Пример #1
0
 //All monobehaviours will have this called when we can't connect to the master server
 // duplicating this function in multiple monobehaviours is fine, it will just duplicate
 // any response to the error (printing messages, trying a new master server, etc.).
 void OnFailedToConnectToMasterServer(NetworkConnectionError info)
 {
     MasterServerUtils.OnFailedToConnectToMasterServer(info);
 }