//private IEnumerator Choice() //{ // yield return InputManager.Instance.WaitForSelect(PlayerManager.Instance.CurrentPlayerModel,new []{ // "Dummy", // "Dummy", // }, index => // { // }); //} //private IEnumerator Button() //{ // yield return null; //} //抽選 public MstPlayerEventRecord Lottery() { var records = MasterdataManager.Records <MstPlayerEventRecord>(); var selected = MasterdataManager.Get <MstPlayerEventRecord>(0); Debug.Log("[ PlayerEvent ] Event Id : " + selected.Id); return(selected); }
public Vector2 cPos; //現在の点 public void CalcOrbit(float time) { MstBulletRecord mstBullet = MasterdataManager.Get <MstBulletRecord>(bulletId); float cx = sPos.x + (time * strength * Mathf.Cos(angle * Mathf.Deg2Rad)) * mstBullet.weight; float cy = sPos.y + (time * strength * Mathf.Sin(angle * Mathf.Deg2Rad)) * mstBullet.weight; cy += mstBullet.gravy * time * time / 2; float rad = mstBullet.rad + mstBullet.radratio * time; cRad = rad; cPos.x = cx; cPos.y = cy; }