Пример #1
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        public static float CalcSpargeWaterVolume(MashInputs grainInputs)
        {
            // This method does not use .5 * boil volume just in case the user opts out of the equal runnings goal.
            float spargeVol = grainInputs.BoilVol - CalcStrikeVolume(grainInputs) + CalcRetainedWater(grainInputs);

            return(spargeVol);
        }
Пример #2
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        public static float CalcRetainedWater(MashInputs grainInputs)
        {
            float r           = 0.5F; // This is the wet retention factor for grist in quarts per pound.
            float retainedVol = r * grainInputs.GrainWeight / 4;

            return(retainedVol);
        }
Пример #3
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        public static MashOutput Calculate(MashInputs grainInputs)
        {
            MashOutput ret = new MashOutput
            {
                StrikeTemp = CalcStrikeTemp(grainInputs),
                StrikeVol  = CalcStrikeVolume(grainInputs),
                SpargeVol  = CalcSpargeWaterVolume(grainInputs)
            };

            return(ret);
        }
Пример #4
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        public static float CalcStrikeTemp(MashInputs grainInputs)
        {
            //from John Palmer's How to Brew III edition pg 266,268
            float roe = 2.055F;                    // This value is the average density of water across the reasonable range of mash temperatures in lb/qt
            float s   = 0.4F;                      // This is the heat capacity of grain relative to water
            float R   = (grainInputs.Ratio * roe); //weight per weight ratio water per grist

            float strikeT = ((s / R) * (grainInputs.TargetMashTemp - grainInputs.GrainTemp) + grainInputs.TargetMashTemp);

            return(strikeT);
        }
Пример #5
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        public static float CalcRatioForBatchSparge(MashInputs grainInputs)
        {
            float ratio = ((grainInputs.BoilVol * 4 / 2) + CalcRetainedWater(grainInputs)) / grainInputs.GrainWeight;

            return(ratio);
        }
Пример #6
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        public static float CalcStrikeVolume(MashInputs grainInputs)
        {
            float vol = (grainInputs.GrainWeight * grainInputs.Ratio) / 4;

            return(vol);
        }