Пример #1
0
    public void Cache()
    {
        if (!Application.isPlaying)
        {
            return;
        }

        mCached = true;
        var ren = GetComponent <Renderer>();

        if (ren != null)
        {
            mMatObj = gameObject.SafeAddComponent <MaterialObject>();
        }

        if (propertyType == PropertyTypes.TexParam)
        {
            string propName = propertyName + "_ST";
            propID = Shader.PropertyToID(propName);
        }
        else
        {
            propID = Shader.PropertyToID(propertyName);
        }
    }
Пример #2
0
        private ServerInventoryItem GiveOreReward(MmoActor player, ContractOreDataReward oreReward)
        {
            int     playerLevel = player.GetComponent <CharacterObject>().level;
            OreData data        = null;

            foreach (var ore in player.resource.Materials.Ores)
            {
                if (ore.Id.Contains(playerLevel.ToString()))
                {
                    data = ore;
                    break;
                }
            }

            if (data != null)
            {
                MaterialObject materialObj = new MaterialObject(data.Id);
                int            count       = Rand.Int(oreReward.minCount, oreReward.maxCount);
                if (count > 0)
                {
                    ServerInventoryItem item = new ServerInventoryItem(materialObj, count);
                    return(item);
                }
            }
            return(null);
        }
Пример #3
0
 public void Remove(MaterialObject material)
 {
     try
     {
         CheckTransaction();
         new MaterialDataService(Transaction).Remove(material);
         if (IsOwner)
         {
             Transaction.Commit();
         }
     }
     catch (Exception exception1)
     {
         if (IsOwner)
         {
             Transaction.Rollback();
         }
         Exception innerException = exception1;
         throw new Exception(MethodBase.GetCurrentMethod().Name, innerException);
     }
     finally
     {
         if (IsOwner)
         {
             Connection.Close();
         }
     }
 }
Пример #4
0
        public void Generate()
        {
            content.Clear();
            var materials = (nebulaObject.world as MmoWorld).asteroidManager.asteroidDropper.DropMaterials(data);

            if (materials.Count == 0)
            {
                log.ErrorFormat("Error: number of materials asteroid at world = {0} is ZERO (AsteroidData is null?)", (nebulaObject.world as MmoWorld).Name);
            }
            foreach (var matPair in materials)
            {
                if (matPair.Value > 0)
                {
                    var matData = nebulaObject.world.Resource().Materials.Ore(matPair.Key);
                    if (matData == null)
                    {
                        continue;
                    }
                    var matObject = new MaterialObject(matData.Id, Workshop.DarthTribe, 1, matData);
                    content.Add(new AsteroidContent {
                        Material = matObject, Count = matPair.Value
                    });
                }
            }
            if (data != null)
            {
                nebulaObject.properties.SetProperty((byte)PS.DataId, data.Id);
            }
        }
Пример #5
0
        public Material(PROF_IT.Common.Enumerations.TypeForm typeForm, MaterialObject material)
        {
            try
            {
                InitializeComponent();

                _material         = material;
                _materialOriginal = material.Clone();
                _typeForm         = typeForm;
                if (_typeForm == PROF_IT.Common.Enumerations.TypeForm.NewForm)
                {
                    throw new NotImplementedException();
                }
                else
                {
                    Initialize();
                    InitializePropertyForm();
                    SetPermissions();
                }
            }
            catch (System.Exception exception1)
            {
                System.Exception innerException = exception1;
                throw new System.Exception(MethodBase.GetCurrentMethod().Name, innerException);
            }
        }
Пример #6
0
        public PopupEditMaterial(String oldName, String unit)
        {
            InitializeComponent();
            MaterialObject temp = new MaterialObject();

            temp.Name        = oldName;
            temp.Unit        = unit;
            this.name        = oldName;
            this.DataContext = temp;
        }
Пример #7
0
        private void GenerateMaterials(string template, int count, ConcurrentDictionary <string, ServerInventoryItem> newObjects)
        {
            if (string.IsNullOrEmpty(template))
            {
                template = resource.Materials.Ores.AnyElement().Id;
            }
            MaterialObject mat = new MaterialObject(template);

            newObjects.TryAdd(mat.Id, new ServerInventoryItem(mat, count));
        }
Пример #8
0
    /*utilizado desde el selection manager*/
    public void SetInfoMaterial(MaterialObject mapping)
    {
        MaterialData material = qryMaterial.GetMaterialById(mapping.MaterialId);

        if (material != null)
        {
            nameLblMaterial.text = material.Name;
            //carga los datos especiales de la molecula en el panel especial
            PanelInfoLoader.SetPanelInfoMaterial(material);
        }
    }
Пример #9
0
 private void btnCancel_Click(object sender, EventArgs e)
 {
     try
     {
         MaterialMember = _materialOriginal;
         this.Close();
     }
     catch (System.Exception exception1)
     {
         System.Exception thisException = exception1;
         Management.ShowException(thisException);
     }
 }
Пример #10
0
        private void AddStartItemToInventory()
        {
            Workshop       workshop      = (Workshop)(byte)(int)nebulaObject.Tag((byte)PlayerTags.Workshop);
            SchemeDropper  schemeDropper = new SchemeDropper(workshop, 1, resource, ObjectColor.white);
            MaterialObject material      = new MaterialObject("CraftOre0001", workshop, 1, resource.Materials.Ore("CraftOre0001"));
            SchemeObject   scheme        = schemeDropper.Drop() as SchemeObject;

            scheme.ReplaceCraftingMaterials(new Dictionary <string, int> {
                { "CraftOre0001", 1 }
            });
            Inventory.Add(scheme, 1);
            Inventory.Add(material, 5);
            log.InfoFormat("adding tutorial crafting materials at start yellow");
        }
Пример #11
0
 public void AddChilds(MaterialObject material)
 {
     try
     {
         material.Memos        = new BL.Internal.Memo().GetMemosByMaterialID(material);
         material.Maintenances = new BL.Internal.Maintenance().GetMaintenancesByMaterialID(material);
         material.ChildsAdded  = true;
     }
     catch (Exception exception1)
     {
         Exception innerException = exception1;
         throw new Exception(MethodBase.GetCurrentMethod().Name, innerException);
     }
 }
Пример #12
0
 public override void BeforeCalculate()
 {
     CasterLogger.Debug("BeforeCalculate");
     //Get material connected to this unit
     inputMaterial  = ((CapeMaterialPort)UnitOp.Ports["feed"]).Material.Duplicate();
     outputMaterial = inputMaterial.Duplicate();
     //collections = (CapeEnergyPort) UnitOp.Ports["energy"];
     //double b = collections.Work;
     //Initialize the output Parameters
     //Warning!! For Parameters, do not use ParamTout=ParamT, use the value property
     ParamT = ((CapeRealParameter)UnitOp.Parameters["T"]).SIValue;
     ParamP = ((CapeRealParameter)UnitOp.Parameters["P"]).SIValue;
     CasterLogger.Debug($"Calculation Parameters: T {ParamT} P {ParamP}");
 }
Пример #13
0
        public void Save(MaterialObject material)
        {
            string test = "";

            if (material.PurchasedOn == DateTime.MinValue)
            {
                test = PROF_IT.Common.Convert.DateFunctions.DateToStrDate(material.PurchasedOn);
            }
            SqlCommand cmd = null;

            try
            {
                ExecuteNonQuery(out cmd, false, "Material_SAVE",
                                CreateParameter("@matID", SqlDbType.UniqueIdentifier, material.MatID, ParameterDirection.InputOutput),
                                CreateParameter("@matcatID", SqlDbType.UniqueIdentifier, material.MaterialCategory == null ? Guid.Empty : material.MaterialCategory.MatcatID),
                                CreateParameter("@mattypID", SqlDbType.UniqueIdentifier, material.MaterialType == null ? Guid.Empty : material.MaterialType.MatTypID),
                                CreateParameter("@matstypID", SqlDbType.UniqueIdentifier, material.MaterialSubType == null ? Guid.Empty : material.MaterialSubType.MatStypID),
                                CreateParameter("@empIDCreator", SqlDbType.UniqueIdentifier, material.EmployeeCreator == null ? Guid.Empty : material.EmployeeCreator.EmpID),
                                CreateParameter("@empIDResponsable", SqlDbType.UniqueIdentifier, material.EmployeeResponsable == null ? Guid.Empty : material.EmployeeResponsable.EmpID),
                                CreateParameter("@vehID", SqlDbType.UniqueIdentifier, material.Vehicle == null ? Guid.Empty : material.Vehicle.VehID),
                                CreateParameter("@supID", SqlDbType.UniqueIdentifier, material.Supplier == null ? Guid.Empty : material.Supplier.SupID),
                                CreateParameter("@Name", SqlDbType.NChar, material.Name),
                                CreateParameter("@Description", SqlDbType.VarChar, material.Description),
                                CreateParameter("@Type", SqlDbType.Int, (int)material.Type),
                                CreateParameter("@SerieNumber", SqlDbType.NChar, material.SerieNumber),
                                CreateParameter("@InternalNumber", SqlDbType.NChar, material.InternalNumber),
                                CreateParameter("@PurchasedOn", SqlDbType.VarChar, material.PurchasedOn == DateTime.MinValue ? null : PROF_IT.Common.Convert.DateFunctions.DateToStrDate(material.PurchasedOn)),
                                CreateParameter("@Price", SqlDbType.Decimal, material.Price),
                                CreateParameter("@NextMaintenance", SqlDbType.VarChar, material.NextMaintenance == DateTime.MinValue ? null : PROF_IT.Common.Convert.DateFunctions.DateToStrDate(material.NextMaintenance)),
                                CreateParameter("@MaintenanceFrequency", SqlDbType.Int, material.MaintenanceFrequency),
                                CreateParameter("@Broken", SqlDbType.Bit, material.Broken),
                                CreateParameter("@Active", SqlDbType.Bit, material.Active)
                                );
                material.MatID = (Guid)cmd.Parameters["@matID"].Value;
            }
            catch (Exception exception1)
            {
                Exception innerException = exception1;
                throw new Exception(MethodBase.GetCurrentMethod().Name, innerException);
            }
            finally
            {
                if (cmd != null)
                {
                    cmd.Dispose();
                }
                cmd = null;
            }
        }
Пример #14
0
        public MemoObjectCollection GetMemosByMaterialID(MaterialObject material)
        {
            MemoObjectCollection memos;

            try
            {
                memos = new MemoDataService().GetMemosByMaintenanceID(material);
            }
            catch (System.Exception exception1)
            {
                System.Exception innerException = exception1;
                throw new System.Exception(MethodBase.GetCurrentMethod().Name, innerException);
            }
            return(memos);
        }
Пример #15
0
 private void gdvMaterial_DoubleClick(object sender, EventArgs e)
 {
     try
     {
         GridView       view        = (GridView)sender;
         MaterialObject materialObj = (MaterialObject)view.GetRow(view.FocusedRowHandle);
         Material       material    = new Material(PROF_IT.Common.Enumerations.TypeForm.PropertyForm, materialObj);
         material.ShowDialog();
         FindAll();
     }
     catch (System.Exception excepion1)
     {
         System.Exception thisException = excepion1;
         Management.ShowException(thisException);
     }
 }
Пример #16
0
 private void gdvMaterial_MasterRowExpanding(object sender, MasterRowCanExpandEventArgs e)
 {
     try
     {
         GridView       view        = (GridView)sender;
         MaterialObject materialObj = (MaterialObject)view.GetRow(view.FocusedRowHandle);
         if (!materialObj.ChildsAdded)
         {
             new TIS.BL.Internal.Material().AddChilds(materialObj);
         }
     }
     catch (System.Exception exception1)
     {
         System.Exception thisException = exception1;
         Management.ShowException(thisException);
     }
 }
Пример #17
0
 void IEditableObject.EndEdit()
 {
     try
     {
         if (_inTxn)
         {
             _loadedMaterial = Material;
             _loadedMemo     = Memo;
             _loadedDateTime = DateTime;
             _inTxn          = true;
         }
     }
     catch (Exception exception1)
     {
         Exception innerException = exception1;
         throw new Exception(MethodBase.GetCurrentMethod().Name, innerException);
     }
 }
Пример #18
0
        public bool PVFFlash(double P, double vaporFraction, MaterialObject[] feeds, out MaterialObject product)
        {
            if (feeds.Length == 0)
            {
                product = null; return(false);
            }
            product   = feeds[0].Duplicate();
            product.P = P;
            double totalFlow;
            Dictionary <string, double> composition;

            MergeInputMaterial(feeds, out totalFlow, out composition);
            product.TotalFlow     = totalFlow;
            product.Composition   = composition;
            product.VaporFraction = vaporFraction;
            product.DoPVFlash();
            return(true);
        }
Пример #19
0
        public bool PHFlash(double P, double heatDuty, MaterialObject[] feeds, out MaterialObject product)
        {
            if (feeds.Length == 0)
            {
                product = null; return(false);
            }
            product   = feeds[0].Duplicate();
            product.P = P;
            double totalFlow;
            Dictionary <string, double> composition;

            MergeInputMaterial(feeds, out totalFlow, out composition);
            product.TotalFlow   = totalFlow;
            product.Composition = composition;
            product.Enthalpy    = feeds.Sum(m => m.Enthalpy) + heatDuty;
            product.DoPHFlash();
            return(true);
        }
Пример #20
0
        public MemoObjectCollection GetMemosByMaintenanceID(MaterialObject material)
        {
            MemoObjectCollection memos = new MemoObjectCollection();
            QueryBuilder         builder;

            try
            {
                builder = new QueryBuilder();
                builder.Append(this.BaseQuery(false, 0));
                builder.AppendWhereString(MemoObject.MAT_ID, material.MatID.ToString(), QueryBuilder.ComparisonOperators.Equal, QueryBuilder.ParameterLocation.FIRST);
                builder.Append("AND " + MemoObject.MAT_ID + " is not null ");
                memos = MemoConvertor.DataTableToCollection(this.ExecuteDataSet(builder.Query, false).Tables[0]);
            }
            catch (System.Exception exception1)
            {
                throw new Exception(MethodBase.GetCurrentMethod().Name, exception1);
            }
            return(memos);
        }
Пример #21
0
 void IEditableObject.EndEdit()
 {
     try
     {
         if (_inTxn)
         {
             _loadedMaintenanceVehicle = MaintenanceVehicle;
             _loadedMaterial           = Material;
             _loadedExecutor           = Executor;
             _loadedRemark             = Remark;
             _loadedStartMaintenance   = StartMaintenance;
             _loadedMaterialRevisions  = MaterialRevisions;
             _inTxn = true;
         }
     }
     catch (Exception exception1)
     {
         Exception innerException = exception1;
         throw new Exception(MethodBase.GetCurrentMethod().Name, innerException);
     }
 }
Пример #22
0
 public Maintenance(PROF_IT.Common.Enumerations.TypeForm typeForm, MaterialObject material)
 {
     try
     {
         InitializeComponent();
         _typeForm = typeForm;
         if (_typeForm == PROF_IT.Common.Enumerations.TypeForm.NewForm)
         {
             Material = material;
             Initialize();
         }
         else
         {
             throw new NotImplementedException();
         }
     }
     catch (System.Exception exception1)
     {
         System.Exception innerException = exception1;
         throw new System.Exception(MethodBase.GetCurrentMethod().Name, innerException);
     }
 }
    private void Awake()
    {
        material = gameObject.SafeAddComponent <MaterialObject>();

        if (frameCount <= 0)
        {
            realFrameCount = xTiles * yTiles;
        }
        else
        {
            realFrameCount = frameCount;
        }

        timePerFrame = (1.0f / frameRate);

        string textureSTPropName = texturePropName + "_ST";

        texturePropID = Shader.PropertyToID(textureSTPropName);
        textureST     = material.GetVector(texturePropID);
        textureST.x   = 1.0f / xTiles;
        textureST.y   = 1.0f / yTiles;
    }
        private void modelListBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            if (modelListBox.SelectedItem != null)
            {
                String itemName = (String)modelListBox.SelectedItem;

                if (Path.GetExtension(itemName) == ".msh")
                {
                    GFF tempGFF = ResourceManager.findFile <GFF>(itemName);
                    if (tempGFF != null)
                    {
                        renderer.clearOverlays();
                        renderer.overlayText(tempGFF.path);
                        renderer.showOverlays();
                        renderer.displayModel(new ModelMesh(tempGFF));
                    }
                    else
                    {
                        Console.WriteLine("Couldn't find {0}", itemName);
                    }
                }
                else if (Path.GetExtension(itemName) == ".mmh")
                {
                    GFF tempGFF = ResourceManager.findFile <GFF>(itemName);
                    if (tempGFF != null)
                    {
                        ModelHierarchy mh = new ModelHierarchy(tempGFF);
                        if (mh.loadedMesh)
                        {
                            renderer.clearOverlays();
                            renderer.overlayText(mh.mmhName);
                            renderer.showOverlays();
                            renderer.displayModel(mh.mesh);
                        }
                        else
                        {
                            Console.WriteLine("Couldn't load mesh {0} for {1}", mh.mshName, mh.mmhName);
                        }
                    }
                    else
                    {
                        Console.WriteLine("Couldn't find {0}", itemName);
                    }
                }
                else if (Path.GetExtension(itemName) == ".dds")
                {
                    try
                    {
                        DDS texture = ResourceManager.findFile <DDS>(itemName);
                        if (texture != null)
                        {
                            renderer.displayDDS(texture);
                        }
                        else
                        {
                            Console.WriteLine("Couldn't find {0}", itemName);
                        }
                    }
                    catch (NotImplementedException ex)
                    {
                        Console.WriteLine(ex.Message);
                    }
                }
                else if (Path.GetExtension(itemName) == ".mao")
                {
                    MaterialObject mao = ResourceManager.findFile <MaterialObject>(itemName);
                }
            }
        }
Пример #25
0
        private void RewardItemImpl(InventoryItemQuestReward reward)
        {
            ServerInventoryItem targetItem = null;

            switch (reward.ObjectType)
            {
            case InventoryObjectType.Material: {
                MaterialItemQuestReward materialReward = reward as MaterialItemQuestReward;
                if (materialReward != null)
                {
                    MaterialObject material = new MaterialObject(materialReward.OreId);
                    targetItem = new ServerInventoryItem(material, materialReward.Count);
                }
            }
            break;

            case InventoryObjectType.Scheme: {
                SchemeItemQuestReward schemeReward = reward as SchemeItemQuestReward;
                if (schemeReward != null)
                {
                    SchemeObject scheme = new SchemeObject(new SchemeObject.SchemeInitData(
                                                               id: Guid.NewGuid().ToString(),
                                                               name: string.Empty,
                                                               level: PlayerLevel,
                                                               workshop: PlayerWorkshop,
                                                               templateModuleId: resource.ModuleTemplates.Module(PlayerWorkshop, schemeReward.Slot).Id,
                                                               color: schemeReward.Color,
                                                               craftingMaterials: new Dictionary <string, int>(),
                                                               inSetID: string.Empty
                                                               ));
                    targetItem = new ServerInventoryItem(scheme, schemeReward.Count);
                }
            }
            break;

            case InventoryObjectType.Weapon: {
                WeaponItemQuestReward weaponReward = reward as WeaponItemQuestReward;
                if (weaponReward != null)
                {
                    WeaponDropper.WeaponDropParams weaponDropParams = new WeaponDropper.WeaponDropParams(
                        resource: resource,
                        level: PlayerLevel,
                        workshop: PlayerWorkshop,
                        damageType: WeaponDamageType.damage,
                        difficulty: Difficulty.none
                        );
                    ColorInfo     colorInfo     = resource.ColorRes.Color(ColoredObjectType.Weapon, weaponReward.Color);
                    DropManager   dropManager   = DropManager.Get(resource);
                    WeaponDropper weaponDropper = dropManager.GetWeaponDropper(dropParams: weaponDropParams);
                    WeaponObject  weapon        = weaponDropper.DropWeapon(colorInfo);
                    targetItem = new ServerInventoryItem(weapon, weaponReward.Count);
                }
            }
            break;
            }

            if (targetItem != null)
            {
                GetComponent <MmoActor>()?.AddToStationInventory(item: targetItem, sendUpdateEvent: true);
            }
        }
 public ComponentMaterial(MaterialObject objectMat)
 {
     m_ObjectMat = objectMat;
 }
Пример #27
0
    //private List<GameObject> objects

    public void GenerateLayer(RoomData room)
    {
        // Destroy all objects in here...
        foreach (KeyValuePair <string, LayerObject> item in layerObjects)
        {
            item.Value.destroy();
        }
        layerObjects = new Dictionary <string, LayerObject>();

        foreach (ItemData item in Items)
        {
            // Ok this generates tiles.. f**k them
            if (
                layerType == Constants.LAYER_TYPES.BACKGROUND_1 ||
                layerType == Constants.LAYER_TYPES.BACKGROUND_2 ||
                layerType == Constants.LAYER_TYPES.FOREGROUND_1 ||
                layerType == Constants.LAYER_TYPES.FOREGROUND_2
                )
            {
                if (layerObjects.ContainsKey(item.SpriteSheet))
                {
                    LayerObject mo = layerObjects[item.SpriteSheet];
                    mo.addItem(item);
                }
                else
                {
                    GameObject mogobj = new GameObject();
                    mogobj.transform.parent = room.getRoomObject().transform;
                    mogobj.name             = layerType + "_" + item.SpriteSheet;
                    MaterialObject mo = (MaterialObject)mogobj.AddComponent(typeof(MaterialObject));
                    mo.spriteSheetName = item.SpriteSheet;
                    mo.spriteSheetPath = item.SheetPath;
                    mo.posx            = room.PositionX;
                    mo.posy            = room.PositionY;
                    mo.posz            = Constants.LayerNameToZIndex(this.layerType);
                    mo.height          = room.Height;
                    mo.width           = room.Width;
                    mo.gameObject.SetActive(this.active);
                    mo.addItem(item);

                    layerObjects.Add(item.SpriteSheet, mo);
                }
                // Colliders work differently...in that, we will have a new object for every collider...
            }
            else if (layerType == Constants.LAYER_TYPES.COLLIDERS)
            {
                GameObject colObj = new GameObject();
                colObj.transform.position = new Vector3(item.PositionX, item.PositionY, Constants.LayerNameToZIndex(this.layerType));
                colObj.transform.parent   = room.getRoomObject().transform;

                float height = 32 * item.ScaleY;
                float width  = 32 * item.ScaleX;

                float offset = 0;



                colObj.layer = Constants.COLLIDER_BOX_LAYER;

                if (item.Rotation != 0)
                {
                    colObj.tag = Constants.TAG_COLLIDER_STAIR;

                    Vector3 bottomLeft = new Vector3(colObj.transform.position.x, colObj.transform.position.y + 16, 0);
                    Vector3 topRight   = new Vector3(colObj.transform.position.x + width, colObj.transform.position.y + height + 16, 0);
                    offset = Vector3.Distance(bottomLeft, topRight);

                    if (height > width)
                    {
                        colObj.transform.localScale = new Vector3(width, offset, Constants.ColliderZSize);
                    }
                    else
                    {
                        colObj.transform.localScale = new Vector3(offset, height, Constants.ColliderZSize);
                    }
                }
                else
                {
                    colObj.tag = Constants.TAG_COLLIDER_BOX;

                    colObj.transform.localScale = new Vector3(width, height, Constants.ColliderZSize);
                }

                colObj.name = "Collider_" + item.PositionX + "_" + item.PositionY;
                BoxCollider bc = (BoxCollider)colObj.AddComponent(typeof(BoxCollider));
                bc.isTrigger = false;
                bc.center    = new Vector3(.5f, .5f, 1.5f);
                Sprite so = (Sprite)colObj.AddComponent(typeof(Sprite));
                so.auto_resize = false;
                so.setSpriteSheetName(item.SpriteSheet);
                so.setSpriteSheetPath(item.SheetPath);
                so.setRotation(item.Rotation);
                so.setScaleX(item.ScaleX);
                so.setScaleY(item.ScaleY);
                so.setScaleZ(Constants.ColliderZSize);
                so.setTargetFrame(item.TargetFrame);

                // new sprite, we need to set all of the pertinant values....
                layerObjects.Add(colObj.name, so);
            }
        }

        //Colliders are more fun...
        //if(){

        //}

        //if(this.layerType == Constants.LAYER_TYPES.BACKGROUND_1){
        //	Debug.Log("Generate Layer: Count: " + thisLayerMaterialObjects.Count);
        //}
    }
Пример #28
0
        public void upload(ref List <VBO> vboList, ref Dictionary <String, int> textureList)
        {
            //Make VBOs of each chunk
            foreach (MeshChunk m in model.chunks)
            {
                int vb, eb, tb = 0;
                GL.GenBuffers(1, out vb);
                GL.GenBuffers(1, out eb);
                //find texture buffer
                //*
                if (m.materialObjectName != "")
                {
                    MaterialObject mao = ResourceManager.findFile <MaterialObject>(m.materialObjectName);
                    if (mao != null)
                    {
                        if (mao.textures.ContainsKey(TextureType.Diffuse))
                        {
                            //if we havent already added it to the dictionary
                            if (!textureList.ContainsKey(mao.textures[TextureType.Diffuse]))
                            {
                                int buffer = 0;
                                //find the file and then make a buffer out of it then add it to the dictionary
                                DDS dds = ResourceManager.findFile <DDS>(mao.textures[TextureType.Diffuse]);
                                if (dds != null)
                                {
                                    DDSUploader temp = new DDSUploader(dds);
                                    buffer = temp.uploadTexture();
                                }
                                else
                                {
                                    Console.WriteLine("Couldn't find texture {0}", mao.textures[TextureType.Diffuse]);
                                }

                                textureList.Add(mao.textures[TextureType.Diffuse], buffer);
                            }
                            tb = textureList[mao.textures[TextureType.Diffuse]];
                        }
                        else
                        {
                            Console.WriteLine("Material object {0} doesn't have a diffuse texture", m.materialObjectName);
                        }
                    }
                    else
                    {
                        Console.WriteLine("Couldn't find material object {0}", m.materialObjectName);
                    }
                }
                //*/
                VBO curVBO = new VBO(vb, eb, tb, 8, m.indices.Length);
                vboList.Add(curVBO);

                GL.BindBuffer(BufferTarget.ArrayBuffer, curVBO.vertexBuffer);
                GL.BindBuffer(BufferTarget.ElementArrayBuffer, curVBO.elementBuffer);

                GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(m.verts.Length * sizeof(float)), m.verts, BufferUsageHint.StaticDraw);
                GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(curVBO.indexElementCount * sizeof(uint)), m.indices, BufferUsageHint.StaticDraw);

                GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
                GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
            }
        }
        /// <summary>
        /// Container Class for all the properties for organization.
        /// </summary>
        /// <param name="c"></param>
        public TorqueScriptTemplate(ref dnTorque c)
            {
            m_ts = c;
            _mConsoleobject = new ConsoleObject(ref c);
            _mMathobject = new tMath(ref c);
            	_mUtil = new UtilObject(ref c);
	_mHTTPObject = new HTTPObjectObject(ref c);
	_mTCPObject = new TCPObjectObject(ref c);
	_mDynamicConsoleMethodComponent = new DynamicConsoleMethodComponentObject(ref c);
	_mSimComponent = new SimComponentObject(ref c);
	_mArrayObject = new ArrayObjectObject(ref c);
	_mConsoleLogger = new ConsoleLoggerObject(ref c);
	_mFieldBrushObject = new FieldBrushObjectObject(ref c);
	_mPersistenceManager = new PersistenceManagerObject(ref c);
	_mSimDataBlock = new SimDataBlockObject(ref c);
	_mSimObject = new SimObjectObject(ref c);
	_mSimPersistSet = new SimPersistSetObject(ref c);
	_mSimSet = new SimSetObject(ref c);
	_mSimXMLDocument = new SimXMLDocumentObject(ref c);
	_mFileObject = new FileObjectObject(ref c);
	_mFileStreamObject = new FileStreamObjectObject(ref c);
	_mStreamObject = new StreamObjectObject(ref c);
	_mZipObject = new ZipObjectObject(ref c);
	_mDecalRoad = new DecalRoadObject(ref c);
	_mMeshRoad = new MeshRoadObject(ref c);
	_mRiver = new RiverObject(ref c);
	_mScatterSky = new ScatterSkyObject(ref c);
	_mSkyBox = new SkyBoxObject(ref c);
	_mSun = new SunObject(ref c);
	_mGuiRoadEditorCtrl = new GuiRoadEditorCtrlObject(ref c);
	_mForest = new ForestObject(ref c);
	_mForestWindEmitter = new ForestWindEmitterObject(ref c);
	_mForestBrush = new ForestBrushObject(ref c);
	_mForestBrushTool = new ForestBrushToolObject(ref c);
	_mForestEditorCtrl = new ForestEditorCtrlObject(ref c);
	_mForestSelectionTool = new ForestSelectionToolObject(ref c);
	_mCubemapData = new CubemapDataObject(ref c);
	_mDebugDrawer = new DebugDrawerObject(ref c);
	_mGuiTSCtrl = new GuiTSCtrlObject(ref c);
	_mGuiBitmapButtonCtrl = new GuiBitmapButtonCtrlObject(ref c);
	_mGuiButtonBaseCtrl = new GuiButtonBaseCtrlObject(ref c);
	_mGuiCheckBoxCtrl = new GuiCheckBoxCtrlObject(ref c);
	_mGuiIconButtonCtrl = new GuiIconButtonCtrlObject(ref c);
	_mGuiSwatchButtonCtrl = new GuiSwatchButtonCtrlObject(ref c);
	_mGuiToolboxButtonCtrl = new GuiToolboxButtonCtrlObject(ref c);
	_mGuiAutoScrollCtrl = new GuiAutoScrollCtrlObject(ref c);
	_mGuiDynamicCtrlArrayControl = new GuiDynamicCtrlArrayControlObject(ref c);
	_mGuiFormCtrl = new GuiFormCtrlObject(ref c);
	_mGuiFrameSetCtrl = new GuiFrameSetCtrlObject(ref c);
	_mGuiPaneControl = new GuiPaneControlObject(ref c);
	_mGuiRolloutCtrl = new GuiRolloutCtrlObject(ref c);
	_mGuiScrollCtrl = new GuiScrollCtrlObject(ref c);
	_mGuiStackControl = new GuiStackControlObject(ref c);
	_mGuiTabBookCtrl = new GuiTabBookCtrlObject(ref c);
	_mGuiBitmapCtrl = new GuiBitmapCtrlObject(ref c);
	_mGuiColorPickerCtrl = new GuiColorPickerCtrlObject(ref c);
	_mGuiDirectoryFileListCtrl = new GuiDirectoryFileListCtrlObject(ref c);
	_mGuiFileTreeCtrl = new GuiFileTreeCtrlObject(ref c);
	_mGuiGameListMenuCtrl = new GuiGameListMenuCtrlObject(ref c);
	_mGuiGameListOptionsCtrl = new GuiGameListOptionsCtrlObject(ref c);
	_mGuiGradientCtrl = new GuiGradientCtrlObject(ref c);
	_mGuiListBoxCtrl = new GuiListBoxCtrlObject(ref c);
	_mGuiMaterialCtrl = new GuiMaterialCtrlObject(ref c);
	_mGuiMLTextCtrl = new GuiMLTextCtrlObject(ref c);
	_mGuiPopUpMenuCtrl = new GuiPopUpMenuCtrlObject(ref c);
	_mGuiPopUpMenuCtrlEx = new GuiPopUpMenuCtrlExObject(ref c);
	_mGuiSliderCtrl = new GuiSliderCtrlObject(ref c);
	_mGuiTabPageCtrl = new GuiTabPageCtrlObject(ref c);
	_mGuiTextCtrl = new GuiTextCtrlObject(ref c);
	_mGuiTextEditCtrl = new GuiTextEditCtrlObject(ref c);
	_mGuiTextListCtrl = new GuiTextListCtrlObject(ref c);
	_mGuiTreeViewCtrl = new GuiTreeViewCtrlObject(ref c);
	_mGuiCanvas = new GuiCanvasObject(ref c);
	_mGuiControl = new GuiControlObject(ref c);
	_mGuiControlProfile = new GuiControlProfileObject(ref c);
	_mDbgFileView = new DbgFileViewObject(ref c);
	_mGuiEditCtrl = new GuiEditCtrlObject(ref c);
	_mGuiFilterCtrl = new GuiFilterCtrlObject(ref c);
	_mGuiGraphCtrl = new GuiGraphCtrlObject(ref c);
	_mGuiImageList = new GuiImageListObject(ref c);
	_mGuiInspector = new GuiInspectorObject(ref c);
	_mGuiInspectorTypeFileName = new GuiInspectorTypeFileNameObject(ref c);
	_mGuiInspectorTypeBitMask32 = new GuiInspectorTypeBitMask32Object(ref c);
	_mGuiMenuBar = new GuiMenuBarObject(ref c);
	_mGuiParticleGraphCtrl = new GuiParticleGraphCtrlObject(ref c);
	_mGuiShapeEdPreview = new GuiShapeEdPreviewObject(ref c);
	_mGuiInspectorDynamicField = new GuiInspectorDynamicFieldObject(ref c);
	_mGuiInspectorDynamicGroup = new GuiInspectorDynamicGroupObject(ref c);
	_mGuiInspectorField = new GuiInspectorFieldObject(ref c);
	_mGuiVariableInspector = new GuiVariableInspectorObject(ref c);
	_mGuiMessageVectorCtrl = new GuiMessageVectorCtrlObject(ref c);
	_mGuiProgressBitmapCtrl = new GuiProgressBitmapCtrlObject(ref c);
	_mGuiTickCtrl = new GuiTickCtrlObject(ref c);
	_mGuiTheoraCtrl = new GuiTheoraCtrlObject(ref c);
	_mMessageVector = new MessageVectorObject(ref c);
	_mEditTSCtrl = new EditTSCtrlObject(ref c);
	_mGuiMissionAreaCtrl = new GuiMissionAreaCtrlObject(ref c);
	_mMECreateUndoAction = new MECreateUndoActionObject(ref c);
	_mMEDeleteUndoAction = new MEDeleteUndoActionObject(ref c);
	_mWorldEditor = new WorldEditorObject(ref c);
	_mLangTable = new LangTableObject(ref c);
	_mPathedInterior = new PathedInteriorObject(ref c);
	_mMaterial = new MaterialObject(ref c);
	_mSimResponseCurve = new SimResponseCurveObject(ref c);
	_mMenuBar = new MenuBarObject(ref c);
	_mPopupMenu = new PopupMenuObject(ref c);
	_mFileDialog = new FileDialogObject(ref c);
	_mPostEffect = new PostEffectObject(ref c);
	_mRenderBinManager = new RenderBinManagerObject(ref c);
	_mRenderPassManager = new RenderPassManagerObject(ref c);
	_mRenderPassStateToken = new RenderPassStateTokenObject(ref c);
	_mSceneObject = new SceneObjectObject(ref c);
	_mSFXController = new SFXControllerObject(ref c);
	_mSFXParameter = new SFXParameterObject(ref c);
	_mSFXProfile = new SFXProfileObject(ref c);
	_mSFXSource = new SFXSourceObject(ref c);
	_mActionMap = new ActionMapObject(ref c);
	_mNetConnection = new NetConnectionObject(ref c);
	_mNetObject = new NetObjectObject(ref c);
	_mAIClient = new AIClientObject(ref c);
	_mAIConnection = new AIConnectionObject(ref c);
	_mAIPlayer = new AIPlayerObject(ref c);
	_mCamera = new CameraObject(ref c);
	_mDebris = new DebrisObject(ref c);
	_mGroundPlane = new GroundPlaneObject(ref c);
	_mGuiMaterialPreview = new GuiMaterialPreviewObject(ref c);
	_mGuiObjectView = new GuiObjectViewObject(ref c);
	_mItem = new ItemObject(ref c);
	_mLightBase = new LightBaseObject(ref c);
	_mLightDescription = new LightDescriptionObject(ref c);
	_mLightFlareData = new LightFlareDataObject(ref c);
	_mMissionArea = new MissionAreaObject(ref c);
	_mSpawnSphere = new SpawnSphereObject(ref c);
	_mPathCamera = new PathCameraObject(ref c);
	_mPhysicalZone = new PhysicalZoneObject(ref c);
	_mPlayer = new PlayerObject(ref c);
	_mPortal = new PortalObject(ref c);
	_mProjectile = new ProjectileObject(ref c);
	_mProximityMine = new ProximityMineObject(ref c);
	_mShapeBaseData = new ShapeBaseDataObject(ref c);
	_mShapeBase = new ShapeBaseObject(ref c);
	_mStaticShape = new StaticShapeObject(ref c);
	_mTrigger = new TriggerObject(ref c);
	_mTSStatic = new TSStaticObject(ref c);
	_mZone = new ZoneObject(ref c);
	_mRenderMeshExample = new RenderMeshExampleObject(ref c);
	_mLightning = new LightningObject(ref c);
	_mParticleData = new ParticleDataObject(ref c);
	_mParticleEmitterData = new ParticleEmitterDataObject(ref c);
	_mParticleEmitterNode = new ParticleEmitterNodeObject(ref c);
	_mPrecipitation = new PrecipitationObject(ref c);
	_mGameBase = new GameBaseObject(ref c);
	_mGameConnection = new GameConnectionObject(ref c);
	_mPhysicsDebrisData = new PhysicsDebrisDataObject(ref c);
	_mPhysicsForce = new PhysicsForceObject(ref c);
	_mPhysicsShape = new PhysicsShapeObject(ref c);
	_mAITurretShape = new AITurretShapeObject(ref c);
	_mTurretShape = new TurretShapeObject(ref c);
	_mFlyingVehicle = new FlyingVehicleObject(ref c);
	_mWheeledVehicle = new WheeledVehicleObject(ref c);
	_mTerrainBlock = new TerrainBlockObject(ref c);
	_mSettings = new SettingsObject(ref c);
	_mCompoundUndoAction = new CompoundUndoActionObject(ref c);
	_mUndoManager = new UndoManagerObject(ref c);
	_mUndoAction = new UndoActionObject(ref c);
	_mEventManager = new EventManagerObject(ref c);
	_mMessage = new MessageObject(ref c);
}