Пример #1
0
        /// <summary>
        /// Run a color (or alpha) tween animation
        /// </summary>
        /// <param name="endValue">End value when start is 0 and end is 1</param>
        /// <param name="duration"></param>
        /// <param name="ease">DG.Tweening.Ease</param>
        /// <param name="delay"></param>
        public void AnimateColor(float endValue, float duration, Ease ease = Ease.Linear, float delay = 0)
        {
            if (useColor == ColorType.None)
            {
                return;
            }
            ForceActive();

            if (useColor != ColorType.None)
            {
                colorTween?.Kill();
            }

            switch (useColor)
            {
            case ColorType.Alpha:
                colorTween = maskableGraphic.DOFade(GetAlphaLeap(endValue), duration).SetEase(ease).SetDelay(delay);
                break;

            case ColorType.Color:
                colorTween = maskableGraphic.DOColor(GetColorLeap(endValue), duration).SetEase(ease).SetDelay(delay);
                break;
            }

            if (useColor != ColorType.None && endValue == 0)
            {
                colorTween.OnComplete(() => ForceInactive());
            }
        }
    private void Start()
    {
        Sequence seq = DOTween.Sequence();

        seq.Append(_fadeElem.DOFade(1f, _sequenceDuration))
        .Join(_fadeElem.transform.DOScale(_endScale, seq.Duration()))
        //.Append(_fadeElem.DOFade(0f, _sequenceDuration / 4f))
        .OnComplete(() => {
            _mainMenu.SetActive(true);
        });
    }
Пример #3
0
 public override Tween Play(float duration)
 {
     if (mask != null)
     {
         mask.enabled = true;
     }
     Observable.Timer(TimeSpan.FromSeconds(duration))
     .Subscribe(_ =>
     {
         if (mask != null)
         {
             mask.enabled = false;
         }
     });
     return(target.DOFade(to, duration).SetEase(easeType));
 }
Пример #4
0
    public static Tweener DoFade(MaskableGraphic tras, float endValue, float duration, Ease easeType, Action onComplete, float stepTime = 1f, Action onStepComplete = null)
    {
        Tweener tweener = tras.DOFade(endValue, duration).SetEase(easeType);

        if (onStepComplete != null)
        {
            DoStep(tweener, stepTime, onStepComplete);
        }
        tweener.onComplete = () =>
        {
            if (onComplete != null)
            {
                onComplete();
            }
        };

        CheckPause();
        return(tweener);
    }
Пример #5
0
 public void FadeOff()
 {
     graphic.DOFade(0f, timeToFade)
     .SetDelay(delay)
     .SetEase(easeType);
 }