Пример #1
0
        private void HandleRewardBox(GameSession session, PacketReader packet)
        {
            int rewardBoxDetails = packet.ReadInt();
            int type             = rewardBoxDetails / 1000;
            int grade            = rewardBoxDetails % 100;

            // get the reward box item ID
            MasteryMetadata mastery = MasteryMetadataStorage.GetMastery(type);

            if (mastery == null)
            {
                Logger.LogError($"Unknown mastery type {type} from user: {session.Player.Name}");
                return;
            }

            int  rewardBoxItemId = mastery.Grades[grade - 1].RewardJobItemID;
            Item rewardBox       = new Item(rewardBoxItemId)
            {
                Amount = 1
            };

            // give player the reward box item
            InventoryController.Add(session, rewardBox, true);

            // mark reward box as claimed
            session.Send(MasteryPacket.ClaimReward(rewardBoxDetails, 1, (int)rewardBoxItemId));
        }
Пример #2
0
    public void GainMasteryExp(MasteryType type, long amount)
    {
        MasteryExp masteryExp = MasteryExp.FirstOrDefault(x => x.Type == type);

        if (masteryExp == null || amount <= 0)
        {
            return;
        }

        // user already has some exp in mastery, so simply update it
        Session.Send(MasteryPacket.SetExp(type, masteryExp.CurrentExp += amount));
        int currLevel = MasteryMetadataStorage.GetGradeFromXP(type, masteryExp.CurrentExp);

        if (currLevel <= masteryExp.Level)
        {
            return;
        }

        masteryExp.Level = currLevel;
        TrophyManager.OnGainMasteryLevel(Player, masteryExp.Type);
    }
Пример #3
0
        public void GainMasteryExp(MasteryType type, long amount)
        {
            MasteryExp masteryExp = MasteryExp.FirstOrDefault(x => x.Type == type);

            if (masteryExp == null) // add mastery to list
            {
                masteryExp = new MasteryExp(type);
                MasteryExp.Add(masteryExp);
            }
            if (amount <= 0)
            {
                return;
            }
            // user already has some exp in mastery, so simply update it
            Player.Session.Send(MasteryPacket.SetExp(type, masteryExp.CurrentExp += amount));
            int currLevel = MasteryMetadataStorage.GetGradeFromXP(type, masteryExp.CurrentExp);

            if (currLevel > masteryExp.Level)
            {
                masteryExp.Level = currLevel;
                switch (type)
                {
                case MasteryType.Mining:
                    Player.TrophyUpdate(23100238, 1);
                    Player.TrophyUpdate(23100239, 1);
                    Player.TrophyUpdate(23100240, 1);
                    Player.TrophyUpdate(23100241, 1);
                    Player.TrophyUpdate(23100330, 1);
                    break;

                case MasteryType.Foraging:
                    Player.TrophyUpdate(23100257, 1);
                    Player.TrophyUpdate(23100258, 1);
                    Player.TrophyUpdate(23100259, 1);
                    Player.TrophyUpdate(23100260, 1);
                    Player.TrophyUpdate(23100334, 1);
                    break;

                case MasteryType.Ranching:
                    Player.TrophyUpdate(23100242, 1);
                    Player.TrophyUpdate(23100243, 1);
                    Player.TrophyUpdate(23100244, 1);
                    Player.TrophyUpdate(23100245, 1);
                    Player.TrophyUpdate(23100331, 1);
                    break;

                case MasteryType.Farming:
                    Player.TrophyUpdate(23100261, 1);
                    Player.TrophyUpdate(23100262, 1);
                    Player.TrophyUpdate(23100263, 1);
                    Player.TrophyUpdate(23100264, 1);
                    Player.TrophyUpdate(23100335, 1);
                    break;

                case MasteryType.Smithing:
                    Player.TrophyUpdate(23100246, 1);
                    Player.TrophyUpdate(23100247, 1);
                    Player.TrophyUpdate(23100248, 1);
                    Player.TrophyUpdate(23100249, 1);
                    Player.TrophyUpdate(23100332, 1);
                    break;

                case MasteryType.Handicraft:
                    Player.TrophyUpdate(23100250, 1);
                    Player.TrophyUpdate(23100251, 1);
                    Player.TrophyUpdate(23100252, 1);
                    Player.TrophyUpdate(23100253, 1);
                    Player.TrophyUpdate(23100333, 1);
                    break;

                case MasteryType.Alchemy:
                    Player.TrophyUpdate(23100265, 1);
                    Player.TrophyUpdate(23100266, 1);
                    Player.TrophyUpdate(23100267, 1);
                    Player.TrophyUpdate(23100268, 1);
                    Player.TrophyUpdate(23100336, 1);
                    break;

                case MasteryType.Cooking:
                    Player.TrophyUpdate(23100269, 1);
                    Player.TrophyUpdate(23100270, 1);
                    Player.TrophyUpdate(23100271, 1);
                    Player.TrophyUpdate(23100272, 1);
                    Player.TrophyUpdate(23100337, 1);
                    break;

                case MasteryType.PetTaming:
                    Player.TrophyUpdate(23100273, 1);
                    break;

                default:
                    break;
                }
            }
        }