Пример #1
0
        internal static Vector2 GetAdjustedForScaleAndOffset2Dimensions(MaterialPropTexture source, Vector2 obUVoffset, Vector2 obUVscale, TextureCombinePipelineData data)
        {
            if (source.matTilingRect.x == 0f && source.matTilingRect.y == 0f && source.matTilingRect.width == 1f && source.matTilingRect.height == 1f)
            {
                if (data.fixOutOfBoundsUVs)
                {
                    if (obUVoffset.x == 0f && obUVoffset.y == 0f && obUVscale.x == 1f && obUVscale.y == 1f)
                    {
                        return(new Vector2(source.width, source.height)); //no adjustment necessary
                    }
                }
                else
                {
                    return(new Vector2(source.width, source.height)); //no adjustment necessary
                }
            }

            Debug.Log("GetAdjustedForScaleAndOffset2Dimensions: " + source.GetTexName() + " " + obUVoffset + " " + obUVscale);
            Rect  encapsulatingSamplingRect = source.GetEncapsulatingSamplingRect().GetRect();
            float newWidth  = encapsulatingSamplingRect.width * source.width;
            float newHeight = encapsulatingSamplingRect.height * source.height;

            if (newWidth > data.maxTilingBakeSize)
            {
                newWidth = data.maxTilingBakeSize;
            }
            if (newHeight > data.maxTilingBakeSize)
            {
                newHeight = data.maxTilingBakeSize;
            }
            if (newWidth < 1f)
            {
                newWidth = 1f;
            }
            if (newHeight < 1f)
            {
                newHeight = 1f;
            }
            return(new Vector2(newWidth, newHeight));
        }
Пример #2
0
        public override void CreateAtlases(
            TextureCombinePipelineData data,
            TextureCombineHandler combiner,
            AtlasPackingResult packedAtlasRects,
            Texture2D[] atlases,
            EditorMethodsInterface textureEditorMethods)
        {
            Rect[] uvRects = packedAtlasRects.rects;

            int atlasSizeX = packedAtlasRects.atlasX;
            int atlasSizeY = packedAtlasRects.atlasY;

            Debug.Log("Generated atlas will be " + atlasSizeX + "x" + atlasSizeY);

            for (int propIdx = 0; propIdx < data.numAtlases; propIdx++)
            {
                Texture2D             atlas    = null;
                ShaderTextureProperty property = data.texPropertyNames[propIdx];
                if (!TextureCombinePipeline.ShouldWeCreateAtlasForThisProperty(propIdx, data.considerNonTextureProperties, data.allTexturesAreNullAndSameColor))
                {
                    atlas = null;
                    Debug.Log("=== Not creating atlas for " + property.name + " because textures are null and default value parameters are the same.");
                }
                else
                {
                    Debug.Log("=== Creating atlas for " + property.name);
                    GC.Collect();
                    CreateTemporaryTexturesForAtlas(data.distinctMaterialTextures, combiner, propIdx, data);

                    //use a jagged array because it is much more efficient in memory
                    Color[][] atlasPixels = new Color[atlasSizeY][];
                    for (int j = 0; j < atlasPixels.Length; j++)
                    {
                        atlasPixels[j] = new Color[atlasSizeX];
                    }

                    bool isNormalMap = false;
                    if (property.isNormalMap)
                    {
                        isNormalMap = true;
                    }

                    for (int texSetIdx = 0; texSetIdx < data.distinctMaterialTextures.Count; texSetIdx++)
                    {
                        MaterialPropTexturesSet texSet = data.distinctMaterialTextures[texSetIdx];
                        MaterialPropTexture     matTex = texSet.ts[propIdx];
                        string s = "Creating Atlas '" + property.name + "' texture " + matTex.GetTexName();

                        Debug.Log(string.Format("Adding texture {0} to atlas {1} for texSet {2} srcMat {3}", matTex.GetTexName(), property.name, texSetIdx, texSet.matsAndGOs.mats[0].GetMaterialName()));

                        Rect      r  = uvRects[texSetIdx];
                        Texture2D t  = texSet.ts[propIdx].GetTexture2D();
                        int       x  = Mathf.RoundToInt(r.x * atlasSizeX);
                        int       y  = Mathf.RoundToInt(r.y * atlasSizeY);
                        int       ww = Mathf.RoundToInt(r.width * atlasSizeX);
                        int       hh = Mathf.RoundToInt(r.height * atlasSizeY);
                        if (ww == 0 || hh == 0)
                        {
                            Debug.LogError("Image in atlas has no height or width " + r);
                        }

                        if (textureEditorMethods != null)
                        {
                            textureEditorMethods.SetReadWriteFlag(t, true, true);
                        }
                        DRect samplingRect = texSet.ts[propIdx].GetEncapsulatingSamplingRect();
                        CopyScaledAndTiledToAtlas(texSet.ts[propIdx],
                                                  texSet,
                                                  property,
                                                  samplingRect,
                                                  x,
                                                  y,
                                                  ww,
                                                  hh,
                                                  packedAtlasRects.padding[texSetIdx],
                                                  atlasPixels,
                                                  isNormalMap,
                                                  data,
                                                  combiner);
                    }

                    atlas = new Texture2D(atlasSizeX, atlasSizeY, TextureFormat.ARGB32, true);
                    for (int j = 0; j < atlasPixels.Length; j++)
                    {
                        atlas.SetPixels(0, j, atlasSizeX, 1, atlasPixels[j]);
                    }

                    atlas.Apply();
                    Debug.Log("Saving atlas " + property.name + " w=" + atlas.width + " h=" + atlas.height);
                }

                atlases[propIdx] = atlas;

                if (data.saveAtlasesAsAssets && textureEditorMethods != null)
                {
                    textureEditorMethods.SaveAtlasToAssetDatabase(atlases[propIdx], data.texPropertyNames[propIdx], propIdx, data.ResultMaterial);
                }
                else
                {
                    data.ResultMaterial.SetTexture(data.texPropertyNames[propIdx].name, atlases[propIdx]);
                }

                data.ResultMaterial.SetTextureOffset(data.texPropertyNames[propIdx].name, Vector2.zero);
                data.ResultMaterial.SetTextureScale(data.texPropertyNames[propIdx].name, Vector2.one);
                combiner._destroyTemporaryTextures(data.texPropertyNames[propIdx].name);
            }
        }
Пример #3
0
        //第二步:计算每个材质的属性对应的 Textures 统一尺寸
        //每种材质(_mainTex,凹凸,Spec ect ...)中的纹理必须大小相同
        //计算要使用的最佳尺寸。 考虑平铺
        //如果图集中只有一种纹理会使用原始大小
        internal static void Step2_CalculateIdealSizesForTexturesInAtlasAndPadding(
            TextureCombinePipelineData data,
            EditorMethodsInterface textureEditorMethods)
        {
            MaterialPropTexture.readyToBuildAtlases = true;
            data.allTexturesAreNullAndSameColor     = CalculateAllTexturesAreNullAndSameColor(data);

            //计算 atlas 矩形尺寸
            int padding = data.atlasPadding;

            if (data.distinctMaterialTextures.Count == 1 && data.fixOutOfBoundsUVs == false && data.considerNonTextureProperties == false)
            {
                Debug.Log("所有游戏物体使用相同的材质.将使用 Original textures .");
                padding = 0;
                data.distinctMaterialTextures[0].SetThisIsOnlyTexSetInAtlasTrue();
                data.distinctMaterialTextures[0].SetTilingTreatmentAndAdjustEncapsulatingSamplingRect(TextureTilingTreatment.edgeToEdgeXY);
            }

            Debug.Assert(data.allTexturesAreNullAndSameColor.Length == data.texPropertyNames.Count,
                         "allTexturesAreNullAndSameColor array must be the same length of texPropertyNames.");

            for (int i = 0; i < data.distinctMaterialTextures.Count; i++)
            {
                Debug.Log("为 TexSet " + i + " of " + data.distinctMaterialTextures.Count + "计算合适的尺寸");
                MaterialPropTexturesSet txs = data.distinctMaterialTextures[i];
                txs.idealWidth  = 1;
                txs.idealHeight = 1;
                int tWidth  = 1;
                int tHeight = 1;
                Debug.Assert(txs.ts.Length == data.texPropertyNames.Count,
                             "length of arrays in each element of distinctMaterialTextures must be texPropertyNames.Count");

                //在 MaterialPropTexturesSet 中所有 MaterialPropTextures 应为相同尺寸
                for (int propIdx = 0; propIdx < data.texPropertyNames.Count; propIdx++)
                {
                    if (ShouldWeCreateAtlasForThisProperty(propIdx, data.considerNonTextureProperties, data.allTexturesAreNullAndSameColor))
                    {
                        MaterialPropTexture matTex = txs.ts[propIdx];
                        Debug.Log(string.Format("为 texSet {0} ,property {1} 计算合适尺寸", i, data.texPropertyNames[propIdx].name));
                        if (!matTex.matTilingRect.size.Equals(Vector2.one) && data.distinctMaterialTextures.Count > 1)
                        {
                            Debug.LogWarning("Texture " + matTex.GetTexName() + "is tiled by " +
                                             matTex.matTilingRect.size + " tiling will be baked into a texture with maxSize:" +
                                             data.maxTilingBakeSize);
                        }

                        if (!txs.obUVscale.Equals(Vector2.one) && data.distinctMaterialTextures.Count > 1 && data.fixOutOfBoundsUVs)
                        {
                            Debug.LogWarning("Texture " + matTex.GetTexName() +
                                             " has out of bounds UVs that effectively tile by " + txs.obUVscale +
                                             " tiling will be baked into a texture with maxSize:" + data.maxTilingBakeSize);
                        }

                        if (matTex.isNull)
                        {
                            txs.SetEncapsulatingRect(propIdx, data.fixOutOfBoundsUVs);
                            Debug.Log(string.Format("No source texture creating a 16x16 texture for {0} texSet {1} srcMat {2}",
                                                    data.texPropertyNames[propIdx].name, i, txs.matsAndGOs.mats[0].GetMaterialName()));
                        }

                        if (!matTex.isNull)
                        {
                            Vector2 dim = GetAdjustedForScaleAndOffset2Dimensions(matTex, txs.obUVoffset, txs.obUVscale, data);
                            if ((int)(dim.x * dim.y) > tWidth * tHeight)
                            {
                                Debug.Log(" 材质texture " + matTex.GetTexName() + " " + dim + " 需要比" + tWidth + " " + tHeight + "更大的尺寸");
                                tWidth  = (int)dim.x;
                                tHeight = (int)dim.y;
                            }
                        }
                    }
                }

                if (data.resizePowerOfTwoTextures)
                {
                    if (tWidth <= padding * 5)
                    {
                        Debug.LogWarning(String.Format("Some of the textures have widths close to the size of the padding. " +
                                                       "It is not recommended to use _resizePowerOfTwoTextures with widths this small.", txs.ToString()));
                    }
                    if (tHeight <= padding * 5)
                    {
                        Debug.LogWarning(String.Format("Some of the textures have heights close to the size of the padding. " +
                                                       "It is not recommended to use _resizePowerOfTwoTextures with heights this small.", txs.ToString()));
                    }
                    if (IsPowerOfTwo(tWidth))
                    {
                        tWidth -= padding * 2;
                    }
                    if (IsPowerOfTwo(tHeight))
                    {
                        tHeight -= padding * 2;
                    }
                    if (tWidth < 1)
                    {
                        tWidth = 1;
                    }
                    if (tHeight < 1)
                    {
                        tHeight = 1;
                    }
                }
                Debug.Log("Ideal size is " + tWidth + " " + tHeight);
                txs.idealWidth  = tWidth;
                txs.idealHeight = tHeight;
            }
            data.atlasPadding = padding;
        }