/// <summary> /// 器具データをセット /// </summary> /// <param name="no"></param> /// <param name="i_coockwareData"></param> /// <param name="func"></param> public void SetCookwareData(int no, MasterDataControllerClass.CoockwareMaster i_coockwareData, Func<int, GameObject, bool> func) { m_No = no; m_SelectFunc = func; m_name_label.text = i_coockwareData.name; m_explain_label.text = i_coockwareData.name; m_material_icon.atlas = ComposGameSys.GetUIAtlus(0); m_material_icon.spriteName = i_coockwareData.icon; }
/// <summary> /// 材料データをセット /// </summary> /// <param name="no">自身の番号</param> /// <param name="i_itemData">アイテムデータ</param> /// <param name="func">デリゲート関数</param> public void SetMaterialData(int no, MasterDataControllerClass.ItemMaster i_itemData, Func<int, GameObject, bool> func) { m_No = no; m_SelectFunc = func; m_name_label.text = i_itemData.name; m_explain_label.text = i_itemData.name; m_material_icon.atlas = ComposGameSys.GetUIAtlus(i_itemData.category); m_material_icon.spriteName = i_itemData.icon; }
public static CompositionWordMaster ConvertStrToMaster(string[] i_data) { int i = 0; CompositionWordMaster master = new CompositionWordMaster(); master.id = int.Parse(i_data[i]); master.min = float.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.max = float.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.word = i_data[MasterDataControllerClass.IncNum(ref i)]; master.deleted = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); return(master); }
/// <summary> /// 文字列をクラス情報に変換する /// </summary> public static CoockwareMaster ConvertStrToMaster(string[] i_data) { int i = 0; CoockwareMaster master = new CoockwareMaster(); master.cookware_id = int.Parse(i_data[i]); master.name = i_data[MasterDataControllerClass.IncNum(ref i)]; master.cookable_category = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.need_cc = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.icon = i_data[MasterDataControllerClass.IncNum(ref i)]; master.deleted = i_data[MasterDataControllerClass.IncNum(ref i)]; return(master); }
/// <summary> /// 文字列をクラス情報に変換する /// </summary> public static ItemMaster ConvertStrToMaster(string[] i_data) { int i = 0; ItemMaster master = new ItemMaster(); master.item_id = int.Parse(i_data[i]); master.name = i_data[MasterDataControllerClass.IncNum(ref i)]; master.category = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.cook = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]) == 0 ? false : true; master.icon = i_data[MasterDataControllerClass.IncNum(ref i)]; master.deleted = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); return(master); }
public static CompositionComboMaster ConvertStrToMaster(string[] i_data) { int i = 0; CompositionComboMaster master = new CompositionComboMaster(); master.composition_id = int.Parse(i_data[i]); master.item_id = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.cookware_id = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.result_item_id = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.result_word_num = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.result_word_1 = i_data[MasterDataControllerClass.IncNum(ref i)]; master.word_1_per = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.result_word_2 = i_data[MasterDataControllerClass.IncNum(ref i)]; master.word_2_per = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); master.result_word_3 = i_data[MasterDataControllerClass.IncNum(ref i)]; master.word_3_per = int.Parse(i_data[MasterDataControllerClass.IncNum(ref i)]); return(master); }