Пример #1
0
        /// <inheritdoc/>
        public override Aabb GetAabb(Vector3F scale, Pose pose)
        {
            Vector3F halfExtent = new Vector3F(_widthX / 2, _widthY / 2, 0) * Vector3F.Absolute(scale);

            // Get world axes in local space. They are equal to the rows of the orientation matrix.
            Matrix33F rotationMatrix = pose.Orientation;
            Vector3F  worldX         = rotationMatrix.GetRow(0);
            Vector3F  worldY         = rotationMatrix.GetRow(1);
            Vector3F  worldZ         = rotationMatrix.GetRow(2);

            // The half extent vector is in the +x/+y/+z octant of the world. We want to project
            // the extent onto the world axes. The half extent projected onto world x gives us the
            // x extent.
            // The world axes in local space could be in another world octant. We could now either find
            // out the in which octant the world axes is pointing and build the correct half extent vector
            // for this octant. OR we mirror the world axis vectors into the +x/+y/+z octant by taking
            // the absolute vector.
            worldX = Vector3F.Absolute(worldX);
            worldY = Vector3F.Absolute(worldY);
            worldZ = Vector3F.Absolute(worldZ);

            // Now we project the extent onto the world axes.
            Vector3F halfExtentWorld = new Vector3F(Vector3F.Dot(halfExtent, worldX),
                                                    Vector3F.Dot(halfExtent, worldY),
                                                    Vector3F.Dot(halfExtent, worldZ));

            return(new Aabb(pose.Position - halfExtentWorld, pose.Position + halfExtentWorld));
        }
Пример #2
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        /// <inheritdoc/>
        public override Aabb GetAabb(Vector3F scale, Pose pose)
        {
            if (scale.X == scale.Y && scale.Y == scale.Z)
            {
                // Get world axes in local space. They are equal to the rows of the orientation matrix.
                Matrix33F rotationMatrix = pose.Orientation;
                Vector3F  worldX         = rotationMatrix.GetRow(0);
                Vector3F  worldY         = rotationMatrix.GetRow(1);
                Vector3F  worldZ         = rotationMatrix.GetRow(2);

                // Get extreme points along positive axes.
                Vector3F halfExtent = new Vector3F(
                    Vector3F.Dot(GetSupportPointNormalized(worldX), worldX),
                    Vector3F.Dot(GetSupportPointNormalized(worldY), worldY),
                    Vector3F.Dot(GetSupportPointNormalized(worldZ), worldZ));

                // Apply scale.
                halfExtent *= Math.Abs(scale.X);

                Vector3F minimum = pose.Position - halfExtent;
                Vector3F maximum = pose.Position + halfExtent;

                Debug.Assert(minimum <= maximum);

                return(new Aabb(minimum, maximum));
            }
            else
            {
                // Non-uniform scaling.
                return(base.GetAabb(scale, pose));
            }
        }
Пример #3
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        public void GetRow()
        {
            Matrix33F m = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);

            Assert.AreEqual(new Vector3F(1.0f, 2.0f, 3.0f), m.GetRow(0));
            Assert.AreEqual(new Vector3F(4.0f, 5.0f, 6.0f), m.GetRow(1));
            Assert.AreEqual(new Vector3F(7.0f, 8.0f, 9.0f), m.GetRow(2));
        }
Пример #4
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        public void MultiplyMatrix()
        {
            Matrix33F m = new Matrix33F(12, 23, 45,
                                        67, 89, 90,
                                        43, 65, 87);

            Assert.AreEqual(Matrix33F.Zero, Matrix33F.Multiply(m, Matrix33F.Zero));
            Assert.AreEqual(Matrix33F.Zero, Matrix33F.Multiply(Matrix33F.Zero, m));
            Assert.AreEqual(m, Matrix33F.Multiply(m, Matrix33F.Identity));
            Assert.AreEqual(m, Matrix33F.Multiply(Matrix33F.Identity, m));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(Matrix33F.Identity, Matrix33F.Multiply(m, m.Inverse)));
            Assert.IsTrue(Matrix33F.AreNumericallyEqual(Matrix33F.Identity, Matrix33F.Multiply(m.Inverse, m)));

            Matrix33F m1 = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);
            Matrix33F m2 = new Matrix33F(12, 23, 45,
                                         67, 89, 90,
                                         43, 65, 87);
            Matrix33F result = Matrix33F.Multiply(m1, m2);

            for (int column = 0; column < 3; column++)
            {
                for (int row = 0; row < 3; row++)
                {
                    Assert.AreEqual(Vector3F.Dot(m1.GetRow(row), m2.GetColumn(column)), result[row, column]);
                }
            }
        }
Пример #5
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        //--------------------------------------------------------------
        #region Methods
        //--------------------------------------------------------------

        private void UpdateAabb()
        {
            // Note: This code was copied from BoxShape. See BoxShape.cs for detailed comments.

            Vector3F halfExtent = new Vector3F(Width / 2, Height / 2, 0);

            Matrix33F rotationMatrix = _pose.Orientation;
            Vector3F  worldX         = rotationMatrix.GetRow(0);
            Vector3F  worldY         = rotationMatrix.GetRow(1);
            Vector3F  worldZ         = rotationMatrix.GetRow(2);

            worldX = Vector3F.Absolute(worldX);
            worldY = Vector3F.Absolute(worldY);
            worldZ = Vector3F.Absolute(worldZ);

            Vector3F halfExtentWorld = new Vector3F(Vector3F.Dot(halfExtent, worldX),
                                                    Vector3F.Dot(halfExtent, worldY),
                                                    Vector3F.Dot(halfExtent, worldZ));

            Aabb = new Aabb(_pose.Position - halfExtentWorld, _pose.Position + halfExtentWorld);
        }
Пример #6
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        public void SetRow()
        {
            Matrix33F m = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);

            m.SetRow(0, new Vector3F(0.1f, 0.2f, 0.3f));
            Assert.AreEqual(new Vector3F(0.1f, 0.2f, 0.3f), m.GetRow(0));
            Assert.AreEqual(new Vector3F(4.0f, 5.0f, 6.0f), m.GetRow(1));
            Assert.AreEqual(new Vector3F(7.0f, 8.0f, 9.0f), m.GetRow(2));

            m.SetRow(1, new Vector3F(0.4f, 0.5f, 0.6f));
            Assert.AreEqual(new Vector3F(0.1f, 0.2f, 0.3f), m.GetRow(0));
            Assert.AreEqual(new Vector3F(0.4f, 0.5f, 0.6f), m.GetRow(1));
            Assert.AreEqual(new Vector3F(7.0f, 8.0f, 9.0f), m.GetRow(2));

            m.SetRow(2, new Vector3F(0.7f, 0.8f, 0.9f));
            Assert.AreEqual(new Vector3F(0.1f, 0.2f, 0.3f), m.GetRow(0));
            Assert.AreEqual(new Vector3F(0.4f, 0.5f, 0.6f), m.GetRow(1));
            Assert.AreEqual(new Vector3F(0.7f, 0.8f, 0.9f), m.GetRow(2));
        }
Пример #7
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        public void MultiplyVector()
        {
            Vector3F v = new Vector3F(2.34f, 3.45f, 4.56f);

            Assert.AreEqual(v, Matrix33F.Multiply(Matrix33F.Identity, v));
            Assert.AreEqual(Vector3F.Zero, Matrix33F.Multiply(Matrix33F.Zero, v));

            Matrix33F m = new Matrix33F(12, 23, 45,
                                        67, 89, 90,
                                        43, 65, 87);

            Assert.IsTrue(Vector3F.AreNumericallyEqual(v, Matrix33F.Multiply(m * m.Inverse, v)));

            for (int i = 0; i < 3; i++)
            {
                Assert.AreEqual(Vector3F.Dot(m.GetRow(i), v), Matrix33F.Multiply(m, v)[i]);
            }
        }
Пример #8
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        public void MultiplyVectorOperator()
        {
            Vector3F v = new Vector3F(2.34f, 3.45f, 4.56f);
              Assert.AreEqual(v, Matrix33F.Identity * v);
              Assert.AreEqual(Vector3F.Zero, Matrix33F.Zero * v);

              Matrix33F m = new Matrix33F(12, 23, 45,
                                67, 89, 90,
                                43, 65, 87);
              Assert.IsTrue(Vector3F.AreNumericallyEqual(v, m * m.Inverse * v));

              for (int i = 0; i < 3; i++)
            Assert.AreEqual(Vector3F.Dot(m.GetRow(i), v), (m * v)[i]);
        }
Пример #9
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        public void MultiplyMatrixOperator()
        {
            Matrix33F m = new Matrix33F(12, 23, 45,
                                67, 89, 90,
                                43, 65, 87);
              Assert.AreEqual(Matrix33F.Zero, m * Matrix33F.Zero);
              Assert.AreEqual(Matrix33F.Zero, Matrix33F.Zero * m);
              Assert.AreEqual(m, m * Matrix33F.Identity);
              Assert.AreEqual(m, Matrix33F.Identity * m);
              Assert.IsTrue(Matrix33F.AreNumericallyEqual(Matrix33F.Identity, m * m.Inverse));
              Assert.IsTrue(Matrix33F.AreNumericallyEqual(Matrix33F.Identity, m.Inverse * m));

              Matrix33F m1 = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);
              Matrix33F m2 = new Matrix33F(12, 23, 45,
                                 67, 89, 90,
                                 43, 65, 87);
              Matrix33F result = m1 * m2;
              for (int column = 0; column < 3; column++)
            for (int row = 0; row < 3; row++)
              Assert.AreEqual(Vector3F.Dot(m1.GetRow(row), m2.GetColumn(column)), result[row, column]);
        }
Пример #10
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 public void GetRowException2()
 {
     Matrix33F m = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);
       m.GetRow(3);
 }
Пример #11
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 public void GetRow()
 {
     Matrix33F m = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);
       Assert.AreEqual(new Vector3F(1.0f, 2.0f, 3.0f), m.GetRow(0));
       Assert.AreEqual(new Vector3F(4.0f, 5.0f, 6.0f), m.GetRow(1));
       Assert.AreEqual(new Vector3F(7.0f, 8.0f, 9.0f), m.GetRow(2));
 }
Пример #12
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        public void SetRow()
        {
            Matrix33F m = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);
              m.SetRow(0, new Vector3F(0.1f, 0.2f, 0.3f));
              Assert.AreEqual(new Vector3F(0.1f, 0.2f, 0.3f), m.GetRow(0));
              Assert.AreEqual(new Vector3F(4.0f, 5.0f, 6.0f), m.GetRow(1));
              Assert.AreEqual(new Vector3F(7.0f, 8.0f, 9.0f), m.GetRow(2));

              m.SetRow(1, new Vector3F(0.4f, 0.5f, 0.6f));
              Assert.AreEqual(new Vector3F(0.1f, 0.2f, 0.3f), m.GetRow(0));
              Assert.AreEqual(new Vector3F(0.4f, 0.5f, 0.6f), m.GetRow(1));
              Assert.AreEqual(new Vector3F(7.0f, 8.0f, 9.0f), m.GetRow(2));

              m.SetRow(2, new Vector3F(0.7f, 0.8f, 0.9f));
              Assert.AreEqual(new Vector3F(0.1f, 0.2f, 0.3f), m.GetRow(0));
              Assert.AreEqual(new Vector3F(0.4f, 0.5f, 0.6f), m.GetRow(1));
              Assert.AreEqual(new Vector3F(0.7f, 0.8f, 0.9f), m.GetRow(2));
        }
Пример #13
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        //--------------------------------------------------------------
        #region Fields
        //--------------------------------------------------------------
        #endregion


        //--------------------------------------------------------------
        #region Properties & Events
        //--------------------------------------------------------------
        #endregion


        //--------------------------------------------------------------
        #region Creation & Cleanup
        //--------------------------------------------------------------
        #endregion


        //--------------------------------------------------------------
        #region Methods
        //--------------------------------------------------------------

        /// <summary>
        /// Computes the axis-aligned bounding box (AABB) for this shape positioned in world space using
        /// the given scale and <see cref="Pose"/>.
        /// </summary>
        /// <param name="scale">
        /// The scale factor by which the shape should be scaled. The scaling is applied in the shape's
        /// local space before the pose is applied.
        /// </param>
        /// <param name="pose">
        /// The <see cref="Pose"/> of the shape. This pose defines how the shape should be positioned in
        /// world space.
        /// </param>
        /// <returns>The AABB of the shape positioned in world space.</returns>
        /// <remarks>
        /// <para>
        /// The AABB is axis-aligned to the axes of the world space (or the parent coordinate space).
        /// </para>
        /// <para>
        /// The default implementation in <see cref="ConvexShape"/> uses the support mapping to compute
        /// the AABB. Often the AABB can be computed more efficiently; in such cases this method should
        /// be overridden in derived classes.
        /// </para>
        /// </remarks>
        public override Aabb GetAabb(Vector3F scale, Pose pose)
        {
            if (scale.X == scale.Y && scale.Y == scale.Z)
            {
                // Uniform scaling.

                // Get world axes in local space. They are equal to the rows of the orientation matrix.
                Matrix33F rotationMatrix = pose.Orientation;
                Vector3F  worldX         = rotationMatrix.GetRow(0);
                Vector3F  worldY         = rotationMatrix.GetRow(1);
                Vector3F  worldZ         = rotationMatrix.GetRow(2);

                // Get extreme points along all axes.
                Vector3F minimum = new Vector3F(
                    Vector3F.Dot(GetSupportPointNormalized(-worldX), worldX),
                    Vector3F.Dot(GetSupportPointNormalized(-worldY), worldY),
                    Vector3F.Dot(GetSupportPointNormalized(-worldZ), worldZ));
                minimum = minimum * scale.X + pose.Position;

                Vector3F maximum = new Vector3F(
                    Vector3F.Dot(GetSupportPointNormalized(worldX), worldX),
                    Vector3F.Dot(GetSupportPointNormalized(worldY), worldY),
                    Vector3F.Dot(GetSupportPointNormalized(worldZ), worldZ));
                maximum = maximum * scale.X + pose.Position;

                // Check minimum and maximum because scaling could be negative.
                if (minimum <= maximum)
                {
                    return(new Aabb(minimum, maximum));
                }
                else
                {
                    return(new Aabb(maximum, minimum));
                }
            }
            else
            {
                // Non-uniform scaling.

                // Get world axes in local space. They are equal to the rows of the orientation matrix.
                Matrix33F rotationMatrix = pose.Orientation;
                Vector3F  worldX         = rotationMatrix.GetRow(0);
                Vector3F  worldY         = rotationMatrix.GetRow(1);
                Vector3F  worldZ         = rotationMatrix.GetRow(2);

                // Get extreme points along all axes.
                Vector3F minimum = new Vector3F(
                    Vector3F.Dot(GetSupportPoint(-worldX, scale), worldX),
                    Vector3F.Dot(GetSupportPoint(-worldY, scale), worldY),
                    Vector3F.Dot(GetSupportPoint(-worldZ, scale), worldZ));

                Vector3F maximum = new Vector3F(
                    Vector3F.Dot(GetSupportPoint(worldX, scale), worldX),
                    Vector3F.Dot(GetSupportPoint(worldY, scale), worldY),
                    Vector3F.Dot(GetSupportPoint(worldZ, scale), worldZ));

                minimum += pose.Position;
                maximum += pose.Position;

                // Component-wise check minimum and maximum because scaling could be negative!
                if (minimum.X > maximum.X)
                {
                    MathHelper.Swap(ref minimum.X, ref maximum.X);
                }
                if (minimum.Y > maximum.Y)
                {
                    MathHelper.Swap(ref minimum.Y, ref maximum.Y);
                }
                if (minimum.Z > maximum.Z)
                {
                    MathHelper.Swap(ref minimum.Z, ref maximum.Z);
                }

                Debug.Assert(minimum <= maximum);

                return(new Aabb(minimum, maximum));
            }
        }
Пример #14
0
        public void GetRowException2()
        {
            Matrix33F m = new Matrix33F(columnMajor, MatrixOrder.ColumnMajor);

            m.GetRow(3);
        }