void Start() { allTiles = new GameObject[width, height]; matchManager = FindObjectOfType <MatchScript>(); scoreManager = FindObjectOfType <ScoreScript>(); gameManager = FindObjectOfType <GameManager>(); bombCounter = 0; BoardSetUp(); }
void Start() { board = FindObjectOfType <BoardScript>(); matchManager = FindObjectOfType <MatchScript>(); inputManager = FindObjectOfType <InputScript>(); selectedTiles = new GameObject[3]; isMatched = false; isTurning = false; needsToMove = true; turn1 = 0; turn2 = 0; }
/*---------------------------------------------------------------*/ void Start() { /* This is instantiating the tank objects as an accesable variable */ player1 = GameObject.FindWithTag("PlayerTank1").GetComponent <PlayerTank1>(); player2 = GameObject.FindWithTag("PlayerTank2").GetComponent <PlayerTank2>(); /* this is instantiating the bullet object as an accesable variable */ //Bullet = GameObject.FindWithTag("Bullet").GetComponent<ProjectileCollision>(); /* instantiating the match script as a variable */ match = GameObject.FindWithTag("GameController").GetComponent <MatchScript>(); /* Instatiating variables to access the postitions of the tanks */ tank1 = GameObject.FindWithTag("PlayerTank1").transform; tank2 = GameObject.FindWithTag("PlayerTank2").transform; /* setting the projectile timers */ timer1 = baseTimer; timer2 = baseTimer; } // end void start