Пример #1
0
    void OnDisable()
    {
        if (Application.isPlaying)
        {
            return;
        }

        if (mRenderer != null)
        {
            mRenderer.sharedMaterials = MaterialReplace.Replace(mRenderer.sharedMaterials);
        }

        mDynamicMat = null;
        mMaterial   = null;
    }
Пример #2
0
    void SetMaterials(Material[] mats)
    {
        mMaterial = MaterialReplace.Replace(mats);
        for (int i = 0; i < mMaterial.Length; ++i)
        {
            if (mMaterial[i] == null && mMatGUIDs.Count > i)
            {
                string guid = mMatGUIDs[i];
                mMaterial[i] = (Material)UnityEditor.AssetDatabase.LoadAssetAtPath(UnityEditor.AssetDatabase.GUIDToAssetPath(guid), typeof(Material));
            }
        }

        mMatGUIDs.Clear();
        foreach (Material mat in mMaterial)
        {
            string path = UnityEditor.AssetDatabase.GetAssetPath(mat);
            mMatGUIDs.Add(UnityEditor.AssetDatabase.AssetPathToGUID(path));
        }
    }