Пример #1
0
        /// <summary>
        /// Vytvoří matici pomocí vektorů
        /// </summary>
        /// <param name="Type">Typ inicializace matice vektory</param>
        /// <param name="Vectors">Vektory</param>
        public Matrix(MatrixInitType Type,params Vector[] Vectors)
        {
            t = new double[Vectors[0].Count * Vectors.Length];
            int ctr = 0;

            if (Type == MatrixInitType.VectorsAreRows)
            {
                cols = Vectors[0].Count;
                rows = Vectors.Length;

                for (int i = 0; i < rows; i++)
                {
                    for (int j = 0; j < cols; j++,ctr++)
                        t[ctr] = Vectors[i][j];
                }
            }
            else
            {
                rows = Vectors[0].Count;
                cols = Vectors.Length;

                for (int i = 0; i < rows; i++)
                {
                    for (int j = 0; j < cols; j++,ctr++)
                        t[ctr] = Vectors[j][i];
                }
            }
        }
Пример #2
0
 /// <summary>
 /// Převede vektor na matici o jednom řádku/sloupci
 /// </summary>
 /// <returns>Matice</returns>
 public Matrix ToMatrix(MatrixInitType Type)
 {
     if (Type == MatrixInitType.VectorsAreRows)
         return new Matrix(1, Count, t);
     else return new Matrix(Count, 1, t);
 }