Пример #1
0
        private static bool SetSpawnerMatrixFrame(
            object target,
            string propertyName,
            MatrixFrame value)
        {
            value.Fill();
            FieldInfo field = target.GetType().GetField(propertyName);

            if (!(field != (FieldInfo)null))
            {
                return(false);
            }
            field.SetValue(target, (object)value);
            return(true);
        }
Пример #2
0
 public override void OnFormationUnitsSpawned(Team team)
 {
     base.OnFormationUnitsSpawned(team);
     using (IEnumerator <Formation> enumerator = team.FormationsIncludingSpecial.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             enumerator.Current.ApplyActionOnEachUnit(delegate(Agent agent)
             {
                 if (!agent.IsAIControlled)
                 {
                     return;
                 }
                 agent.SetIsAIPaused(true);
             });
         }
     }
     if (team.IsPlayerTeam)
     {
         /* To Do: Figure out how to disable combat while formations are set, as the method below is not available.
          * base.Mission.MainAgent.SetIsCombatActionsDisabled(true);
          */
         base.Mission.MainAgent.Controller = Agent.ControllerType.AI;
     }
     this.formationSpawned++;
     if (this.formationSpawned >= base.Mission.Teams.Count)
     {
         base.Mission.IsTeleportingAgents = true;
         base.Mission.CameraIsFirstPerson = false;
         this.SetDeploymentBoundary();
         Vec3  position             = base.Mission.MainAgent.Position;
         float lookDirectionAsAngle = base.Mission.MainAgent.LookDirectionAsAngle;
         Vec2  vec = new Vec2(0f, -30f);
         vec.RotateCCW(lookDirectionAsAngle);
         MatrixFrame frame = new MatrixFrame(0f, 1f, 0f, 1f, 0f, 0f, -MathF.Sin(lookDirectionAsAngle + 3.14159274f), MathF.Cos(lookDirectionAsAngle + 3.14159274f), -MathF.Cos(1.04719758f), position.X + vec.X, position.Y + vec.Y, position.Z + 40f);
         frame.Fill();
         (ScreenManager.TopScreen as MissionScreen).UpdateFreeCamera(frame);
         MissionMode mode = base.Mission.Mode;
         InformationManager.DisplayMessage(new InformationMessage(new TextObject("{=opsdeploy-start}Deployment Phase. Press E to Start Battle.", null).ToString(), new Color(0f, 0.8f, 0f, 1f)));
     }
     base.Mission.AllowAiTicking = false;
 }