protected override void Awake()
    {
        base.Awake();

        _MidOrthoSize = _CircleRadius / Screen.width * Screen.height;

        _CameraMatrixBlender = gameObject.GetComponent <MatrixBlender>();
        _CameraMatrixBlender.CaluculateMatrix(_MidOrthoSize, _MaxFOV);

        UpdateParam();
        MakeISM();
    }