Пример #1
0
    public void Setup(DataTreasureParam _data, MasterTreasureParam _master)
    {
        m_icon.Initialize(_data, _master);
        if (_master != null)
        {
            m_txtName.text    = _master.name;
            m_txtOutline.text = _master.GetOutline(_data.level);
        }
        else
        {
            m_txtName.text    = "なし";
            m_txtOutline.text = "-----";
        }

        if (10 <= _data.level)
        {
            m_txtGradeupPrice.text    = "強化上限";
            m_btnGradeup.interactable = false;
        }
        else
        {
            if (_master != null)
            {
                int price = MasterTreasure.GetGradeupPrice(_data, _master);
                m_txtGradeupPrice.text = price.ToString();

                m_btnGradeup.interactable = price <= DataManager.Instance.GetCoin();
            }
            else
            {
                m_txtGradeupPrice.text    = "-----";
                m_btnGradeup.interactable = false;
            }
        }
        m_btnBuyCheck.interactable = _data.treasure_id != 0 && _data.equip == 0;
    }
Пример #2
0
        public override void OnEnter()
        {
            base.OnEnter();

            treasure_serial.Value = 0;

            int iNum = DataManager.Instance.dataTreasure.list.Count;

            treasureMain.m_txtListTitle.text = string.Format("所持おたから一覧({0}/{1})", iNum, Defines.TREASURE_NUM_LIMIT);

            treasureMain.m_goBuyWindow.SetActive(false);

            treasureMain.m_treasureInfo.Setup(new DataTreasureParam(0, 0), null);
            treasureMain.m_btnBuy.gameObject.SetActive(true);
            treasureMain.m_btnGradeup.gameObject.SetActive(true);

            treasureMain.m_btnGradeup.onClick.AddListener(() =>
            {
                DataTreasureParam data     = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial.Value);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);

                DataManager.Instance.UseCoin(MasterTreasure.GetGradeupPrice(data, master));
                data.level += 1;
                treasureMain.m_treasureInfo.Setup(data, master);

                foreach (IconInventry icon in treasureMain.treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }
                foreach (IconInventry icon in treasureMain.equip_treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }

                DataManager.Instance.dataTreasure.Save();
                DataManager.Instance.user_data.Save();
            });
            treasureMain.m_btnBuy.onClick.AddListener(() =>
            {
                Fsm.Event("buy");
            });



            treasureMain.m_btnEdit.gameObject.SetActive(true);
            treasureMain.m_btnAlbum.gameObject.SetActive(true);

            treasureMain.m_btnEdit.onClick.AddListener(() =>
            {
                Fsm.Event("edit");
            });
            treasureMain.m_btnAlbum.onClick.AddListener(() =>
            {
                Fsm.Event("album");
            });

            treasureMain.m_btnMenuBulk.gameObject.SetActive(true);
            treasureMain.m_btnMenuBulk.onClick.AddListener(() =>
            {
                Fsm.Event("bulk");
            });

            SetupEquip();

            treasureMain.treasure_list.Clear();
            MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents);
            foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasure.list)
            {
                IconInventry        icon   = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id);

                icon.Initialize(treasure, master);
                treasureMain.treasure_list.Add(icon);

                icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            }
        }
Пример #3
0
        public override void OnEnter()
        {
            base.OnEnter();

            int iNum = DataManager.Instance.dataTreasure.list.Count;

            treasureMain.m_txtListTitle.text = string.Format("おたから編集({0}/{1})", iNum, Defines.TREASURE_NUM_LIMIT);

            equip_position  = -1;
            treasure_serial = -1;

            SetupEquip();

            treasureMain.m_btnBuy.gameObject.SetActive(false);
            treasureMain.m_btnGradeup.gameObject.SetActive(false);
            treasureMain.m_btnGradeup.onClick.AddListener(() =>
            {
                DataTreasureParam data     = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == data.treasure_id);

                DataManager.Instance.UseCoin(MasterTreasure.GetGradeupPrice(data, master));
                data.level += 1;
                treasureMain.m_treasureInfo.Setup(data, master);

                foreach (IconInventry icon in treasureMain.treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }
                foreach (IconInventry icon in treasureMain.equip_treasure_list)
                {
                    if (icon.m_dataTreasure.serial == data.serial)
                    {
                        icon.Initialize(data, master);
                        icon.SelectTreasure(data.serial);
                    }
                }
                DataManager.Instance.dataTreasure.Save();
                DataManager.Instance.user_data.Save();
            });



            treasureMain.m_btnSet.gameObject.SetActive(true);
            treasureMain.m_btnBack.gameObject.SetActive(true);

            treasureMain.m_btnSet.interactable = false;

            treasureMain.m_btnSet.onClick.AddListener(() =>
            {
                DataTreasureParam temp_data   = DataManager.Instance.dataTreasure.list.Find(p => p.serial == treasure_serial);
                DataTreasureParam preset_data = DataManager.Instance.dataTreasure.list.Find(p => p.equip == equip_position);

                if (temp_data != null)
                {
                    if (preset_data != null)
                    {
                        int temp_position = temp_data.equip;
                        preset_data.equip = temp_position;
                    }
                    temp_data.equip = equip_position;
                }
                else
                {
                    if (preset_data != null)
                    {
                        preset_data.equip = 0;
                    }
                }



                /*
                 * if(preset_data != null && temp_data != null)
                 * {
                 *      if( preset_data.serial == temp_data.serial)
                 *      {
                 *              // なにもしない
                 *      }
                 *      else if(temp_data.equip != 0)
                 *      {
                 *              int temp_position = temp_data.equip;
                 *              temp_data.equip = preset_data.equip;
                 *              preset_data.equip = temp_position;
                 *      }
                 *      else
                 *      {
                 *              temp_data.equip = equip_position;
                 *      }
                 * }
                 * else if( temp_data != null)
                 * {
                 *      temp_data.equip = equip_position;
                 * }
                 * else if(preset_data != null && temp_data == null)
                 * {
                 *      // 外す
                 *      preset_data.equip = 0;
                 * }
                 * else
                 * {
                 *      // 入らないんじゃない?
                 * }
                 */
                DataManager.Instance.dataTreasure.Save();
                Fsm.Event("equip");
            });
            treasureMain.m_btnBack.onClick.RemoveAllListeners();
            treasureMain.m_btnBack.onClick.AddListener(() =>
            {
                Fsm.Event("back");
            });
            treasureMain.treasure_list.Clear();
            MonoBehaviourEx.DeleteObjects <IconInventry>(treasureMain.m_goListContents);
            IconInventry remove_icon = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents);

            remove_icon.Initialize(new DataTreasureParam(0, 0), null);
            remove_icon.m_txtNotInventry.text = "はずす";
            remove_icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            treasureMain.treasure_list.Add(remove_icon);
            foreach (DataTreasureParam treasure in DataManager.Instance.dataTreasure.list)
            {
                IconInventry        icon   = PrefabManager.Instance.MakeScript <IconInventry>(treasureMain.m_prefIconInventry, treasureMain.m_goListContents);
                MasterTreasureParam master = DataManager.Instance.masterTreasure.list.Find(p => p.treasure_id == treasure.treasure_id);

                icon.Initialize(treasure, master);
                treasureMain.treasure_list.Add(icon);

                icon.OnClickTreasure.AddListener(OnSelectListTreasure);
            }
        }