internal static bool NormalsAreApproxEqual(Maths.Vector4 lhs, Maths.Vector4 rhs) { return (FloatsAreApproxEqual(lhs.X, rhs.X, normalElementTolerance) && FloatsAreApproxEqual(lhs.Y, rhs.Y, normalElementTolerance) && FloatsAreApproxEqual(lhs.Z, rhs.Z, normalElementTolerance)); }
internal static bool PositionsAreApproxEqual(Maths.Vector4 lhs, Maths.Vector4 rhs) { return (FloatsAreApproxEqual(lhs.X, rhs.X, positionElementTolerance) && FloatsAreApproxEqual(lhs.Y, rhs.Y, positionElementTolerance) && FloatsAreApproxEqual(lhs.Z, rhs.Z, positionElementTolerance)); }