// Start is called before the first frame update void Start() { player_visible = this.transform.Find("Player_Target").gameObject; GM_visible = this.transform.Find("GM_Target").gameObject; player_tracker = player_visible.GetComponent <DefaultTrackableEventHandler>(); GM_tracker = GM_visible.GetComponent <DefaultTrackableEventHandler>(); manager = GameObject.Find("GameManager").GetComponent <GameManagement>(); GameObject_to_show = gameObject.transform.Find("GOs to show").gameObject; GO_to_show_trans = GameObject_to_show.GetComponent <MatchTransform>(); GameObject_to_show.SetActive(false); }
private void OnEnable() { mTarget = target as MatchTransform; //mTarget = serializedObject.targetObject as MatchTransform; //_matchScale = serializedObject.FindProperty("matchScale").boolValue; }