Пример #1
0
        public void Translate(Vector2f offset)
        {
            Vector2 spriteUpDirection    = Matht.NormalAngleToVector(rotation);      //Kierunek do góry sprite
            Vector2 spriteRightDirection = Matht.NormalAngleToVector(rotation + 90); //Kierunek do prawej sprite

            spriteUpDirection.y    = -spriteUpDirection.y;                           //
            spriteRightDirection.y = -spriteRightDirection.y;                        //Trzeba to robić ze względu na to że y ma odwrotny kierunek w sfml: rośnie ku dołu

            spriteUpDirection.Round(5);
            spriteRightDirection.Round(5);



            if (offset.Y != 0)
            {
                //Console.WriteLine(-spriteUpDirection * ((Vector2)offset).y);
                position += -spriteUpDirection * ((Vector2)offset).y;
            }
            if (offset.X != 0)
            {
                //Console.WriteLine(spriteRightDirection * ((Vector2)offset).x);
                position += spriteRightDirection * ((Vector2)offset).x;
            }
            //Console.WriteLine(offset);
        }
Пример #2
0
        public VolumeForm(float level, Coord?location = null)
        {
            InitializeComponent();
            Level      = Matht.Clamp(level, 0, 1);
            Location   = location != null ? (Coord)location : new Coord(10, 10);
            ClientSize = volSize;
            BackColor  = baseColor;

            Shown += (o, e) => {
                ClientSize = volSize;
                new Window(Handle).SetOpacity(0.9).SetAlwaysOnTop(true);
            };
        }
Пример #3
0
 public void SetLevel(float level)
 {
     Level = Matht.Clamp(level, 0, 1);
     Refresh();
 }
Пример #4
0
 public void SetValue(int value)
 {
     progressBar1.Value = Matht.Clamp(value, 0, Max);
 }