// Use this for initialization void Start() { //ballInfo = sphere.GetComponent<BallInfo>(); //ballGame = sphere.GetComponent<nBallGame>(); masterController = masterGameController.GetComponent<MasterNetworkGameController>(); }
// Use this for initialization void Start() { minZVel = 7f; rigidbody.velocity = new Vector3(0,0,-minZVel); masterController = masterGameController.GetComponent<MasterNetworkGameController>(); }