; for (int i = 0; i != restTransform.Length; i++) { restTransform[i] = MatrixUtils.CopyFrom(other.restTransform[i]); } unkTransform = MatrixUtils.CopyFrom(other.unkTransform); attachmentReferences = new AttachmentReference[other.attachmentReferences.Length]; for (int i = 0; i != attachmentReferences.Length; i++) { attachmentReferences[i] = new AttachmentReference(other.attachmentReferences[i]); } unkFlags = other.unkFlags; physSplitSize = other.physSplitSize; hitBoxSize = other.hitBoxSize; nPhysSplits = other.nPhysSplits; blendMeshSplits = new WeightedByMeshSplit[nPhysSplits]; for (int i = 0; i != blendMeshSplits.Length; i++) { blendMeshSplits[i] = new WeightedByMeshSplit(other.blendMeshSplits[i]); } hitBoxInfo = new HitBoxInfo[other.hitBoxInfo.Length]; for (int i = 0; i != hitBoxInfo.Length; i++) { hitBoxInfo[i] = new HitBoxInfo(hitBoxInfo[i]); } }