public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); MassSentriesTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } HallucinationAttackTask.Enable(); WorkerRushDefenseTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); HallucinationAttackTask.Enable(); DefenseTask.Enable(); MassSentriesTask.Enable(); WorkerScoutTask.Enable(); ForceFieldRampTask.Enable(); KillOwnUnitTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } WorkerRushDefenseTask.Enable(); ArmyObserverTask.Enable(); SentryWarpInTask.Enable(); }