Пример #1
0
        public void ConstructorValuesAreAccessibleByIndexer()
        {
            Matrix2x4 matrix2x4;

            matrix2x4 = new Matrix2x4();

            for (int x = 0; x < matrix2x4.Columns; x++)
            {
                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    Assert.Equal(0, matrix2x4[x, y], Epsilon);
                }
            }

            double value = 33.33;
            matrix2x4 = new Matrix2x4(value);

            for (int x = 0; x < matrix2x4.Columns; x++)
            {
                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    Assert.Equal(value, matrix2x4[x, y], Epsilon);
                }
            }

            GenerateFilledMatrixWithValues(out matrix2x4);

            for (int y = 0; y < matrix2x4.Rows; y++)
            {
                for (int x = 0; x < matrix2x4.Columns; x++)
                {
                    Assert.Equal(y * matrix2x4.Columns + x, matrix2x4[x, y], Epsilon);
                }
            }
        }
Пример #2
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        public void MuliplyByMatrix2x4ProducesMatrix2x1()
        {
            Matrix4x1 matrix1  = new Matrix4x1(3);
            Matrix2x4 matrix2  = new Matrix2x4(2);
            Matrix2x1 result   = matrix1 * matrix2;
            Matrix2x1 expected = new Matrix2x1(24, 24);

            Assert.Equal(expected, result);
        }
Пример #3
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        public void ConstantValuesAreCorrect()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            Assert.Equal(2, matrix2x4.Columns);
            Assert.Equal(4, matrix2x4.Rows);
            Assert.Equal(Matrix2x4.ColumnCount, matrix2x4.Columns);
            Assert.Equal(Matrix2x4.RowCount, matrix2x4.Rows);
        }
Пример #4
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        public void ConstantValuesAreCorrect()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            Assert.Equal(2, matrix2x4.Columns);
            Assert.Equal(4, matrix2x4.Rows);
            Assert.Equal(Matrix2x4.ColumnCount, matrix2x4.Columns);
            Assert.Equal(Matrix2x4.RowCount, matrix2x4.Rows);
        }
Пример #5
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        public void AccessorThrowsWhenOutOfBounds()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            Assert.Throws <ArgumentOutOfRangeException>(() => { matrix2x4[-1, 0] = 0; });
            Assert.Throws <ArgumentOutOfRangeException>(() => { matrix2x4[0, -1] = 0; });
            Assert.Throws <ArgumentOutOfRangeException>(() => { matrix2x4[2, 0] = 0; });
            Assert.Throws <ArgumentOutOfRangeException>(() => { matrix2x4[0, 4] = 0; });
        }
Пример #6
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 public static void UniformMatrix2x4(int location, bool transpose, ref Matrix2x4 matrix)
 {
     unsafe
     {
         fixed(float *matrix_ptr = &matrix.Row0.X)
         {
             GL.UniformMatrix2x4(location, 1, transpose, matrix_ptr);
         }
     }
 }
Пример #7
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        public void SetUniform(string name, Matrix2x4 v, bool transpose)
        {
            //If the uniform doesn't exist, get it.
            if (!mUniform.ContainsKey(name))
            {
                mUniform.Add(name, GL.GetUniformLocation(siProgramID, name));
            }

            //Set the uniform.
            GL.ProgramUniformMatrix2x4(siProgramID, mUniform[name], transpose, ref v);
        }
Пример #8
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        public void MuliplyByMatrix4x2ProducesMatrix4x4()
        {
            Matrix2x4 matrix1  = new Matrix2x4(3);
            Matrix4x2 matrix2  = new Matrix4x2(2);
            Matrix4x4 result   = matrix1 * matrix2;
            Matrix4x4 expected = new Matrix4x4(12, 12, 12, 12,
                                               12, 12, 12, 12,
                                               12, 12, 12, 12,
                                               12, 12, 12, 12);

            Assert.Equal(expected, result);
        }
Пример #9
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        public void MuliplyByMatrix2x1ProducesMatrix2x4()
        {
            Matrix1x4 matrix1  = new Matrix1x4(3);
            Matrix2x1 matrix2  = new Matrix2x1(2);
            Matrix2x4 result   = matrix1 * matrix2;
            Matrix2x4 expected = new Matrix2x4(6, 6,
                                               6, 6,
                                               6, 6,
                                               6, 6);

            Assert.Equal(expected, result);
        }
Пример #10
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        public void HashCodeGenerationWorksCorrectly()
        {
            HashSet <int> hashCodes = new HashSet <int>();
            Matrix2x4     value     = new Matrix2x4(1);

            for (int i = 2; i <= 100; i++)
            {
                Assert.True(hashCodes.Add(value.GetHashCode()), "Unique hash code generation failure.");

                value *= i;
            }
        }
Пример #11
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        public void MuliplyByMatrix2x3ProducesMatrix2x4()
        {
            Matrix3x4 matrix1  = new Matrix3x4(3);
            Matrix2x3 matrix2  = new Matrix2x3(2);
            Matrix2x4 result   = matrix1 * matrix2;
            Matrix2x4 expected = new Matrix2x4(18, 18,
                                               18, 18,
                                               18, 18,
                                               18, 18);

            Assert.Equal(expected, result);
        }
Пример #12
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        public void SimpleSubtractionGeneratesCorrectValues()
        {
            Matrix2x4 value1 = new Matrix2x4(100);
            Matrix2x4 value2 = new Matrix2x4(1);
            Matrix2x4 result = value1 - value2;

            for (int y = 0; y < Matrix2x4.RowCount; y++)
            {
                for (int x = 0; x < Matrix2x4.ColumnCount; x++)
                {
                    Assert.Equal(100 - 1, result[x, y], Epsilon);
                }
            }
        }
Пример #13
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        public void ScalarMultiplicationIsCorrect()
        {
            GenerateFilledMatrixWithValues(out Matrix2x4 matrix2x4);

            for (double c = -10; c <= 10; c += 0.5)
            {
                Matrix2x4 result = matrix2x4 * c;

                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    for (int x = 0; x < matrix2x4.Columns; x++)
                    {
                        Assert.Equal(matrix2x4[x, y] * c, result[x, y], Epsilon);
                    }
                }
            }
        }
Пример #14
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        public void IndexerGetAndSetValuesCorrectly()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            for (int x = 0; x < matrix2x4.Columns; x++)
            {
                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    matrix2x4[x, y] = y * matrix2x4.Columns + x;
                }
            }

            for (int y = 0; y < matrix2x4.Rows; y++)
            {
                for (int x = 0; x < matrix2x4.Columns; x++)
                {
                    Assert.Equal(y * matrix2x4.Columns + x, matrix2x4[x, y], Epsilon);
                }
            }
        }
Пример #15
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        public void IndexerGetAndSetValuesCorrectly()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            for (int x = 0; x < matrix2x4.Columns; x++)
            {
                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    matrix2x4[x, y] = y * matrix2x4.Columns + x;
                }
            }

            for (int y = 0; y < matrix2x4.Rows; y++)
            {
                for (int x = 0; x < matrix2x4.Columns; x++)
                {
                    Assert.Equal(y * matrix2x4.Columns + x, matrix2x4[x, y], Epsilon);
                }
            }
        }
Пример #16
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        public void AccessorThrowsWhenOutOfBounds()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            try
            {
                matrix2x4[-1, 0] = 0;
                Assert.Fail("Matrix2x4[-1, 0] did not throw when it should have.");
            }
            catch (ArgumentOutOfRangeException)
            { }

            try
            {
                matrix2x4[0, -1] = 0;
                Assert.Fail("Matrix2x4[0, -1] did not throw when it should have.");
            }
            catch (ArgumentOutOfRangeException)
            { }

            try
            {
                matrix2x4[2, 0] = 0;
                Assert.Fail("Matrix2x4[2, 0] did not throw when it should have.");
            }
            catch (ArgumentOutOfRangeException)
            { }

            try
            {
                matrix2x4[0, 4] = 0;
                Assert.Fail("Matrix2x4[0, 4] did not throw when it should have.");
            }
            catch (ArgumentOutOfRangeException)
            { }
        }
Пример #17
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        public void ConstructorValuesAreAccessibleByIndexer()
        {
            Matrix2x4 matrix2x4;

            matrix2x4 = new Matrix2x4();

            for (int x = 0; x < matrix2x4.Columns; x++)
            {
                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    Assert.Equal(0, matrix2x4[x, y], Epsilon);
                }
            }

            double value = 33.33;

            matrix2x4 = new Matrix2x4(value);

            for (int x = 0; x < matrix2x4.Columns; x++)
            {
                for (int y = 0; y < matrix2x4.Rows; y++)
                {
                    Assert.Equal(value, matrix2x4[x, y], Epsilon);
                }
            }

            GenerateFilledMatrixWithValues(out matrix2x4);

            for (int y = 0; y < matrix2x4.Rows; y++)
            {
                for (int x = 0; x < matrix2x4.Columns; x++)
                {
                    Assert.Equal(y * matrix2x4.Columns + x, matrix2x4[x, y], Epsilon);
                }
            }
        }
Пример #18
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 private void GenerateFilledMatrixWithValues(out Matrix2x4 matrix)
 {
     matrix = new Matrix2x4(0, 1, 
                            2, 3, 
                            4, 5, 
                            6, 7);
 }
Пример #19
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        public void MuliplyByMatrix4x2ProducesMatrix4x4()
        {
            Matrix2x4 matrix1 = new Matrix2x4(3);
            Matrix4x2 matrix2 = new Matrix4x2(2);
            Matrix4x4 result = matrix1 * matrix2;
            Matrix4x4 expected = new Matrix4x4(12, 12, 12, 12, 
                                               12, 12, 12, 12, 
                                               12, 12, 12, 12, 
                                               12, 12, 12, 12);

            Assert.Equal(expected, result);
        }
Пример #20
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        public void AccessorThrowsWhenOutOfBounds()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            Assert.Throws<ArgumentOutOfRangeException>(() => { matrix2x4[-1, 0] = 0; });
            Assert.Throws<ArgumentOutOfRangeException>(() => { matrix2x4[0, -1] = 0; });
            Assert.Throws<ArgumentOutOfRangeException>(() => { matrix2x4[2, 0] = 0; });
            Assert.Throws<ArgumentOutOfRangeException>(() => { matrix2x4[0, 4] = 0; });
        }
Пример #21
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 private static void Set(int location, Matrix2x4 value) => GL.UniformMatrix2x4(location, false, ref value);
Пример #22
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 public static void UniformMatrix2x4(int location, bool transpose, ref Matrix2x4 matrix)
 {
     unsafe
     {
         fixed (float* matrix_ptr = &matrix.Row0.X)
         {
             GL.UniformMatrix2x4(location, 1, transpose, matrix_ptr);
         }
     }
 }
Пример #23
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 public void SetUniform(string uniform, Matrix2x4 value)
 {
     GL.UniformMatrix2x4(GL.GetUniformLocation(program, uniform), false, ref value);
 }
Пример #24
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        /// <summary>
        /// Sets the value of the uniform.
        /// </summary>
        /// <param name="value">The value.</param>
        /// <param name="transpose">Indicates whether to transpose the matrix value before transmitting it to the shader.</param>
        public unsafe void Set(ref Matrix2x4 value, bool transpose)
        {
            this.VerifyAccess();

            fixed (Matrix2x4* pValue = &value)
            {
                GL.ProgramUniformMatrix2x4(this.Program, this.Location, 1, transpose, (float*)pValue);
            }
        }
Пример #25
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        public void MemberGetAndSetValuesCorrectly()
        {
            Matrix2x4 matrix2x4 = new Matrix2x4();

            matrix2x4.M11 = 0;
            matrix2x4.M21 = 1;
            matrix2x4.M12 = 2;
            matrix2x4.M22 = 3;
            matrix2x4.M13 = 4;
            matrix2x4.M23 = 5;
            matrix2x4.M14 = 6;
            matrix2x4.M24 = 7;

            Assert.Equal(0, matrix2x4.M11, Epsilon);
            Assert.Equal(1, matrix2x4.M21, Epsilon);
            Assert.Equal(2, matrix2x4.M12, Epsilon);
            Assert.Equal(3, matrix2x4.M22, Epsilon);
            Assert.Equal(4, matrix2x4.M13, Epsilon);
            Assert.Equal(5, matrix2x4.M23, Epsilon);
            Assert.Equal(6, matrix2x4.M14, Epsilon);
            Assert.Equal(7, matrix2x4.M24, Epsilon);

            Assert.Equal(matrix2x4[0, 0], matrix2x4.M11, Epsilon);
            Assert.Equal(matrix2x4[1, 0], matrix2x4.M21, Epsilon);
            Assert.Equal(matrix2x4[0, 1], matrix2x4.M12, Epsilon);
            Assert.Equal(matrix2x4[1, 1], matrix2x4.M22, Epsilon);
            Assert.Equal(matrix2x4[0, 2], matrix2x4.M13, Epsilon);
            Assert.Equal(matrix2x4[1, 2], matrix2x4.M23, Epsilon);
            Assert.Equal(matrix2x4[0, 3], matrix2x4.M14, Epsilon);
            Assert.Equal(matrix2x4[1, 3], matrix2x4.M24, Epsilon);
        }
Пример #26
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 public void Set(ref Matrix2x4 value, bool transpose)
 {
     this.Uniform.Set(ref value, transpose);
 }
Пример #27
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        public void SimpleAdditionGeneratesCorrectValues()
        {
            Matrix2x4 value1 = new Matrix2x4(1);
            Matrix2x4 value2 = new Matrix2x4(99);
            Matrix2x4 result = value1 + value2;

            for (int y = 0; y < Matrix2x4.RowCount; y++)
            {
                for (int x = 0; x < Matrix2x4.ColumnCount; x++)
                {
                    Assert.AreEqual(1 + 99, result[x, y], Epsilon);
                }
            }
        }
Пример #28
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        public void MuliplyByMatrix2x1ProducesMatrix2x4()
        {
            Matrix1x4 matrix1 = new Matrix1x4(3);
            Matrix2x1 matrix2 = new Matrix2x1(2);
            Matrix2x4 result = matrix1 * matrix2;
            Matrix2x4 expected = new Matrix2x4(6, 6,
                                               6, 6,
                                               6, 6,
                                               6, 6);

            Assert.AreEqual(expected, result);
        }
Пример #29
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 /// <summary>
 /// Sets the value of the uniform.
 /// </summary>
 /// <remarks>The value will not be transposed.</remarks>
 /// <param name="value">The value.</param>
 public void Set(ref Matrix2x4 value)
 {
     this.Set(ref value, false);
 }
Пример #30
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        public void MuliplyByMatrix2x4ProducesMatrix2x3()
        {
            Matrix4x3 matrix1 = new Matrix4x3(3);
            Matrix2x4 matrix2 = new Matrix2x4(2);
            Matrix2x3 result = matrix1 * matrix2;
            Matrix2x3 expected = new Matrix2x3(24, 24, 
                                               24, 24, 
                                               24, 24);

            Assert.Equal(expected, result);
        }
Пример #31
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        public void HashCodeGenerationWorksCorrectly()
        {
            HashSet<int> hashCodes = new HashSet<int>();
            Matrix2x4 value = new Matrix2x4(1);

            for (int i = 2; i <= 100; i++)
            {
                Assert.True(hashCodes.Add(value.GetHashCode()), "Unique hash code generation failure.");

                value *= i;
            }
        }
Пример #32
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        public void MuliplyByMatrix2x3ProducesMatrix2x4()
        {
            Matrix3x4 matrix1 = new Matrix3x4(3);
            Matrix2x3 matrix2 = new Matrix2x3(2);
            Matrix2x4 result = matrix1 * matrix2;
            Matrix2x4 expected = new Matrix2x4(18, 18, 
                                               18, 18, 
                                               18, 18, 
                                               18, 18);

            Assert.Equal(expected, result);
        }
Пример #33
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        public void SimpleSubtractionGeneratesCorrectValues()
        {
            Matrix2x4 value1 = new Matrix2x4(100);
            Matrix2x4 value2 = new Matrix2x4(1);
            Matrix2x4 result = value1 - value2;

            for (int y = 0; y < Matrix2x4.RowCount; y++)
            {
                for (int x = 0; x < Matrix2x4.ColumnCount; x++)
                {
                    Assert.Equal(100 - 1, result[x, y], Epsilon);
                }
            }
        }
Пример #34
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 public void SetUniform(Matrix2x4 matrix, int id)
 {
     GL.UniformMatrix2x4(id, true, ref matrix);
 }
Пример #35
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        public void EqualityOperatorWorksCorrectly()
        {
            Matrix2x4 value1 = new Matrix2x4(100);
            Matrix2x4 value2 = new Matrix2x4(50) * 2;

            Assert.Equal(value1, value2);
            Assert.True(value1 == value2, "Equality operator failed.");
        }
Пример #36
0
        public void MuliplyByMatrix2x4ProducesMatrix2x2()
        {
            Matrix4x2 matrix1 = new Matrix4x2(3);
            Matrix2x4 matrix2 = new Matrix2x4(2);
            Matrix2x2 result = matrix1 * matrix2;
            Matrix2x2 expected = new Matrix2x2(24, 24,
                                               24, 24);

            Assert.AreEqual(expected, result);
        }
Пример #37
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 public void Set(ref Matrix2x4 value)
 {
     this.Uniform.Set(ref value);
 }