Пример #1
0
        /// <summary>
        /// エクスポート可能か検証する
        /// </summary>
        /// <returns></returns>
        public IEnumerable <Validation> Validate()
        {
            if (Source == null)
            {
                yield return(Validation.Error("Require source"));

                yield break;
            }

            if (Source.transform.position != Vector3.zero ||
                Source.transform.rotation != Quaternion.identity ||
                Source.transform.localScale != Vector3.one)
            {
                EditorUtility.DisplayDialog("Error", "The Root transform should have Default translation, rotation and scale.", "ok");
                yield return(Validation.Error("The Root transform should have Default translation, rotation and scale."));
            }

            var animator = Source.GetComponent <Animator>();

            if (animator == null)
            {
                yield return(Validation.Error("Require animator. "));
            }
            else if (animator.avatar == null)
            {
                yield return(Validation.Error("Require animator.avatar. "));
            }
            else if (!animator.avatar.isValid)
            {
                yield return(Validation.Error("Animator.avatar is not valid. "));
            }
            else if (!animator.avatar.isHuman)
            {
                yield return(Validation.Error("Animator.avatar is not humanoid. Please change model's AnimationType to humanoid. "));
            }

            var jaw = animator.GetBoneTransform(HumanBodyBones.Jaw);

            if (jaw != null)
            {
                yield return(Validation.Warning("Jaw bone is included. It may not be what you intended. Please check the humanoid avatar setting screen"));
            }

            if (DuplicateBoneNameExists())
            {
                yield return(Validation.Error("Find duplicate Bone names. Please check model's bone names. "));
            }

            if (string.IsNullOrEmpty(Title))
            {
                yield return(Validation.Error("Require Title. "));
            }
            if (string.IsNullOrEmpty(Version))
            {
                yield return(Validation.Error("Require Version. "));
            }
            if (string.IsNullOrEmpty(Author))
            {
                yield return(Validation.Error("Require Author. "));
            }

            if (ReduceBlendshape && Source.GetComponent <VRMBlendShapeProxy>() == null)
            {
                yield return(Validation.Error("ReduceBlendshapeSize needs VRMBlendShapeProxy. You need to convert to VRM once."));
            }

            var vertexColor = Source.GetComponentsInChildren <SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);

            if (vertexColor)
            {
                yield return(Validation.Warning("This model contains vertex color"));
            }

            var renderers = Source.GetComponentsInChildren <Renderer>();

            if (renderers.All(x => !x.gameObject.activeInHierarchy))
            {
                yield return(Validation.Error("No active mesh"));
            }

            var materials = renderers.SelectMany(x => x.sharedMaterials).Distinct();

            foreach (var material in materials)
            {
                if (material.shader.name == "Standard")
                {
                    // standard
                    continue;
                }

                if (MaterialExporter.UseUnlit(material.shader.name))
                {
                    // unlit
                    continue;
                }

                if (VRMMaterialExporter.VRMExtensionShaders.Contains(material.shader.name))
                {
                    // VRM supported
                    continue;
                }

                yield return(Validation.Warning(string.Format("unknown material '{0}' is used. this will export as `Standard` fallback", material.shader.name)));
            }

            foreach (var material in materials)
            {
                if (IsFileNameLengthTooLong(material.name))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", material.name)));
                }
            }

            var textureNameList = new List <string>();

            foreach (var material in materials)
            {
                var shader        = material.shader;
                int propertyCount = ShaderUtil.GetPropertyCount(shader);
                for (int i = 0; i < propertyCount; i++)
                {
                    if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
                    {
                        if ((material.GetTexture(ShaderUtil.GetPropertyName(shader, i)) != null))
                        {
                            var textureName = material.GetTexture(ShaderUtil.GetPropertyName(shader, i)).name;
                            if (!textureNameList.Contains(textureName))
                            {
                                textureNameList.Add(textureName);
                            }
                        }
                    }
                }
            }

            foreach (var textureName in textureNameList)
            {
                if (IsFileNameLengthTooLong(textureName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", textureName)));
                }
            }

            var vrmMeta = Source.GetComponent <VRMMeta>();

            if (vrmMeta != null && vrmMeta.Meta != null && vrmMeta.Meta.Thumbnail != null)
            {
                var thumbnailName = vrmMeta.Meta.Thumbnail.name;
                if (IsFileNameLengthTooLong(thumbnailName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", thumbnailName)));
                }
            }

            var meshFilters = Source.GetComponentsInChildren <MeshFilter>();
            var meshesName  = meshFilters.Select(x => x.sharedMesh.name).Distinct();

            foreach (var meshName in meshesName)
            {
                if (IsFileNameLengthTooLong(meshName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", meshName)));
                }
            }

            var skinnedmeshRenderers = Source.GetComponentsInChildren <SkinnedMeshRenderer>();
            var skinnedmeshesName    = skinnedmeshRenderers.Select(x => x.sharedMesh.name).Distinct();

            foreach (var skinnedmeshName in skinnedmeshesName)
            {
                if (IsFileNameLengthTooLong(skinnedmeshName))
                {
                    yield return(Validation.Error(string.Format("FileName '{0}' is too long. ", skinnedmeshName)));
                }
            }
        }
Пример #2
0
        /// <summary>
        /// エクスポート可能か検証する
        /// </summary>
        /// <returns></returns>
        public IEnumerable <Validation> Validate()
        {
            if (Source == null)
            {
                yield return(Validation.Error("Require source"));

                yield break;
            }

            var animator = Source.GetComponent <Animator>();

            if (animator == null)
            {
                yield return(Validation.Error("Require animator. "));
            }
            else if (animator.avatar == null)
            {
                yield return(Validation.Error("Require animator.avatar. "));
            }
            else if (!animator.avatar.isValid)
            {
                yield return(Validation.Error("Animator.avatar is not valid. "));
            }
            else if (!animator.avatar.isHuman)
            {
                yield return(Validation.Error("Animator.avatar is not humanoid. Please change model's AnimationType to humanoid. "));
            }

            var jaw = animator.GetBoneTransform(HumanBodyBones.Jaw);

            if (jaw != null)
            {
                yield return(Validation.Warning("Jaw bone is included. It may not be what you intended. Please check the humanoid avatar setting screen"));
            }

            if (DuplicateBoneNameExists())
            {
                yield return(Validation.Error("Find duplicate Bone names. Please check model's bone names. "));
            }

            if (string.IsNullOrEmpty(Title))
            {
                yield return(Validation.Error("Require Title. "));
            }
            if (string.IsNullOrEmpty(Version))
            {
                yield return(Validation.Error("Require Version. "));
            }
            if (string.IsNullOrEmpty(Author))
            {
                yield return(Validation.Error("Require Author. "));
            }

            if (ReduceBlendshape && Source.GetComponent <VRMBlendShapeProxy>() == null)
            {
                yield return(Validation.Error("ReduceBlendshapeSize is need VRMBlendShapeProxy, you need to convert to VRM once."));
            }

            var vertexColor = Source.GetComponentsInChildren <SkinnedMeshRenderer>().Any(x => x.sharedMesh.colors.Length > 0);

            if (vertexColor)
            {
                yield return(Validation.Warning("This model contains vertex color"));
            }

            var renderers = Source.GetComponentsInChildren <Renderer>();

            if (renderers.All(x => !x.gameObject.activeInHierarchy))
            {
                yield return(Validation.Error("No active mesh"));
            }

            var materials = renderers.SelectMany(x => x.sharedMaterials).Distinct();

            foreach (var material in materials)
            {
                if (material.shader.name == "Standard")
                {
                    // standard
                    continue;
                }

                if (MaterialExporter.UseUnlit(material.shader.name))
                {
                    // unlit
                    continue;
                }

                if (VRMMaterialExporter.VRMExtensionShaders.Contains(material.shader.name))
                {
                    // VRM supported
                    continue;
                }

                yield return(Validation.Warning(string.Format("unknown material '{0}' is used. this will export as `Standard` fallback", material.shader.name)));
            }
        }