/// <summary> /// 断开连接 /// </summary> /// <param name="client"></param> public void Disconnect(ClientPeer client) { fightHandler.Disconnect(client); chatHandler.Disconnect(client); matchHandler.Disconnect(client); accountHandler.Disconnect(client); }
/// <summary> /// 断开连接 /// </summary> /// <param name="client"></param> public void Disconnect(ClientPeer client) { // 需要和 new 的顺序反着来 fightHandler.Disconnect(client); chatHandler.Disconnect(client); matchHandler.Disconnect(client); accountHandler.Disconnect(client); }