protected virtual void OnMatchStarted() { // Initialize the Game itself game = new Game(pitch, homeTeamData.Team, awayTeamData.Team, matchStanding.TimeElapsed); // When the match starts // Start the timer as well matchTimer.Start(); MatchStarted?.Invoke(this, EventArgs.Empty); }
public void StartMatch() { IsRunning = true; var player = GetPlayerWhoHasNotPlayed(); MatchStarted?.Invoke(this, EventArgs.Empty); RoundStarted?.Invoke(this, new RoundStartedEventArgs(CurrentRound)); StartPreparationTimer(player); }
private void Handle(MatchStarted request) { CurrentMatch.Started = true; CurrentMatch.Team1Score = 0; CurrentMatch.Team2Score = 0; Context.Parent.Tell(new MatchChanged() { Match = CurrentMatch }); }
Task IMultiplayerClient.MatchStarted() { Scheduler.Add(() => { if (Room == null) { return; } MatchStarted?.Invoke(); }, false); return(Task.CompletedTask); }
protected override void ConsumeMatchStarted(MatchStarted message) { var token = this.cancellationTokenSource.Token; Console.ForegroundColor = this.Team.ConsoleColor; Console.WriteLine($"{this.Number} - {this.Name} joins the game"); Task.Factory.StartNew( () => { Play(token); }, token, TaskCreationOptions.LongRunning, TaskScheduler.Default ) .ConfigureAwait(false); }
Task IMultiplayerClient.MatchStarted() { if (Room == null) { return(Task.CompletedTask); } Schedule(() => { if (Room == null) { return; } PlayingUsers.AddRange(Room.Users.Where(u => u.State == MultiplayerUserState.Playing).Select(u => u.UserID)); MatchStarted?.Invoke(); }); return(Task.CompletedTask); }
private void ChangeMatchState(int matchId, StateEnum state) { //db UoW.MatchRepo.UpdateMatchState(matchId, state); //ui switch (state) { case StateEnum.Confirmed: break; case StateEnum.Playing: MatchStarted?.Invoke(matchId); break; case StateEnum.Ended: MatchEnded?.Invoke(matchId); break; default: break; } }
protected virtual void OnMatchStarted() { MatchStarted?.Invoke(this, EventArgs.Empty); }
protected virtual void OnMatchStarted(object source) { MatchStarted?.Invoke(source, EventArgs.Empty); }
public void Handle(MatchStarted domainEvent) { IsStarted = true; HomeTeamPlayers = domainEvent.HomeTeam; GuestTeamPlayers = domainEvent.GuestTeam; }
private void HandleCurrentEvents() { foreach (BaseEvent baseEvent in currentTick.Events) { switch (baseEvent.Type) { case EventType.MatchStarted: MatchStarted?.Invoke(this, baseEvent); break; case EventType.RoundAnnounceMatchStarted: break; case EventType.RoundStart: RoundStart?.Invoke(this, (RoundStartEvent)baseEvent); break; case EventType.RoundEnd: RoundEnd?.Invoke(this, (RoundEndEvent)baseEvent); break; case EventType.WinPanelMatch: WinPanelMatch?.Invoke(this, baseEvent); break; case EventType.RoundFinal: break; case EventType.LastRoundHalf: break; case EventType.RoundOfficiallyEnd: RoundOfficiallyEnd?.Invoke(this, baseEvent); break; case EventType.RoundMVP: RoundMVP?.Invoke(this, (RoundMVPEvent)baseEvent); break; case EventType.FreezetimeEnded: FreezetimeEnded?.Invoke(this, baseEvent); break; case EventType.PlayerKilled: PlayerKilled?.Invoke(this, (PlayerKilledEvent)baseEvent); break; case EventType.PlayerTeam: PlayerTeam?.Invoke(this, (PlayerTeamEvent)baseEvent); break; case EventType.WeaponFired: WeaponFired?.Invoke(this, (WeaponFiredEvent)baseEvent); break; case EventType.SmokeNadeStarted: SmokeNadeStarted?.Invoke(this, (SmokeNadeStartedEvent)baseEvent); break; case EventType.SmokeNadeEnded: SmokeNadeEnded?.Invoke(this, (SmokeNadeEndedEvent)baseEvent); break; case EventType.DecoyNadeStarted: DecoyNadeStarted?.Invoke(this, (DecoyNadeStartedEvent)baseEvent); break; case EventType.DecoyNadeEnded: DecoyNadeEnded?.Invoke(this, (DecoyNadeEndedEvent)baseEvent); break; case EventType.FireNadeStarted: FireNadeStarted?.Invoke(this, (FireNadeStartedEvent)baseEvent); break; case EventType.FireNadeWithOwnerStarted: FireNadeWithOwnerStarted?.Invoke(this, (FireNadeWithOwnerStartedEvent)baseEvent); break; case EventType.FireNadeEnded: FireNadeEnded?.Invoke(this, (FireNadeEndedEvent)baseEvent); break; case EventType.FlashNadeExploded: FlashNadeExploded?.Invoke(this, (FlashNadeExplodedEvent)baseEvent); break; case EventType.ExplosiveNadeExploded: ExplosiveNadeExploded?.Invoke(this, (ExplosiveNadeExplodedEvent)baseEvent); break; case EventType.NadeReachedTarget: NadeReachedTarget?.Invoke(this, (NadeReachedTargetEvent)baseEvent); break; case EventType.BombBeginPlant: BombBeginPlant?.Invoke(this, (BombBeginPlantEvent)baseEvent); break; case EventType.BombAbortPlant: BombAbortPlant?.Invoke(this, (BombAbortPlantEvent)baseEvent); break; case EventType.BombPlanted: BombPlanted?.Invoke(this, (BombPlantedEvent)baseEvent); break; case EventType.BombDefused: BombDefused?.Invoke(this, (BombDefusedEvent)baseEvent); break; case EventType.BombExploded: BombExploded?.Invoke(this, (BombExplodedEvent)baseEvent); break; case EventType.BombBeginDefuse: BombBeginDefuse?.Invoke(this, (BombBeginDefuseEvent)baseEvent); break; case EventType.BombAbortDefuse: BombAbortDefuse?.Invoke(this, (BombAbortDefuseEvent)baseEvent); break; case EventType.PlayerHurt: PlayerHurt?.Invoke(this, (PlayerHurtEvent)baseEvent); break; case EventType.Blind: Blind?.Invoke(this, (BlindEvent)baseEvent); break; case EventType.PlayerBind: PlayerBind?.Invoke(this, (PlayerBindEvent)baseEvent); break; case EventType.PlayerDisconnect: PlayerDisconnect?.Invoke(this, (PlayerDisconnectEvent)baseEvent); break; case EventType.SayText: SayText?.Invoke(this, (SayTextEvent)baseEvent); break; case EventType.SayText2: SayText2?.Invoke(this, (SayText2Event)baseEvent); break; case EventType.PlayerJump: PlayerJump?.Invoke(this, (PlayerJumpEvent)baseEvent); break; case EventType.PlayerFootstep: PlayerFootstep?.Invoke(this, (PlayerFootstepEvent)baseEvent); break; case EventType.OtherDeath: OtherDeath?.Invoke(this, (OtherDeathEvent)baseEvent); break; case EventType.EntitySpawned: EntitySpawned?.Invoke(this, (EntitySpawnedEvent)baseEvent); break; case EventType.EntityRemoved: EntityRemoved?.Invoke(this, (EntityRemovedEvent)baseEvent); break; default: break; } } }
protected virtual void ConsumeMatchStarted(MatchStarted message) { }
protected virtual void OnMatchStarted(EventArgs e) { MatchStarted?.Invoke(this, e); }
public DomainResult Start(TeamReadModel teamAtHome, TeamReadModel teamAsGuest) { var matchStarted = new MatchStarted(MatchId, teamAtHome.Players, teamAsGuest.Players); return(DomainResult.Ok(matchStarted)); }
public void Apply(MatchStarted domainEvent) { _isStarted = true; HomeTeamPlayers = domainEvent.HomeTeam; GuestTeamPlayers = domainEvent.GuestTeam; }