Пример #1
0
 public void MenuMessaging(MenuStack menuStack)
 {
     menuMessaging.Update();
     if (menuMessaging.AddItem("Show Messages & Invites", User.IsSignedInPSN && !Messaging.IsBusy()))
     {
         Messaging.ShowRecievedDataMessageDialog();
     }
     if (menuMessaging.AddItem("Send Session Invite", User.IsSignedInPSN && Matching.InSession))
     {
         string text      = "Join my session";
         int    npIDCount = 8;
         Matching.InviteToSession(text, npIDCount);
     }
     if (menuMessaging.AddItem("Send Game Invite", User.IsSignedInPSN && !Messaging.IsBusy()))
     {
         GameInviteData gameInviteData = new GameInviteData();
         gameInviteData.taunt = "I got an awesome score, can you do better?";
         gameInviteData.level = 1;
         gameInviteData.score = 123456789;
         byte[] data = gameInviteData.WriteToBuffer();
         Messaging.MsgRequest msgRequest = new Messaging.MsgRequest();
         msgRequest.body          = "Game invite";
         msgRequest.expireMinutes = 30;
         msgRequest.data          = data;
         msgRequest.npIDCount     = 8;
         string dataDescription = "Some data to test invite messages";
         string dataName        = "Test data";
         msgRequest.dataDescription = dataDescription;
         msgRequest.dataName        = dataName;
         msgRequest.iconPath        = Application.streamingAssetsPath + "/PSP2SessionImage.jpg";
         Messaging.SendMessage(msgRequest);
     }
     if (menuMessaging.AddItem("Send Data Message", User.IsSignedInPSN && !Messaging.IsBusy()))
     {
         GameData gameData = default(GameData);
         gameData.text  = "Here's some data";
         gameData.item1 = 2;
         gameData.item2 = 987654321;
         byte[] data2 = gameData.WriteToBuffer();
         Messaging.MsgRequest msgRequest2 = new Messaging.MsgRequest();
         msgRequest2.body          = "Data message";
         msgRequest2.expireMinutes = 0;
         msgRequest2.data          = data2;
         msgRequest2.npIDCount     = 8;
         string dataDescription2 = "Some data to test messages";
         string dataName2        = "Test data";
         msgRequest2.dataDescription = dataDescription2;
         msgRequest2.dataName        = dataName2;
         msgRequest2.iconPath        = Application.streamingAssetsPath + "/PSP2SessionImage.jpg";
         Messaging.SendMessage(msgRequest2);
     }
     if (menuMessaging.AddItem("Send In Game Data (Session)", Matching.InSession && !Messaging.IsBusy()))
     {
         Matching.Session             session = Matching.GetSession();
         Matching.SessionMemberInfo[] members = session.members;
         if (members == null)
         {
             return;
         }
         int num = -1;
         for (int i = 0; i < members.Length; i++)
         {
             if ((members[i].memberFlag & Matching.FlagMemberType.MEMBER_MYSELF) == 0)
             {
                 num = i;
                 break;
             }
         }
         if (num >= 0)
         {
             OnScreenLog.Add("Sending in game data message to " + members[num].npOnlineID);
             GameData gameData2 = default(GameData);
             gameData2.text  = "Here's some data";
             gameData2.item1 = 2;
             gameData2.item2 = 987654321;
             byte[] data3 = gameData2.WriteToBuffer();
             Messaging.SendInGameDataMessage(members[num].npID, data3);
         }
         else
         {
             OnScreenLog.Add("No session member to send to.");
         }
     }
     if (menuMessaging.AddItem("Send In Game Message (Friend)", User.IsSignedInPSN && !Messaging.IsBusy()))
     {
         Friends.Friend[] cachedFriendsList = Friends.GetCachedFriendsList();
         if (cachedFriendsList.Length > 0)
         {
             int num2 = 0;
             if (num2 >= 0)
             {
                 OnScreenLog.Add("Sending in game data message to " + cachedFriendsList[num2].npOnlineID);
                 GameData gameData3 = default(GameData);
                 gameData3.text  = "Here's some data";
                 gameData3.item1 = 2;
                 gameData3.item2 = 987654321;
                 byte[] data4 = gameData3.WriteToBuffer();
                 Messaging.SendInGameDataMessage(cachedFriendsList[num2].npID, data4);
             }
             else
             {
                 OnScreenLog.Add("No friends in this context.");
             }
         }
         else
         {
             OnScreenLog.Add("No friends cached.");
             OnScreenLog.Add("refresh the friends list then try again.");
         }
     }
     if (menuMessaging.AddBackIndex("Back"))
     {
         menuStack.PopMenu();
     }
 }
 public void MenuMessaging(MenuStack menuStack)
 {
     this.menuMessaging.Update();
     if (this.menuMessaging.AddItem("Show Messages & Invites", User.get_IsSignedInPSN() && !Messaging.IsBusy()))
     {
         Messaging.ShowRecievedDataMessageDialog();
     }
     if (this.menuMessaging.AddItem("Send Session Invite", User.get_IsSignedInPSN() && Matching.get_InSession()))
     {
         string text = "Join my session";
         int    num  = 8;
         Matching.InviteToSession(text, num);
     }
     if (this.menuMessaging.AddItem("Send Game Invite", User.get_IsSignedInPSN() && !Messaging.IsBusy()))
     {
         byte[] data = new SonyNpMessaging.GameInviteData
         {
             taunt = "I got an awesome score, can you do better?",
             level = 1,
             score = 123456789
         }.WriteToBuffer();
         Messaging.MsgRequest msgRequest = new Messaging.MsgRequest();
         msgRequest.set_body("Game invite");
         msgRequest.expireMinutes = 30;
         msgRequest.set_data(data);
         msgRequest.npIDCount = 8;
         string dataDescription = "Some data to test invite messages";
         string dataName        = "Test data";
         msgRequest.dataDescription = dataDescription;
         msgRequest.dataName        = dataName;
         msgRequest.iconPath        = Application.get_streamingAssetsPath() + "/PSP2SessionImage.jpg";
         Messaging.SendMessage(msgRequest);
     }
     if (this.menuMessaging.AddItem("Send Data Message", User.get_IsSignedInPSN() && !Messaging.IsBusy()))
     {
         SonyNpMessaging.GameData gameData = default(SonyNpMessaging.GameData);
         gameData.text  = "Here's some data";
         gameData.item1 = 2;
         gameData.item2 = 987654321;
         byte[] data2 = gameData.WriteToBuffer();
         Messaging.MsgRequest msgRequest2 = new Messaging.MsgRequest();
         msgRequest2.set_body("Data message");
         msgRequest2.expireMinutes = 0;
         msgRequest2.set_data(data2);
         msgRequest2.npIDCount = 8;
         string dataDescription2 = "Some data to test messages";
         string dataName2        = "Test data";
         msgRequest2.dataDescription = dataDescription2;
         msgRequest2.dataName        = dataName2;
         msgRequest2.iconPath        = Application.get_streamingAssetsPath() + "/PSP2SessionImage.jpg";
         Messaging.SendMessage(msgRequest2);
     }
     if (this.menuMessaging.AddItem("Send In Game Data (Session)", Matching.get_InSession() && !Messaging.IsBusy()))
     {
         Matching.SessionMemberInfo[] members = Matching.GetSession().members;
         if (members == null)
         {
             return;
         }
         int num2 = -1;
         for (int i = 0; i < members.Length; i++)
         {
             if ((members[i].memberFlag & 4) == null)
             {
                 num2 = i;
                 break;
             }
         }
         if (num2 >= 0)
         {
             OnScreenLog.Add("Sending in game data message to " + members[num2].get_npOnlineID());
             SonyNpMessaging.GameData gameData2 = default(SonyNpMessaging.GameData);
             gameData2.text  = "Here's some data";
             gameData2.item1 = 2;
             gameData2.item2 = 987654321;
             byte[] array = gameData2.WriteToBuffer();
             Messaging.SendInGameDataMessage(members[num2].get_npID(), array);
         }
         else
         {
             OnScreenLog.Add("No session member to send to.");
         }
     }
     if (this.menuMessaging.AddItem("Send In Game Message (Friend)", User.get_IsSignedInPSN() && !Messaging.IsBusy()))
     {
         Friends.Friend[] cachedFriendsList = Friends.GetCachedFriendsList();
         if (cachedFriendsList.Length > 0)
         {
             int num3 = 0;
             if (num3 >= 0)
             {
                 OnScreenLog.Add("Sending in game data message to " + cachedFriendsList[num3].get_npOnlineID());
                 SonyNpMessaging.GameData gameData3 = default(SonyNpMessaging.GameData);
                 gameData3.text  = "Here's some data";
                 gameData3.item1 = 2;
                 gameData3.item2 = 987654321;
                 byte[] array2 = gameData3.WriteToBuffer();
                 Messaging.SendInGameDataMessage(cachedFriendsList[num3].get_npID(), array2);
             }
             else
             {
                 OnScreenLog.Add("No friends in this context.");
             }
         }
         else
         {
             OnScreenLog.Add("No friends cached.");
             OnScreenLog.Add("refresh the friends list then try again.");
         }
     }
     if (this.menuMessaging.AddBackIndex("Back", true))
     {
         menuStack.PopMenu();
     }
 }
Пример #3
0
    public void MenuInSession(MenuStack menuStack)
    {
        bool       isSignedInPSN = User.IsSignedInPSN;
        bool       inSession     = Matching.InSession;
        bool       sessionIsBusy = Matching.SessionIsBusy;
        bool       isHost        = Matching.IsHost;
        MenuLayout menuLayout    = (!isHost) ? menuInSessionClient : menuInSessionHosting;

        menuLayout.Update();
        if (isHost && menuLayout.AddItem("Modify Session", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Modifying session...");
            Matching.ClearModifySessionAttributes();
            gameDetails += 100;
            Matching.ModifySessionAttribute modifySessionAttribute = new Matching.ModifySessionAttribute();
            modifySessionAttribute.name     = "GAME_DETAILS";
            modifySessionAttribute.intValue = gameDetails;
            Matching.AddModifySessionAttribute(modifySessionAttribute);
            ErrorHandler(Matching.ModifySession(Matching.EnumAttributeType.SESSION_INTERNAL_ATTRIBUTE));
        }
        if (menuLayout.AddItem("Modify Member Attribute", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Modifying Member Attribute...");
            Matching.ClearModifySessionAttributes();
            Matching.ModifySessionAttribute modifySessionAttribute2 = new Matching.ModifySessionAttribute();
            modifySessionAttribute2.name = "CAR_TYPE";
            cartype++;
            if (cartype > 3)
            {
                cartype = 0;
            }
            switch (cartype)
            {
            case 0:
                modifySessionAttribute2.binValue = "CATMOB";
                break;

            case 1:
                modifySessionAttribute2.binValue = "CARTYPE1";
                break;

            case 2:
                modifySessionAttribute2.binValue = "CARTYPE2";
                break;

            case 3:
                modifySessionAttribute2.binValue = "CARTYPE3";
                break;
            }
            modifySessionAttribute2.intValue = gameDetails;
            Matching.AddModifySessionAttribute(modifySessionAttribute2);
            ErrorHandler(Matching.ModifySession(Matching.EnumAttributeType.SESSION_MEMBER_ATTRIBUTE));
        }
        if (!sendingData)
        {
            if (menuLayout.AddItem("Start Sending Data", isSignedInPSN && inSession && !sessionIsBusy))
            {
                sendingData = true;
            }
        }
        else if (menuLayout.AddItem("Stop Sending Data", isSignedInPSN && inSession && !sessionIsBusy))
        {
            sendingData = false;
        }
        if (menuLayout.AddItem("Leave Session", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Leaving session...");
            ErrorHandler(Matching.LeaveSession());
        }
        if (menuLayout.AddItem("List session members", isSignedInPSN && inSession && !sessionIsBusy))
        {
            Matching.Session             session = Matching.GetSession();
            Matching.SessionMemberInfo[] members = session.members;
            for (int i = 0; i < members.Length; i++)
            {
                Matching.SessionMemberInfo sessionMemberInfo = members[i];
                string msg = i + "/memberId:" + sessionMemberInfo.memberId + "/memberFlag:" + sessionMemberInfo.memberFlag + "/addr:" + sessionMemberInfo.addr + "/natType:" + sessionMemberInfo.natType + "/port:" + sessionMemberInfo.port;
                OnScreenLog.Add(msg);
            }
        }
        if (menuLayout.AddItem("Invite Friend", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Invite Friend...");
            ErrorHandler(Matching.InviteToSession("Invite Test", 8));
        }
        if (menuLayout.AddBackIndex("Back"))
        {
            menuStack.PopMenu();
        }
        if (Matching.IsHost)
        {
            NetworkPlayer[] connections = Network.connections;
            GUI.Label(new Rect(Screen.width - 200, Screen.height - 200, 200f, 64f), connections.Length.ToString());
        }
    }
    public void MenuInSession(MenuStack menuStack)
    {
        bool       isSignedInPSN = User.get_IsSignedInPSN();
        bool       inSession     = Matching.get_InSession();
        bool       sessionIsBusy = Matching.get_SessionIsBusy();
        bool       isHost        = Matching.get_IsHost();
        MenuLayout menuLayout    = (!isHost) ? this.menuInSessionClient : this.menuInSessionHosting;

        menuLayout.Update();
        if (isHost && menuLayout.AddItem("Modify Session", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Modifying session...");
            Matching.ClearModifySessionAttributes();
            this.gameDetails += 100;
            Matching.ModifySessionAttribute modifySessionAttribute = new Matching.ModifySessionAttribute();
            modifySessionAttribute.set_name("GAME_DETAILS");
            modifySessionAttribute.intValue = this.gameDetails;
            Matching.AddModifySessionAttribute(modifySessionAttribute);
            this.ErrorHandler(Matching.ModifySession(8));
        }
        if (menuLayout.AddItem("Modify Member Attribute", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Modifying Member Attribute...");
            Matching.ClearModifySessionAttributes();
            Matching.ModifySessionAttribute modifySessionAttribute2 = new Matching.ModifySessionAttribute();
            modifySessionAttribute2.set_name("CAR_TYPE");
            this.cartype++;
            if (this.cartype > 3)
            {
                this.cartype = 0;
            }
            switch (this.cartype)
            {
            case 0:
                modifySessionAttribute2.set_binValue("CATMOB");
                break;

            case 1:
                modifySessionAttribute2.set_binValue("CARTYPE1");
                break;

            case 2:
                modifySessionAttribute2.set_binValue("CARTYPE2");
                break;

            case 3:
                modifySessionAttribute2.set_binValue("CARTYPE3");
                break;
            }
            modifySessionAttribute2.intValue = this.gameDetails;
            Matching.AddModifySessionAttribute(modifySessionAttribute2);
            this.ErrorHandler(Matching.ModifySession(16));
        }
        if (!this.sendingData)
        {
            if (menuLayout.AddItem("Start Sending Data", isSignedInPSN && inSession && !sessionIsBusy))
            {
                this.sendingData = true;
            }
        }
        else if (menuLayout.AddItem("Stop Sending Data", isSignedInPSN && inSession && !sessionIsBusy))
        {
            this.sendingData = false;
        }
        if (menuLayout.AddItem("Leave Session", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Leaving session...");
            this.ErrorHandler(Matching.LeaveSession());
        }
        if (menuLayout.AddItem("List session members", isSignedInPSN && inSession && !sessionIsBusy))
        {
            Matching.SessionMemberInfo[] members = Matching.GetSession().members;
            for (int i = 0; i < members.Length; i++)
            {
                Matching.SessionMemberInfo sessionMemberInfo = members[i];
                string msg = string.Concat(new object[]
                {
                    i,
                    "/memberId:",
                    sessionMemberInfo.memberId,
                    "/memberFlag:",
                    sessionMemberInfo.memberFlag,
                    "/addr:",
                    sessionMemberInfo.addr,
                    "/natType:",
                    sessionMemberInfo.natType,
                    "/port:",
                    sessionMemberInfo.port
                });
                OnScreenLog.Add(msg);
            }
        }
        if (menuLayout.AddItem("Invite Friend", isSignedInPSN && inSession && !sessionIsBusy))
        {
            OnScreenLog.Add("Invite Friend...");
            this.ErrorHandler(Matching.InviteToSession("Invite Test", 8));
        }
        if (menuLayout.AddBackIndex("Back", true))
        {
            menuStack.PopMenu();
        }
        if (Matching.get_IsHost())
        {
            NetworkPlayer[] connections = Network.get_connections();
            GUI.Label(new Rect((float)(Screen.get_width() - 200), (float)(Screen.get_height() - 200), 200f, 64f), connections.Length.ToString());
        }
    }