Пример #1
0
 private void Render()
 {
     _transform     *= Mat4F.Rotation(1, new Vec3 <float>(0.0f, 0.0f, 1.0f));
     _root.Transform = _transform;
     Gl.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
     Gl.Clear(Gl.ColorBufferBit);
     _root.Render();
 }
Пример #2
0
 public Vrc()
 {
     Va     = Inject(new VertexArray());
     Frames = Inject(new VrcFrames(new Vec2 <int>(600, 600)));
     _mvp   = new List <Mat4F> {
         Mat4F.Identity()
     };
     _matrix      = Inject(new DataBuffer());
     CommonBuffer = Inject(new DataBuffer());
     Va.EnableAttrib(0); // Position attribute
     Va.AttribBinding(0, 0);
     Va.AttribFormat(0, 2, Gl.Float, false, 0);
     _matrix.Data(_mvp.Last().Data, Gl.StreamDraw);
 }
Пример #3
0
 public void PushMatrix(Mat4F matrix) => _mvp.Add(_mvp.Last() * matrix);