public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime) { return(MathD.SmoothDamp(current, current + MathD.DeltaAngle(current, target), ref currentVelocity, smoothTime, maxSpeed, deltaTime)); }
public static double MoveTowardsAngle(double current, double target, double maxDelta) { target = current + MathD.DeltaAngle(current, target); return(MathD.MoveTowards(current, target, maxDelta)); }