internal static void scaleLocal(double x, double y, double z, ref Matrix matrix) { Matrix t = Matrix3DTools.createScaleMatrix(x, y, z); Matrix3DTools.multiply33(ref t, ref matrix, ref matrix); }
internal static void rotateLocal(double x, double y, double z, double degree, ref Matrix matrix) { Matrix t = Matrix3DTools.createRotationMatrix(x, y, z, degree); Matrix3DTools.multiply33(ref t, ref matrix, ref matrix); }