Пример #1
0
        /// <summary>
        /// 准备
        /// </summary>
        /// <param name="client"></param>
        private void ready(ClientPeer client)
        {
            SingleExecute.Instance.Execute(() =>
            {
                if (userCache.IsOnline(client) == false)
                {
                    return;
                }
                int userId = userCache.GetId(client);
                if (matchCache.IsMatching(userId) == false)
                {
                    return;
                }
                MatchRoom room = matchCache.GetRoom(userId);
                room.Ready(userId);
                room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId);

                //检测: 是否所有玩家都准备了
                if (room.IsAllReady())
                {
                    //开始战斗
                    //TODO
                    //通知房间内玩家 要进行战斗了 给客户端群发消息
                    room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null);
                    //销毁房间
                    matchCache.Destroy(room);
                }
            });
        }
Пример #2
0
 /// <summary>
 /// 准备
 /// </summary>
 /// <param name="client"></param>
 private void Ready(ClientPeer client)
 {
     SingleExecute.Instance.Execute(() =>
     {
         //安全校验
         if (!userCache.IsOnLine(client))
         {
             return;
         }
         int userId = userCache.GetIdByClient(client);
         if (matchCache.IsMatching(userId) == false)
         {
             return;
         }
         //玩家准备list添加
         MatchRoom room = matchCache.GetRoom(userId);
         room.Ready(userId);
         room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId);
         //每准备一个 判断一下是否全部准备
         if (room.IsReady())
         {
             //开始进入战斗
             //客户端群发进入战斗
             startFight(room.GetIdList());
             room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null);
             //销毁准备房间
             matchCache.Destroy(room);
         }
     });
 }
Пример #3
0
        /// <summary>
        /// 准备
        /// </summary>
        /// <param name="client"></param>
        private void ready(ClientPeer client)
        {
            SingleExecute.Instance.Execute(
                () =>
            {
                if (userCache.IsOnline(client) == false)
                {
                    return;
                }
                int userId = userCache.GetId(client);
                if (matchCache.IsMatching(userId) == false)
                {
                    return;
                }
                //一定要注意安全的验证
                MatchRoom room = matchCache.GetRoom(userId);
                room.Ready(userId);
                //之前忘记了 &&&……%……&¥&¥&%#%#&¥&……%&
                room.Brocast(OpCode.MATCH, MatchCode.READY_BRO, userId);

                //检测:是否所有玩家都准备了
                if (room.IsAllReady())
                {
                    //开始战斗
                    startFight(room.GetUIdList());
                    //通知房间内的玩家  要进行战斗了 给客户端群发消息
                    room.Brocast(OpCode.MATCH, MatchCode.START_BRO, null);
                    //销毁房间
                    matchCache.Destroy(room);
                }
            }
                );
        }
Пример #4
0
        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="client"></param>
        /// <param name="socketMsg"></param>
        private void ChatRequest(ClientPeer client, SocketMsg socketMsg)
        {
            if (!userCache.IsOnline(client))
            {
                return;
            }
            int     userId  = userCache.GetClientUserId(client);
            ChatDto chatDto = new ChatDto
            {
                UserId = userId,
                Type   = (int)socketMsg.value
            };

            //向当前匹配房间所有玩家广播消息
            if (matchCache.IsMatching(userId))
            {
                MatchRoom room = matchCache.GetRoom(userId);
                socketMsg.OpCode  = MsgType.Chat;
                socketMsg.SubCode = ChatCode.Result;
                socketMsg.value   = chatDto;
                room.Brocast(socketMsg);
            }
            else if (true)
            {
            }
        }
Пример #5
0
        /// <summary>
        /// 进入
        /// </summary>
        /// <param name="client"></param>
        private void enter(ClientPeer client)
        {
            SingleExecute.Instance.Execute(delegate()
            {
                if (!userCache.IsOnline(client))
                {
                    return;
                }
                int userId = userCache.GetId(client);
                //如果用户已经在匹配房间等待了 那就无视
                if (matchCache.IsMatching(userId))
                {
                    //client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, -1);//重复加入
                    return;
                }
                //正常进入
                MatchRoom room = matchCache.Enter(userId, client);
                //广播给房间内除了当前客户端的其他用户,有新玩家加入了 参数:新进入的玩家的用户id
                UserModel model = userCache.GetModelById(userId);
                UserDto userDto = new UserDto(model.Id, model.Name, model.Been, model.WinCount, model.LoseCount, model.RunCount, model.Lv, model.Exp);

                room.Brocast(OpCode.MATCH, MatchCode.ENTER_BRO, userDto, client);
                //返回给当前客户端 给他房间的数据模型
                MatchRoomDto dto = makeRoomDto(room);
                client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, dto);

                Console.WriteLine("有玩家进入匹配房间");
            });
        }
Пример #6
0
        private void ChatRequest(ClientPeer client, int chatType)
        {
            //接收到的是类型
            //返回什么  ?  所以创建一个数据传输模型DTO

            //谁发的?
            //需要一个userId  所以获取userCache
            if (userCache.IsOnLine(client) == false)
            {
                return;
            }
            int     userId  = userCache.GetIdByClient(client);
            ChatDto chatDto = new ChatDto(userId, chatType);

            //发给谁?
            //通过matchCache 获取房间  通过房间告诉其他玩家(挨个告诉  全体广播)
            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, chatDto);
            }
            else if (false)
            {
                //在战斗房间内
                //TODO
            }
        }
Пример #7
0
        public override void OnOperationRequest(OperationRequest request, SendParameters sendParameters, MobaPeer peer)
        {
            MobaServer.LogInfo("处理开始匹配的请求");

            // 检测id是否正确
            int playerId = (int)request.Parameters[(byte)ParameterCode.PlayerId];

            if (UserManager.GetPlayer(peer.Username).Identification != playerId)
            {
                MobaServer.LogWarn("非法操作");
                return;
            }

            MatchRoom room = Caches.Match.StartMatch(peer, playerId);

            // 如果房间满了 开始选人
            if (room.IsFull)
            {
                // 创建选人的房间
                Caches.Select.CreateRoom(room.TeamOneIdList, room.TeamTwoIdList);
                // 通知所有客户端进入选人的房间
                room.Brocast(OperationCode.StartMatch, null);
                // 摧毁房间
                Caches.Match.DestroyRoom(room);
            }
        }
Пример #8
0
        /// <summary>
        /// 用户开始匹配
        /// </summary>
        /// <param name="client"></param>
        private void StartMatch(ClientPeer client)
        {
            SingleExecute.Instance.Execute(() => {
                int userId = user.GetId(client);
                if (match.IsMatching(userId))
                {
                    return;
                }
                MatchRoom room = match.Enter(userId, client);

                //构造一个自身信息UserDto  ui需要更新什么信息就构造什么信息
                UserModel model = user.GetModelById(userId);
                UserDto userDto = new UserDto();
                userDto.Set("", model.id, model.name, model.beens, model.winCount, model.loseCount, model.runCount, model.lv, model.exp);
                //对房间内其他玩家进行广播  新用户 加入了房间
                room.Brocast(OpCode.MATCHROOM, MatchRoomCode.STARTMATCH_BRO, userDto, client);
                //将匹配到的房间号给玩家
                var roomDto = MakeRoomDto(room);
                client.StartSend(OpCode.MATCHROOM, MatchRoomCode.STARTMATCH_SRES, roomDto);
                Console.WriteLine(string.Format("玩家 : {0}  匹配到房间 :{1}", userDto.name, room.id));
                //int index = -1;
                //for (int i = 0; i < roomDto.uIdList.Count; i++)
                //{
                //    Console.WriteLine(roomDto.uIdList[i]);
                //    if (roomDto.uIdList[i] == userDto.id)
                //    {
                //        index = i + 1;
                //    }
                //}
                //Console.WriteLine(string.Format("有{1}个人。第{0}个进来的",index,roomDto.uIdList.Count));
            });
        }
Пример #9
0
        private void chatRequest(ClientPeer client, int chatType)
        {
            //接收到的是 聊天类型
            //返回的是什么?
            if (userCache.IsOnline(client) == false)
            {
                return;
            }
            int userId = userCache.GetId(client);
            //谁? 发送者的id  userID
            //发了什么?  聊天的类型  chatType
            ChatDto dto = new ChatDto(userId, chatType);

            //给谁?  房间内的每一个玩家
            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto);
            }
            else if (false)
            {
                //在这里检测战斗房间
                //TODO
            }
        }
Пример #10
0
 public void Chat(ClientPeer client, int type)
 {
     SingleExecute.Instance.Execute(() => {
         if (!user.IsOnLine(client))
         {
             return;
         }
         int userId = user.GetId(client);
         //匹配场景
         if (match.IsMatching(userId))
         {
             MatchRoom mr = match.GetRoom(userId);
             ChatDto dto  = new ChatDto(userId, type);
             mr.Brocast(OpCode.CHAT, ChatCode.CHAT_SRES, dto);
         }
         else if (fight.IsFighting(userId))
         {
             //战斗场景
             FightRoom mr = fight.GetRoom(userId);
             ChatDto dto  = new ChatDto(userId, type);
             //fight.(OpCode.CHAT, ChatCode.CHAT_SRES, dto);
             Brocast(mr, OpCode.CHAT, ChatCode.CHAT_SRES, dto);
         }
     });
 }
Пример #11
0
        /// <summary>
        /// 用户离开匹配
        /// </summary>
        /// <param name="client"></param>
        private void CancelMatch(ClientPeer client)
        {
            SingleExecute.Instance.Execute(() => {
                if (!user.IsOnLine(client))
                {
                    //不在线
                    return;
                }

                int userId = user.GetId(client);
                //用户没有匹配
                if (!match.IsMatching(userId))
                {
                    return;//非法操作 不能离开
                }

                //正常离开
                MatchRoom room = match.Leave(userId);
                if (!room.IsEmpty())
                {
                    room.Brocast(OpCode.MATCHROOM, MatchRoomCode.CANCELMATCH_BRO, userId, client);
                }
                Console.WriteLine(string.Format("玩家 : {0}  取消进入房间 :{1}", user.GetModelByClient(client).name, room.id));
            });
        }
Пример #12
0
        /// <summary>
        /// 进入
        /// </summary>
        void Enter(ClientPeer client)
        {
            SingleExecute.Instance.Execute
            (
                delegate()
            {
                if (!userCache.IsOnLine(client))
                {
                    return;
                }
                int userID = userCache.GetIdByClient(client);
                //判断用户是否已经在用户匹配房间
                if (matchCache.IsMatching(userID))
                {
                    client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, -1);     //重复加入
                    return;
                }
                //正常进入
                MatchRoom room = matchCache.Enter(userID, client);
                //广播给所有用户 有玩家进入  //参数,新进入的玩家ID  不用广播
                UserModel model = userCache.GetModelByUserId(userID);
                UserDto userDto = new UserDto(model.id, model.name, model.been, model.lv, model.exp, model.winCount, model.loseCount, model.runCount);
                room.Brocast(OpCode.MATCH, MatchCode.ENTER_BRO, userDto, client);

                //返回给当前client  房间的数据模型
                MatchRoomDto dto = GetMatchRoomDto(room);
                //给MatchRoomDto中的uidUserDtoDic<int ,userDto>  进行赋值
                //那么需要获取UserModel  房间之中有多个用户
                client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, dto);
            }


            );
        }
Пример #13
0
 /// <summary>
 /// 离开
 /// </summary>
 /// <param name="client"></param>
 private void leave(ClientPeer client)
 {
     SingleExecute.Instance.Execute(
         delegate()
     {
         int userId = userCache.GetId(client);
         //用户没有匹配 不能退出 非法操作
         if (matchCache.IsMatching(userId) == false)
         {
             //  client.Send(OpCode.MATCH, MatchCode.LEAVE_SRES, -1);
             return;
         }
         MatchRoom room = matchCache.GetRoom(userId);
         if (room.UIdClientDict.Keys.Count > 1)
         {
             //正常离开
             room = matchCache.Leave(userId);
             //广播给房间所有人 有人离开了 参数:离开的用户id
             room.Brocast(OpCode.MATCH, MatchCode.LEAVE_BRO, userId);
         }
         else
         {
             matchCache.Destroy(room);
             client.Send(OpCode.MATCH, MatchCode.BACK_BRO, null);
             return;
         }
         Console.WriteLine("有玩家退出匹配房间");
     });
 }
Пример #14
0
        /// <summary>
        /// 用户准备
        /// </summary>
        /// <param name="client"></param>
        private void Ready(ClientPeer client)
        {
            SingleExecute.Instance.Execute(() => {
                if (!user.IsOnLine(client))
                {
                    //不在线
                    return;
                }

                int userId = user.GetId(client);
                if (!match.IsMatching(userId))
                {
                    return;//非法操作 不能准备
                }
                MatchRoom room = match.GetRoom(userId);
                room.Ready(userId);

                //广播消息  准备了 为什么要给自己发,确保服务器收到准备请求 回复消息后 将准备按钮隐藏
                room.Brocast(OpCode.MATCHROOM, MatchRoomCode.READY_BRO, userId);

                Console.WriteLine(string.Format("玩家 : {0}  在房间 :{1} 准备了", user.GetModelByClient(client).name, room.id));

                //是否所有玩家都准备了
                if (room.IsAllUserReady())
                {
                    Console.WriteLine(String.Format("房间 :{0} 开始了战斗。。。", room.id));
                    //开始战斗  调用FightHandler 的开始方法 委托
                    if (FightDelegate != null)
                    {
                        FightDelegate.Invoke(room.uidList);
                    }
                    //通知房间内的玩家 要进行战斗了 群发消息
                    room.Brocast(OpCode.MATCHROOM, MatchRoomCode.START_BRO, null);
                    match.Destroy(room);
                }
            });
        }
Пример #15
0
 /// <summary>
 /// 进入
 /// </summary>
 /// <param name="client"></param>
 private void enter(ClientPeer client)
 {
     SingleExecute.Instance.Execute(
         delegate()
     {
         int userId = userCache.GetId(client);
         //正常进入
         MatchRoom room = matchCache.Enter(userId, client);
         // 返回给当前客户端 给他房间的数据模型
         MatchRoomDto dto = makeRoomDto(room);
         client.Send(OpCode.MATCH, MatchCode.ENTER_SRES, dto);
         //广播给房间内所有的用户,有玩家进入了  //参数:新进入玩家的用户id
         UserModel model = userCache.GetModelById(userId);
         UserDto userDto = new UserDto(model.Id, model.Name, model.Been, model.WinCount, model.LoseCount, model.RunCount, model.Lv, model.Exp);
         // 返回给当前客户端 给他房间的数据模型
         room.Brocast(OpCode.MATCH, MatchCode.ENTER_BRO, userDto, client);
         Console.WriteLine("有玩家进入匹配房间");
     });
 }
Пример #16
0
        /// <summary>
        /// 开始匹配
        /// </summary>
        private void OnStartMatch(MobaClient client, int playerId)
        {
            if (playerCache.GetId(client) != playerId)
            {
                return;
            }
            MatchRoom room = matchCache.StartMatch(client, playerId);

            Send(client, OpCode.PlayerCode, OpPlayer.StartMatch, 0, "开始匹配");
            //如果房间满了就开始选人
            if (room.IsFull == true)
            {
                //开始选人
                StartSelectEvent(room.Team1IdList, room.Team2IdList);
                //发起是否进入选人请求
                room.Brocast(OpCode.PlayerCode, OpPlayer.MatchComplete, 0, "是否进入选人界面(10s内)");
                matchCache.DestroyRoom(room);
            }
        }
Пример #17
0
        private void chatRequest(ClientPeer client, int chatType)
        {
            if (userCache.IsOnline(client) == false)
            {
                return;
            }
            int     userId  = userCache.GetId(client);
            ChatDto chatDto = new ChatDto(userId, chatType);

            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SERS, chatDto);
                Console.WriteLine("快捷喊话:" + chatDto.ChatType);
            }
            else if (fightCache.IsFighting(userId))
            {
                FightRoom fightRoom = fightCache.GetRoomByUId(userId);
                fightRoom.Brocast(OpCode.CHAT, ChatCode.SERS, chatDto);
                Console.WriteLine("快捷喊话:" + chatDto.ChatType);
            }
        }
Пример #18
0
 /// <summary>
 /// 离开
 /// </summary>
 /// <param name="client"></param>
 private void Leave(ClientPeer client)
 {
     SingleExecute.Instance.Execute
     (
         delegate()
     {
         if (!userCache.IsOnLine(client))
         {
             return;
         }
         int userId = userCache.GetIdByClient(client);
         //用户 否 匹配
         if (matchCache.IsMatching(userId) == false)
         {
             return;
         }
         //正常操作
         MatchRoom room = matchCache.Leave(userId);
         //广播给房间内
         room.Brocast(OpCode.MATCH, MatchCode.LEAVE_BRO, userId, client);
     }
     );
 }
Пример #19
0
        private void chatRequest(ClientPeer client, int chatType)
        {
            if (userCache.IsOnline(client) == false)
            {
                return;
            }
            int userId = userCache.GetId(client);
            //获取发送者的id userId
            //发送
            ChatDto dto = new ChatDto(userId, chatType);

            //广播给房间内的玩家
            if (matchCache.IsMatching(userId))
            {
                MatchRoom mRoom = matchCache.GetRoom(userId);
                mRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto);
            }
            if (fightCache.IsFighting(userId))
            {
                FightRoom fRoom = fightCache.GetRoomByUId(userId);
                fRoom.Brocast(OpCode.CHAT, ChatCode.SRES, dto, client);
            }
        }
Пример #20
0
        /// <summary>
        /// 离开
        /// </summary>
        /// <param name="client"></param>
        private void leave(ClientPeer client)
        {
            SingleExecute.Instance.Execute(
                delegate()
            {
                if (!userCache.IsOnline(client))
                {
                    return;
                }
                int userId = userCache.GetId(client);
                //用户没有匹配 不能退出 非法操作
                if (matchCache.IsMatching(userId) == false)
                {
                    //client.Send(OpCode.MATCH, MatchCode.LEAVE_SRES, -1);
                    return;
                }
                //正常离开
                MatchRoom room = matchCache.Leave(userId);
                //广播给房间内所有人 有人离开了 参数:离开的用户id
                room.Brocast(OpCode.MATCH, MatchCode.LEAVE_BRO, userId);

                Console.WriteLine("有玩家离开匹配房间");
            });
        }