//javadoc: NMSBoxes(bboxes, scores, score_threshold, nms_threshold, indices) public static void NMSBoxes(MatOfRect2d bboxes, MatOfFloat scores, float score_threshold, float nms_threshold, MatOfInt indices) { if (bboxes != null) { bboxes.ThrowIfDisposed(); } if (scores != null) { scores.ThrowIfDisposed(); } if (indices != null) { indices.ThrowIfDisposed(); } #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER Mat bboxes_mat = bboxes; Mat scores_mat = scores; Mat indices_mat = indices; dnn_Dnn_NMSBoxes_15(bboxes_mat.nativeObj, scores_mat.nativeObj, score_threshold, nms_threshold, indices_mat.nativeObj); return; #else return; #endif }
private void Init() { rgbMat = new Mat(); if (capture.isOpened()) { Debug.Log("capture.isOpened() true"); } else { Debug.Log("capture.isOpened() false"); } Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT)); Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT)); Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC)); Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES)); Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO)); Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT)); Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS)); Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH)); Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT)); capture.grab(); capture.retrieve(rgbMat, 0); int frameWidth = rgbMat.cols(); int frameHeight = rgbMat.rows(); colors = new Color32[frameWidth * frameHeight]; texture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGBA32, false); gameObject.transform.localScale = new Vector3((float)frameWidth, (float)frameHeight, 1); float widthScale = (float)Screen.width / (float)frameWidth; float heightScale = (float)Screen.height / (float)frameHeight; if (widthScale < heightScale) { Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = (float)frameHeight / 2; } capture.set(Videoio.CAP_PROP_POS_FRAMES, 0); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; trackers = new MultiTracker("KCF"); objects = new MatOfRect2d(); trackingColorList = new List <Scalar> (); selectedPointList = new List <Point> (); }
// // C++: bool cv::MultiTracker::update(Mat image, vector_Rect2d& boundingBox) // /** * Update the current tracking status. * param image input image * param boundingBox the tracking result, represent a list of ROIs of the tracked objects. * return automatically generated */ public bool update(Mat image, MatOfRect2d boundingBox) { ThrowIfDisposed(); if (image != null) { image.ThrowIfDisposed(); } if (boundingBox != null) { boundingBox.ThrowIfDisposed(); } Mat boundingBox_mat = boundingBox; return(tracking_MultiTracker_update_10(nativeObj, image.nativeObj, boundingBox_mat.nativeObj)); }
public void OnResetTrackerButton() { if (trackers != null) { trackers.Dispose(); trackers = null; } if (objects != null) { objects.Dispose(); objects = null; } trackers = new MultiTracker("KCF"); objects = new MatOfRect2d(); trackingColorList.Clear(); selectedPointList.Clear(); }
public override void OnWebCamTextureToMatHelperDisposed() { base.OnWebCamTextureToMatHelperDisposed(); if (pb != null) { pb.dispose(); pb = null; } if (boxes_m_c1 != null) { boxes_m_c1.Dispose(); } if (boxes_m_c4 != null) { boxes_m_c4.Dispose(); } if (confidences_m != null) { confidences_m.Dispose(); } if (boxes != null) { boxes.Dispose(); } if (confidences != null) { confidences.Dispose(); } if (indices != null) { indices.Dispose(); } boxes_m_c1 = null; boxes_m_c4 = null; confidences_m = null; boxes = null; confidences = null; indices = null; }
/// <summary> /// Raises the video capture to mat helper initialized event. /// </summary> public void OnVideoCaptureToMatHelperInitialized() { Debug.Log("OnVideoCaptureToMatHelperInitialized"); Mat rgbMat = sourceToMatHelper.GetMat(); texture = new Texture2D(rgbMat.cols(), rgbMat.rows(), TextureFormat.RGB24, false); Utils.fastMatToTexture2D(rgbMat, texture); gameObject.GetComponent <Renderer>().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(rgbMat.cols(), rgbMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); float width = rgbMat.width(); float height = rgbMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } trackers = MultiTracker.create(); objects = new MatOfRect2d(); trackingColorList = new List <Scalar>(); selectedPointList = new List <Point>(); }
/// <summary> /// Postprocess the specified frame, outs and net. /// </summary> /// <param name="frame">Frame.</param> /// <param name="outs">Outs.</param> /// <param name="net">Net.</param> /// <param name="backend">Backend.</param> protected virtual void postprocess(Mat frame, List <Mat> outs, Net net, int backend = Dnn.DNN_BACKEND_OPENCV) { MatOfInt outLayers = net.getUnconnectedOutLayers(); string outLayerType = outBlobTypes[0]; List <int> classIdsList = new List <int>(); List <float> confidencesList = new List <float>(); List <Rect2d> boxesList = new List <Rect2d>(); if (net.getLayer(new DictValue(0)).outputNameToIndex("im_info") != -1) { // Faster-RCNN or R-FCN // Network produces output blob with a shape 1x1xNx7 where N is a number of // detections and an every detection is a vector of values // [batchId, classId, confidence, left, top, right, bottom] if (outs.Count == 1) { outs[0] = outs[0].reshape(1, (int)outs[0].total() / 7); //Debug.Log ("outs[i].ToString() " + outs [0].ToString ()); float[] data = new float[7]; for (int i = 0; i < outs[0].rows(); i++) { outs[0].get(i, 0, data); float confidence = data[2]; if (confidence > confThreshold) { int class_id = (int)(data[1]); float left = data[3] * frame.cols(); float top = data[4] * frame.rows(); float right = data[5] * frame.cols(); float bottom = data[6] * frame.rows(); float width = right - left + 1f; float height = bottom - top + 1f; classIdsList.Add((int)(class_id) - 1); // Skip 0th background class id. confidencesList.Add((float)confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } } } else if (outLayerType == "DetectionOutput") { // Network produces output blob with a shape 1x1xNx7 where N is a number of // detections and an every detection is a vector of values // [batchId, classId, confidence, left, top, right, bottom] if (outs.Count == 1) { outs[0] = outs[0].reshape(1, (int)outs[0].total() / 7); //Debug.Log ("outs[i].ToString() " + outs [0].ToString ()); float[] data = new float[7]; for (int i = 0; i < outs[0].rows(); i++) { outs[0].get(i, 0, data); float confidence = data[2]; if (confidence > confThreshold) { int class_id = (int)(data[1]); float left = data[3] * frame.cols(); float top = data[4] * frame.rows(); float right = data[5] * frame.cols(); float bottom = data[6] * frame.rows(); float width = right - left + 1f; float height = bottom - top + 1f; classIdsList.Add((int)(class_id) - 1); // Skip 0th background class id. confidencesList.Add((float)confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } } } else if (outLayerType == "Region") { for (int i = 0; i < outs.Count; ++i) { // Network produces output blob with a shape NxC where N is a number of // detected objects and C is a number of classes + 4 where the first 4 // numbers are [center_x, center_y, width, height] //Debug.Log ("outs[i].ToString() "+outs[i].ToString()); float[] positionData = new float[5]; float[] confidenceData = new float[outs[i].cols() - 5]; for (int p = 0; p < outs[i].rows(); p++) { outs[i].get(p, 0, positionData); outs[i].get(p, 5, confidenceData); int maxIdx = confidenceData.Select((val, idx) => new { V = val, I = idx }).Aggregate((max, working) => (max.V > working.V) ? max : working).I; float confidence = confidenceData[maxIdx]; if (confidence > confThreshold) { float centerX = positionData[0] * frame.cols(); float centerY = positionData[1] * frame.rows(); float width = positionData[2] * frame.cols(); float height = positionData[3] * frame.rows(); float left = centerX - width / 2; float top = centerY - height / 2; classIdsList.Add(maxIdx); confidencesList.Add((float)confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } } } else { Debug.Log("Unknown output layer type: " + outLayerType); } // NMS is used inside Region layer only on DNN_BACKEND_OPENCV for another backends we need NMS in sample // or NMS is required if number of outputs > 1 if (outLayers.total() > 1 || (outLayerType == "Region" && backend != Dnn.DNN_BACKEND_OPENCV)) { Dictionary <int, List <int> > class2indices = new Dictionary <int, List <int> >(); for (int i = 0; i < classIdsList.Count; i++) { if (confidencesList[i] >= confThreshold) { if (!class2indices.ContainsKey(classIdsList[i])) { class2indices.Add(classIdsList[i], new List <int>()); } class2indices[classIdsList[i]].Add(i); } } List <Rect2d> nmsBoxesList = new List <Rect2d>(); List <float> nmsConfidencesList = new List <float>(); List <int> nmsClassIdsList = new List <int>(); foreach (int key in class2indices.Keys) { List <Rect2d> localBoxesList = new List <Rect2d>(); List <float> localConfidencesList = new List <float>(); List <int> classIndicesList = class2indices[key]; for (int i = 0; i < classIndicesList.Count; i++) { localBoxesList.Add(boxesList[classIndicesList[i]]); localConfidencesList.Add(confidencesList[classIndicesList[i]]); } using (MatOfRect2d localBoxes = new MatOfRect2d(localBoxesList.ToArray())) using (MatOfFloat localConfidences = new MatOfFloat(localConfidencesList.ToArray())) using (MatOfInt nmsIndices = new MatOfInt()) { Dnn.NMSBoxes(localBoxes, localConfidences, confThreshold, nmsThreshold, nmsIndices); for (int i = 0; i < nmsIndices.total(); i++) { int idx = (int)nmsIndices.get(i, 0)[0]; nmsBoxesList.Add(localBoxesList[idx]); nmsConfidencesList.Add(localConfidencesList[idx]); nmsClassIdsList.Add(key); } } } boxesList = nmsBoxesList; classIdsList = nmsClassIdsList; confidencesList = nmsConfidencesList; } for (int idx = 0; idx < boxesList.Count; ++idx) { Rect2d box = boxesList[idx]; drawPred(classIdsList[idx], confidencesList[idx], box.x, box.y, box.x + box.width, box.y + box.height, frame); } }
protected override void postprocess(Mat frame, List <Mat> outs, Net net, int backend = Dnn.DNN_BACKEND_OPENCV) { List <int> classIdsList = new List <int>(); List <float> confidencesList = new List <float>(); List <Rect2d> boxesList = new List <Rect2d>(); List <Point[]> pointsList = new List <Point[]>(); if (outs.Count == 2) { // reshape mat : outs[0]:[1, x, 4] to [x, 4], outs[1]:[1, x, 2] to [x, 2] Mat boxes_m = outs[0].reshape(1, new int[] { outs[0].size(1), outs[0].size(2) }); Mat scores_m = outs[1].reshape(1, new int[] { outs[1].size(1), outs[1].size(2) }); //Debug.Log("boxes_m: " + boxes_m); //Debug.Log("scores_m: " + scores_m); //Debug.Log("priors: " + priors); convertLocationsToBoxes(boxes_m, priors, 0.1f, 0.2f); centerFormToCornerForm(boxes_m); Mat boxes_0_4 = new Mat(boxes_m, new Range(0, boxes_m.rows()), new Range(0, 4)); float[] boxes_arr = new float[boxes_0_4.rows() * boxes_0_4.cols()]; MatUtils.copyFromMat(boxes_0_4, boxes_arr); Mat scores_1_2 = new Mat(scores_m, new Range(0, scores_m.rows()), new Range(1, 2)); float[] confidences_arr = new float[scores_1_2.rows()]; MatUtils.copyFromMat(scores_1_2, confidences_arr); for (int i = 0; i < boxes_m.rows(); i++) { float confidence = confidences_arr[i]; if (confidence > confThreshold) { int boxes_index = i * 4; float left = boxes_arr[boxes_index] * frame.cols(); float top = boxes_arr[boxes_index + 1] * frame.rows(); float right = boxes_arr[boxes_index + 2] * frame.cols(); float bottom = boxes_arr[boxes_index + 3] * frame.rows(); float width = right - left + 1f; float height = bottom - top + 1f; classIdsList.Add(0); confidencesList.Add(confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } if (boxes_m.cols() > 4 && boxes_m.cols() % 2 == 0) { Mat points = new Mat(boxes_m, new Range(0, boxes_m.rows()), new Range(4, boxes_m.cols())); float[] points_arr = new float[points.rows() * points.cols()]; MatUtils.copyFromMat(points, points_arr); for (int i = 0; i < boxes_m.rows(); i++) { float confidence = confidences_arr[i]; if (confidence > confThreshold) { int points_index = i * points.cols(); Point[] p_arr = new Point[points.cols() / 2]; for (int index = 0; index < points.cols() / 2; index++) { float x = points_arr[points_index + index * 2] * frame.cols(); float y = points_arr[points_index + index * 2 + 1] * frame.rows(); p_arr[index] = new Point(x, y); } pointsList.Add(p_arr); } } } } MatOfRect2d boxes = new MatOfRect2d(); boxes.fromList(boxesList); MatOfFloat confidences = new MatOfFloat(); confidences.fromList(confidencesList); MatOfInt indices = new MatOfInt(); Dnn.NMSBoxes(boxes, confidences, confThreshold, nmsThreshold, indices); //Debug.Log("indices.dump () " + indices.dump()); //Debug.Log ("indices.ToString () "+indices.ToString()); for (int i = 0; i < indices.total(); ++i) { int idx = (int)indices.get(i, 0)[0]; Rect2d box = boxesList[idx]; drawPred(classIdsList[idx], confidencesList[idx], box.x, box.y, box.x + box.width, box.y + box.height, frame); if (pointsList.Count > 0) { drawPredPoints(pointsList[idx], frame); } } indices.Dispose(); boxes.Dispose(); confidences.Dispose(); }
/// <summary> /// Postprocess the specified frame, outs and net. /// </summary> /// <param name="frame">Frame.</param> /// <param name="outs">Outs.</param> /// <param name="net">Net.</param> protected virtual void postprocess(Mat frame, List <Mat> outs, Net net) { string outLayerType = outBlobTypes[0]; List <int> classIdsList = new List <int>(); List <float> confidencesList = new List <float>(); List <Rect2d> boxesList = new List <Rect2d>(); if (net.getLayer(new DictValue(0)).outputNameToIndex("im_info") != -1) { // Faster-RCNN or R-FCN // Network produces output blob with a shape 1x1xNx7 where N is a number of // detections and an every detection is a vector of values // [batchId, classId, confidence, left, top, right, bottom] if (outs.Count == 1) { outs[0] = outs[0].reshape(1, (int)outs[0].total() / 7); //Debug.Log ("outs[i].ToString() " + outs [0].ToString ()); float[] data = new float[7]; for (int i = 0; i < outs[0].rows(); i++) { outs[0].get(i, 0, data); float confidence = data[2]; if (confidence > confThreshold) { int class_id = (int)(data[1]); float left = data[3] * frame.cols(); float top = data[4] * frame.rows(); float right = data[5] * frame.cols(); float bottom = data[6] * frame.rows(); float width = right - left + 1f; float height = bottom - top + 1f; classIdsList.Add((int)(class_id) - 0); confidencesList.Add((float)confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } } } else if (outLayerType == "DetectionOutput") { // Network produces output blob with a shape 1x1xNx7 where N is a number of // detections and an every detection is a vector of values // [batchId, classId, confidence, left, top, right, bottom] if (outs.Count == 1) { outs[0] = outs[0].reshape(1, (int)outs[0].total() / 7); //Debug.Log ("outs[i].ToString() " + outs [0].ToString ()); float[] data = new float[7]; for (int i = 0; i < outs[0].rows(); i++) { outs[0].get(i, 0, data); float confidence = data[2]; if (confidence > confThreshold) { int class_id = (int)(data[1]); float left = data[3] * frame.cols(); float top = data[4] * frame.rows(); float right = data[5] * frame.cols(); float bottom = data[6] * frame.rows(); float width = right - left + 1f; float height = bottom - top + 1f; classIdsList.Add((int)(class_id) - 0); confidencesList.Add((float)confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } } } else if (outLayerType == "Region") { for (int i = 0; i < outs.Count; ++i) { // Network produces output blob with a shape NxC where N is a number of // detected objects and C is a number of classes + 4 where the first 4 // numbers are [center_x, center_y, width, height] //Debug.Log ("outs[i].ToString() "+outs[i].ToString()); float[] positionData = new float[5]; float[] confidenceData = new float[outs[i].cols() - 5]; for (int p = 0; p < outs[i].rows(); p++) { outs[i].get(p, 0, positionData); outs[i].get(p, 5, confidenceData); int maxIdx = confidenceData.Select((val, idx) => new { V = val, I = idx }).Aggregate((max, working) => (max.V > working.V) ? max : working).I; float confidence = confidenceData[maxIdx]; if (confidence > confThreshold) { float centerX = positionData[0] * frame.cols(); float centerY = positionData[1] * frame.rows(); float width = positionData[2] * frame.cols(); float height = positionData[3] * frame.rows(); float left = centerX - width / 2; float top = centerY - height / 2; classIdsList.Add(maxIdx); confidencesList.Add((float)confidence); boxesList.Add(new Rect2d(left, top, width, height)); } } } } else { Debug.Log("Unknown output layer type: " + outLayerType); } MatOfRect2d boxes = new MatOfRect2d(); boxes.fromList(boxesList); MatOfFloat confidences = new MatOfFloat(); confidences.fromList(confidencesList); MatOfInt indices = new MatOfInt(); Dnn.NMSBoxes(boxes, confidences, confThreshold, nmsThreshold, indices); //Debug.Log ("indices.dump () "+indices.dump ()); //Debug.Log ("indices.ToString () "+indices.ToString()); for (int i = 0; i < indices.total(); ++i) { int idx = (int)indices.get(i, 0)[0]; Rect2d box = boxesList[idx]; drawPred(classIdsList[idx], confidencesList[idx], box.x, box.y, box.x + box.width, box.y + box.height, frame); } indices.Dispose(); boxes.Dispose(); confidences.Dispose(); }
protected override void postprocess(Mat frame, List <Mat> outs, Net net, int backend = Dnn.DNN_BACKEND_OPENCV) { // # Decode bboxes and landmarks Mat dets = pb.decode(outs[0], outs[1], outs[2]); // # Ignore low scores + NMS int num = dets.rows(); if (boxes_m_c1 == null) { boxes_m_c1 = new Mat(num, 4, CvType.CV_64FC1); } if (boxes_m_c4 == null) { boxes_m_c4 = new Mat(num, 1, CvType.CV_64FC4); } if (confidences_m == null) { confidences_m = new Mat(num, 1, CvType.CV_32FC1); } if (boxes == null) { boxes = new MatOfRect2d(boxes_m_c4); } if (confidences == null) { confidences = new MatOfFloat(confidences_m); } if (indices == null) { indices = new MatOfInt(); } Mat bboxes = dets.colRange(0, 4); bboxes.convertTo(boxes_m_c1, CvType.CV_64FC1); // x1,y1,x2,y2 => x,y,w,h Mat boxes_m_0_2 = boxes_m_c1.colRange(0, 2); Mat boxes_m_2_4 = boxes_m_c1.colRange(2, 4); Core.subtract(boxes_m_2_4, boxes_m_0_2, boxes_m_2_4); MatUtils.copyToMat(new IntPtr(boxes_m_c1.dataAddr()), boxes_m_c4); Mat scores = dets.colRange(14, 15); scores.copyTo(confidences_m); Dnn.NMSBoxes(boxes, confidences, confThreshold, nmsThreshold, indices); // # Draw boudning boxes and landmarks on the original image for (int i = 0; i < indices.total(); ++i) { int idx = (int)indices.get(i, 0)[0]; float[] bbox_arr = new float[4]; bboxes.get(idx, 0, bbox_arr); float[] confidence_arr = new float[1]; confidences.get(idx, 0, confidence_arr); drawPred(0, confidence_arr[0], bbox_arr[0], bbox_arr[1], bbox_arr[2], bbox_arr[3], frame); Mat landmarks = dets.colRange(4, 14); float[] landmarks_arr = new float[10]; landmarks.get(idx, 0, landmarks_arr); Point[] points = new Point[] { new Point(landmarks_arr[0], landmarks_arr[1]), new Point(landmarks_arr[2], landmarks_arr[3]), new Point(landmarks_arr[4], landmarks_arr[5]), new Point(landmarks_arr[6], landmarks_arr[7]), new Point(landmarks_arr[8], landmarks_arr[9]) }; drawPredPoints(points, frame); } }
// // C++: vector_Rect2d cv::MultiTracker::getObjects() // /** * Returns a reference to a storage for the tracked objects, each object corresponds to one tracker algorithm * return automatically generated */ public MatOfRect2d getObjects() { ThrowIfDisposed(); return(MatOfRect2d.fromNativeAddr(tracking_MultiTracker_getObjects_10(nativeObj))); }
/// <summary> /// Get result form all output /// </summary> /// <param name="output"></param> /// <param name="image"></param> /// <param name="threshold"></param> /// <param name="nmsThreshold">threshold for nms</param> /// <param name="nms">Enable Non-maximum suppression or not</param> private static void GetResult(IEnumerable <Mat> output, Mat image, float threshold, float nmsThreshold, bool nms = true) { //for nms List <int> classIds = new List <int>(); List <float> confidences = new List <float>(); List <float> probabilities = new List <float>(); List <Rect2d> boxes = new List <Rect2d>(); var w = image.width(); var h = image.height(); /* * YOLO3 COCO trainval output * 0 1 : center 2 3 : w/h * 4 : confidence 5 ~ 84 : class probability */ const int prefix = 5; //skip 0~4 foreach (Mat prob in output) { for (int i = 0; i < prob.rows(); i++) { var confidence = (float)prob.get(i, 4)[0]; if (confidence > threshold) { //get classes probability Core.MinMaxLocResult minAndMax = Core.minMaxLoc(prob.row(i).colRange(prefix, prob.cols())); int classes = (int)minAndMax.maxLoc.x; var probability = (float)prob.get(i, classes + prefix)[0]; if (probability > threshold) //more accuracy, you can cancel it { //get center and width/height float centerX = (float)prob.get(i, 0)[0] * w; float centerY = (float)prob.get(i, 1)[0] * h; float width = (float)prob.get(i, 2)[0] * w; float height = (float)prob.get(i, 3)[0] * h; if (!nms) { // draw result (if don't use NMSBoxes) Draw(image, classes, confidence, probability, centerX, centerY, width, height); continue; } //put data to list for NMSBoxes classIds.Add(classes); confidences.Add(confidence); probabilities.Add(probability); boxes.Add(new Rect2d(centerX, centerY, width, height)); } } } } if (!nms) { return; } //using non-maximum suppression to reduce overlapping low confidence box MatOfRect2d bboxes = new MatOfRect2d(); MatOfFloat scores = new MatOfFloat(); MatOfInt indices = new MatOfInt(); bboxes.fromList(boxes); scores.fromList(probabilities); Dnn.NMSBoxes(bboxes, scores, threshold, nmsThreshold, indices); int[] indicesA = indices.toArray(); foreach (var i in indicesA) { var box = boxes[i]; Draw(image, classIds[i], confidences[i], probabilities[i], box.x, box.y, box.width, box.height); } }