Пример #1
0
        /// <summary>
        /// Applies a transformation to the current DrawInfo.
        /// </summary>
        /// <param name="target">The DrawInfo instance to be filled with the result.</param>
        /// <param name="translation">The amount by which to translate the current position.</param>
        /// <param name="scale">The amount by which to scale.</param>
        /// <param name="rotation">The amount by which to rotate.</param>
        /// <param name="origin">The center of rotation and scale.</param>
        /// <param name="shear">The shear amounts for both directions.</param>
        /// <param name="colour">An optional color to be applied multiplicatively.</param>
        /// <param name="blending">An optional blending change.</param>
        public void ApplyTransform(ref DrawInfo target, Vector2 translation, Vector2 scale, float rotation, Vector2 shear, Vector2 origin, ColourInfo?colour = null, BlendingInfo?blending = null)
        {
            target.Matrix        = Matrix;
            target.MatrixInverse = MatrixInverse;

            if (translation != Vector2.Zero)
            {
                MatrixExtensions.TranslateFromLeft(ref target.Matrix, translation);
                MatrixExtensions.TranslateFromRight(ref target.MatrixInverse, -translation);
            }

            if (rotation != 0)
            {
                float radians = MathHelper.DegreesToRadians(rotation);
                MatrixExtensions.RotateFromLeft(ref target.Matrix, radians);
                MatrixExtensions.RotateFromRight(ref target.MatrixInverse, -radians);
            }

            if (shear != Vector2.Zero)
            {
                MatrixExtensions.ShearFromLeft(ref target.Matrix, -shear);
                MatrixExtensions.ShearFromRight(ref target.MatrixInverse, shear);
            }

            if (scale != Vector2.One)
            {
                Vector2 inverseScale = new Vector2(1.0f / scale.X, 1.0f / scale.Y);
                MatrixExtensions.ScaleFromLeft(ref target.Matrix, scale);
                MatrixExtensions.ScaleFromRight(ref target.MatrixInverse, inverseScale);
            }

            if (origin != Vector2.Zero)
            {
                MatrixExtensions.TranslateFromLeft(ref target.Matrix, -origin);
                MatrixExtensions.TranslateFromRight(ref target.MatrixInverse, origin);
            }

            //========================================================================================
            //== Uncomment the following 2 lines to use a ground-truth matrix inverse for debugging ==
            //========================================================================================
            //target.MatrixInverse = target.Matrix;
            //MatrixExtensions.FastInvert(ref target.MatrixInverse);

            if (colour != null)
            {
                target.Colour = new ColourInfo(ref this, colour.Value);
            }
            else
            {
                target.Colour = Colour;
            }

            target.Blending = blending == null ? Blending : blending.Value;
        }
Пример #2
0
        /// <summary>
        /// Applies a transformation to the current DrawInfo.
        /// </summary>
        /// <param name="target">The DrawInfo instance to be filled with the result.</param>
        /// <param name="translation">The amount by which to translate the current position.</param>
        /// <param name="scale">The amount by which to scale.</param>
        /// <param name="rotation">The amount by which to rotate.</param>
        /// <param name="origin">The center of rotation and scale.</param>
        /// <param name="colour">An optional color to be applied multiplicatively.</param>
        /// <param name="blending">An optional blending change.</param>
        public void ApplyTransform(ref DrawInfo target, Vector2 translation, Vector2 scale, float rotation, Vector2 origin, Color4?colour = null, BlendingInfo?blending = null)
        {
            target.Matrix        = Matrix;
            target.MatrixInverse = MatrixInverse;

            if (translation != Vector2.Zero)
            {
                MatrixExtensions.TranslateFromLeft(ref target.Matrix, translation);
                MatrixExtensions.TranslateFromRight(ref target.MatrixInverse, -translation);
            }

            if (rotation != 0)
            {
                MatrixExtensions.RotateFromLeft(ref target.Matrix, rotation);
                MatrixExtensions.RotateFromRight(ref target.MatrixInverse, -rotation);
            }

            if (scale != Vector2.One)
            {
                Vector2 inverseScale = new Vector2(1.0f / scale.X, 1.0f / scale.Y);
                MatrixExtensions.ScaleFromLeft(ref target.Matrix, scale);
                MatrixExtensions.ScaleFromRight(ref target.MatrixInverse, inverseScale);
            }

            if (origin != Vector2.Zero)
            {
                MatrixExtensions.TranslateFromLeft(ref target.Matrix, -origin);
                MatrixExtensions.TranslateFromRight(ref target.MatrixInverse, origin);
            }

            //target.MatrixInverse = target.Matrix;
            //MatrixExtensions.FastInvert(ref target.MatrixInverse);

            target.Colour = Colour;

            if (colour != null)
            {
                target.Colour.R *= colour.Value.R;
                target.Colour.G *= colour.Value.G;
                target.Colour.B *= colour.Value.B;
                target.Colour.A *= colour.Value.A;
            }

            if (blending == null)
            {
                Blending.Copy(ref target.Blending);
            }
            else
            {
                blending.Value.Copy(ref target.Blending);
            }
        }
Пример #3
0
        /// <summary>
        /// Applies a transformation to the current DrawInfo.
        /// </summary>
        /// <param name="translation">The amount by which to translate the current position.</param>
        /// <param name="scale">The amount by which to scale.</param>
        /// <param name="rotation">The amount by which to rotate.</param>
        /// <param name="shear">The shear amounts for both directions.</param>
        /// <param name="origin">The center of rotation and scale.</param>
        public void ApplyTransform(Vector2 translation, Vector2 scale, float rotation, Vector2 shear, Vector2 origin)
        {
            checkComponentValid(translation, nameof(translation));
            checkComponentValid(scale, nameof(scale));
            checkComponentValid(rotation, nameof(rotation));
            checkComponentValid(shear, nameof(shear));
            checkComponentValid(origin, nameof(origin));

            if (translation != Vector2.Zero)
            {
                MatrixExtensions.TranslateFromLeft(ref Matrix, translation);
                MatrixExtensions.TranslateFromRight(ref MatrixInverse, -translation);
            }

            if (rotation != 0)
            {
                float radians = MathHelper.DegreesToRadians(rotation);
                MatrixExtensions.RotateFromLeft(ref Matrix, radians);
                MatrixExtensions.RotateFromRight(ref MatrixInverse, -radians);
            }

            if (shear != Vector2.Zero)
            {
                MatrixExtensions.ShearFromLeft(ref Matrix, -shear);
                MatrixExtensions.ShearFromRight(ref MatrixInverse, shear);
            }

            if (scale != Vector2.One)
            {
                Vector2 inverseScale = new Vector2(1.0f / scale.X, 1.0f / scale.Y);
                MatrixExtensions.ScaleFromLeft(ref Matrix, scale);
                MatrixExtensions.ScaleFromRight(ref MatrixInverse, inverseScale);
            }

            if (origin != Vector2.Zero)
            {
                MatrixExtensions.TranslateFromLeft(ref Matrix, -origin);
                MatrixExtensions.TranslateFromRight(ref MatrixInverse, origin);
            }

            //========================================================================================
            //== Uncomment the following 2 lines to use a ground-truth matrix inverse for debugging ==
            //========================================================================================
            //target.MatrixInverse = target.Matrix;
            //MatrixExtensions.FastInvert(ref target.MatrixInverse);
        }
Пример #4
0
        private void checkBounds()
        {
            if (tablet.Value == null)
            {
                return;
            }

            // allow for some degree of floating point error, as we don't care about being perfect here.
            const float lenience = 0.5f;

            var tabletArea = new Quad(-lenience, -lenience, tablet.Value.Size.X + lenience * 2, tablet.Value.Size.Y + lenience * 2);

            var halfUsableArea = areaSize.Value / 2;
            var offset         = areaOffset.Value;

            var usableAreaQuad = new Quad(
                new Vector2(-halfUsableArea.X, -halfUsableArea.Y),
                new Vector2(halfUsableArea.X, -halfUsableArea.Y),
                new Vector2(-halfUsableArea.X, halfUsableArea.Y),
                new Vector2(halfUsableArea.X, halfUsableArea.Y)
                );

            var matrix = Matrix3X3 <float> .Identity;

            MatrixExtensions.TranslateFromLeft(ref matrix, offset);
            MatrixExtensions.RotateFromLeft(ref matrix, MathUtils.DegreesToRadians(rotation.Value));

            usableAreaQuad *= matrix;

            IsWithinBounds =
                tabletArea.Contains(usableAreaQuad.TopLeft) &&
                tabletArea.Contains(usableAreaQuad.TopRight) &&
                tabletArea.Contains(usableAreaQuad.BottomLeft) &&
                tabletArea.Contains(usableAreaQuad.BottomRight);

            usableFill.FadeColour(IsWithinBounds ? colour.Blue : colour.RedLight, 100);
        }