public void CancelHosting()
    {
        if (hosting)
        {
            MatchmakingRequest matchmakingRequest = new MatchmakingRequest();
            matchmakingRequest.SetMatchShortCode("HostedMatch");

            GameSparks.Core.GSRequestData participantData = new GameSparks.Core.GSRequestData();
            participantData.AddString("displayName", gameSparksUserID.myDisplayName);
            participantData.AddBoolean("hosting", true);
            matchmakingRequest.SetParticipantData(participantData);
            matchmakingRequest.SetMatchData(participantData);
            matchmakingRequest.SetSkill(0);
            // Cancel host
            hosting = false;
            matchmakingRequest.SetAction("cancel");
            matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError);
            // Change button text to represent hosting a game
            var buttonText = hostGameButton.GetComponentsInChildren <TMPro.TextMeshProUGUI>();
            buttonText[0].text          = "Host Game";
            joinGameButton.interactable = true;
            onRefreshGamesButtonClick();
            UnblockMatchmakingButton();
        }
    }
Пример #2
0
 public void onMatchMakingButtonClick()
 {
     BlockMatchInput();
     BlockJoinHostGameButtons();
     if (matching)
     {
         findingMatchText.color = ColorPalette.invisible;
         matchmakingButton.gameObject.GetComponentInChildren <TMPro.TextMeshProUGUI>().text = "Find Match";
         Debug.Log("Making/sending matchmaking request");
         MatchmakingRequest request = new MatchmakingRequest();
         request.SetAction("cancel");
         request.SetMatchShortCode("DefaultMatch");
         request.SetSkill(0);
         request.Send(OnMatchmakingSuccess, OnMatchmakingError);
         matching = false;
         UnblockMatchInput();
         UnblockJoinHostGameButtons();
     }
     else
     {
         findingMatchText.color = ColorPalette.white;
         matchmakingButton.gameObject.GetComponentInChildren <TMPro.TextMeshProUGUI>().text = "Stop";
         Debug.Log("Making/sending matchmaking request");
         MatchmakingRequest request = new MatchmakingRequest();
         request.SetMatchShortCode("DefaultMatch");
         request.SetSkill(0);
         request.Send(OnMatchmakingSuccess, OnMatchmakingError);
         matching = true;
         UnblockMatchInput();
     }
 }
Пример #3
0
    private void MatchMaking(bool cancel = false)
    {
        var matchRequest = new MatchmakingRequest().SetMatchShortCode("matchRanked");

        if (cancel)
        {
            matchRequest
            .SetSkill(Skill)
            .SetMatchGroup("group1");
        }
        else
        {
            matchRequest.SetAction("cancel");
        }

        matchRequest.Send((response) => {
            GSData scriptData = response.ScriptData;
        });
    }
    public void OnHostGameButtonClick()
    {
        BlockMatchmakingButton();
        joinGameButton.interactable = false;
        EventSystem.current.SetSelectedGameObject(null);

        gameSparksUserID = GameObject.Find("GameSparksUserID").GetComponent <GameSparksUserID>();

        MatchmakingRequest matchmakingRequest = new MatchmakingRequest();

        matchmakingRequest.SetMatchShortCode("HostedMatch");

        GameSparks.Core.GSRequestData participantData = new GameSparks.Core.GSRequestData();
        participantData.AddString("displayName", gameSparksUserID.myDisplayName);
        participantData.AddBoolean("hosting", true);
        matchmakingRequest.SetParticipantData(participantData);
        matchmakingRequest.SetMatchData(participantData);
        matchmakingRequest.SetSkill(0);


        if (!hosting)
        {
            hosting = true;
            // Change button text to represent canceling host
            var buttonText = hostGameButton.GetComponentsInChildren <TMPro.TextMeshProUGUI>();
            buttonText[0].text = "Cancel Host";
        }
        else
        {
            // Cancel host
            hosting = false;
            matchmakingRequest.SetAction("cancel");
            matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError);
            // Change button text to represent hosting a game
            var buttonText = hostGameButton.GetComponentsInChildren <TMPro.TextMeshProUGUI>();
            buttonText[0].text          = "Host Game";
            joinGameButton.interactable = true;
            onRefreshGamesButtonClick();
            UnblockMatchmakingButton();
        }

        matchmakingRequest.Send(OnMatchmakingSuccess, OnMatchmakingError);
    }