Пример #1
0
        public override void OnEnter()
        {
            base.OnEnter();
            float baseMaxDuration  = 2f;
            float autoFireDuration = baseMaxDuration / attackSpeedStat;
            Ray   aimRay           = base.GetAimRay();

            base.StartAimMode(aimRay, 2f, false);
            base.PlayAnimation("Gesture, Additive", "FireNovaBomb", "FireShotgun", autoFireDuration * 3f);
            base.PlayAnimation("Gesture, Override", "FireNovaBomb", "FireShotgun", autoFireDuration * 3f);

            bool isAuthority = base.isAuthority;

            if (NetworkServer.active)
            {
                CharacterMaster characterMaster = new MasterSummon
                {
                    masterPrefab          = MasterCatalog.FindMasterPrefab("ImpMaster"),
                    position              = base.characterBody.transform.position,
                    rotation              = base.transform.rotation,
                    summonerBodyObject    = base.characterBody.gameObject,
                    ignoreTeamMemberLimit = true,
                    teamIndexOverride     = TeamIndex.Player,
                }.Perform();

                characterMaster.GetBody().AddBuff(BuffIndex.AffixRed);
                characterMaster.GetBody().inventory.GiveRandomItems(base.characterBody.inventory.GetTotalItemCountOfTier(ItemTier.Tier1) + base.characterBody.inventory.GetTotalItemCountOfTier(ItemTier.Tier2) + base.characterBody.inventory.GetTotalItemCountOfTier(ItemTier.Tier3) + base.characterBody.inventory.GetTotalItemCountOfTier(ItemTier.Lunar) + base.characterBody.inventory.GetTotalItemCountOfTier(ItemTier.Boss));
                characterMaster.inventory.GiveItem(ItemIndex.HealthDecay, 30);
            }

            base.OnExit();
        }
Пример #2
0
        public override void OnExit()
        {
            if (this.goodPlacement && base.characterBody.isPlayerControlled)
            {
                Util.PlaySound(CreatePounder.fireSoundString, base.gameObject);
                if (this.areaIndicatorInstance && NetworkServer.active)
                {
                    CharacterMaster characterMaster = new MasterSummon
                    {
                        masterPrefab          = MasterCatalog.FindMasterPrefab("MercMonsterMaster"),
                        position              = base.characterBody.transform.position,
                        rotation              = characterBody.transform.rotation,
                        summonerBodyObject    = base.gameObject,
                        ignoreTeamMemberLimit = true,
                        teamIndexOverride     = characterBody.teamComponent.teamIndex
                    }.Perform();

                    base.skillLocator.utility.DeductStock(1);

                    base.characterMotor.Motor.SetPosition(areaIndicatorInstance.transform.position);

                    EffectData effectData = new EffectData();
                    effectData.rotation = Util.QuaternionSafeLookRotation(areaIndicatorInstance.transform.position - base.characterMotor.transform.position);
                    effectData.origin   = base.characterMotor.transform.position;
                    EffectManager.SpawnEffect(EntityStates.Huntress.BlinkState.blinkPrefab, effectData, false);

                    EffectData effectData2 = new EffectData();
                    effectData.rotation = Util.QuaternionSafeLookRotation(areaIndicatorInstance.transform.position - base.characterMotor.transform.position);
                    effectData.origin   = areaIndicatorInstance.transform.position;
                    EffectManager.SpawnEffect(EntityStates.Huntress.BlinkState.blinkPrefab, effectData, false);


                    base.characterBody.AddTimedBuff(BuffIndex.Cloak, 5f);
                    base.characterBody.AddTimedBuff(BuffIndex.ElephantArmorBoost, 3f);
                    base.characterBody.AddTimedBuff(BuffIndex.Immune, 2f);

                    characterMaster.loadout.bodyLoadoutManager.SetSkillVariant(characterBody.bodyIndex, 0, (uint)Random.Range(0, characterBody.skillLocator.primary.skillFamily.variants.Length));
                    characterMaster.loadout.bodyLoadoutManager.SetSkillVariant(characterBody.bodyIndex, 1, (uint)Random.Range(0, characterBody.skillLocator.secondary.skillFamily.variants.Length));
                    characterMaster.loadout.bodyLoadoutManager.SetSkillVariant(characterBody.bodyIndex, 2, (uint)Random.Range(0, characterBody.skillLocator.utility.skillFamily.variants.Length));
                    characterMaster.loadout.bodyLoadoutManager.SetSkillVariant(characterBody.bodyIndex, 3, (uint)Random.Range(0, characterBody.skillLocator.special.skillFamily.variants.Length));
                    characterMaster.loadout.bodyLoadoutManager.SetSkinIndex(characterBody.bodyIndex, (uint)Random.Range(0, SkinCatalog.GetBodySkinCount(characterBody.bodyIndex)));
                    characterMaster.GetBody().baseDamage = 0f;

                    characterMaster.inventory.GiveItem(ItemIndex.HealthDecay, 10);
                    characterMaster.GetBody().inventory.SetEquipmentIndex(EquipmentIndex.AffixHaunted);
                }
            }

            EntityState.Destroy(this.areaIndicatorInstance.gameObject);
            base.characterBody.crosshairPrefab = this.cachedCrosshairPrefab;
            base.OnExit();
            this.outer.SetNextStateToMain();
        }
Пример #3
0
        private void SummonDrone(CharacterBody ownerBody, GameObject droneMasterPrefab, int counter = 1)
        {
            if (!ownerBody || !droneMasterPrefab)
            {
                Log.Warning("Machines.SummonDrone: ownerBody or droneMasterPrefab is null. Cancel drone summon.");
                return;
            }
            CharacterMaster characterMaster = new MasterSummon
            {
                masterPrefab          = droneMasterPrefab,
                position              = ownerBody.transform.position - (ownerBody.transform.forward.normalized * counter) + (.25f * counter * Vector3.up),
                rotation              = ownerBody.transform.rotation,
                summonerBodyObject    = ownerBody.gameObject,
                ignoreTeamMemberLimit = true,
                useAmbientLevel       = true
            }.Perform();

            if (characterMaster)
            {
                GameObject bodyObject = characterMaster.GetBodyObject();
                if (bodyObject)
                {
                    ModelLocator component = bodyObject.GetComponent <ModelLocator>();
                    if (component && component.modelTransform)
                    {
                        TemporaryOverlay temporaryOverlay = component.modelTransform.gameObject.AddComponent <TemporaryOverlay>();
                        temporaryOverlay.duration              = 0.5f;
                        temporaryOverlay.animateShaderAlpha    = true;
                        temporaryOverlay.alphaCurve            = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
                        temporaryOverlay.destroyComponentOnEnd = true;
                        temporaryOverlay.originalMaterial      = summonDroneMaterial;
                        temporaryOverlay.AddToCharacerModel(component.modelTransform.GetComponent <CharacterModel>());
                    }
                }
                RepositionGroundedDrones(characterMaster.GetBody(), ownerBody.transform.position);
            }
        }
        public static bool Init()
        {
            On.RoR2.CharacterMaster.GetDeployableSameSlotLimit += (orig, self, slot) =>
            {
                if (slot == (DeployableSlot)7)
                {
                    return(self.inventory.GetItemCount(ItemIndex.EquipmentMagazine));
                }

                return(orig(self, slot));
            };

            On.RoR2.EquipmentSlot.PerformEquipmentAction += (orig, self, equipmentIndex) =>
            {
                CharacterBody characterBody   = self.characterBody;
                string        characterMaster = "";

                bool temp = orig(self, equipmentIndex);

                if (self.characterBody.inputBank.activateEquipment.justPressed)
                {
                    switch (equipmentIndex)
                    {
                    case EquipmentIndex.AffixWhite:
                    {
                        characterMaster = "BisonMaster";

                        temp = true;
                    }

                    break;

                    case EquipmentIndex.AffixGold:
                    {
                        characterMaster = "TitanGoldMaster";

                        temp = true;
                    }
                    break;

                    case EquipmentIndex.AffixHaunted:
                    {
                        characterMaster = "BellMaster";

                        temp = true;
                    }
                    break;

                    case EquipmentIndex.AffixPoison:
                    {
                        characterMaster = "ImpMaster";

                        temp = true;
                    }
                    break;

                    case EquipmentIndex.AffixRed:
                    {
                        characterMaster = "LemurianMaster";
                    }
                    break;

                    case EquipmentIndex.AffixBlue:
                    {
                        characterMaster = "WispMaster";
                    }
                    break;

                    case EquipmentIndex.AffixYellow:
                    {
                        characterMaster = "ElectricWormMaster";
                        temp            = true;
                    }
                    break;
                    }

                    if (characterMaster != "")
                    {
                        CharacterMaster newcharacterMaster = new MasterSummon
                        {
                            masterPrefab          = MasterCatalog.FindMasterPrefab(characterMaster),
                            position              = characterBody.footPosition + characterBody.transform.up,
                            rotation              = characterBody.transform.rotation,
                            summonerBodyObject    = null,
                            ignoreTeamMemberLimit = true,
                            teamIndexOverride     = characterBody.teamComponent.teamIndex
                        }.Perform();

                        newcharacterMaster.inventory.CopyItemsFrom(characterBody.inventory);
                        newcharacterMaster.inventory.ResetItem(ItemIndex.AutoCastEquipment);
                        newcharacterMaster.inventory.CopyEquipmentFrom(characterBody.inventory);
                        newcharacterMaster.GetBody().modelLocator.modelBaseTransform.localScale *= 0.25f;

                        Deployable deployable = newcharacterMaster.gameObject.GetComponent <Deployable>();
                        if (!deployable)
                        {
                            deployable = newcharacterMaster.gameObject.AddComponent <Deployable>();
                        }


                        int deployableCount = characterBody.master.GetDeployableCount((DeployableSlot)7);

                        self.characterBody.master.AddDeployable(deployable, (DeployableSlot)7);
                        deployable.onUndeploy = new UnityEngine.Events.UnityEvent();
                        deployable.onUndeploy.AddListener(() => newcharacterMaster.TrueKill());
                    }
                }
                return(temp);
            };

            return(true);
        }