public BuildingScreen(BuildingEntity building, MarsWorld world, bool isUpgrade) { this.building = building; this.world = world; this.isUpgrade = isUpgrade; var properties = building.Properties; if (isUpgrade) { heading = "UPGRADE BUILDING"; title = string.Format("{0} level {1}", properties.Description, properties.Level + 1); okText = "Upgrade"; targetLevel = properties.Level + 1; } else { heading = "PURCHASE BUILDING"; title = properties.Description; okText = "Purchase"; targetLevel = 0; } IsOverlay = true; TransitionInDuration = TransitionOutDuration = TimeSpan.FromMilliseconds(250); }
public BuildingEntity(MarsWorld world, BuildingProperties properties) : base(world) { this.Type = EntityType.Building; this.properties = properties; this.healthBar = new HealthBar(properties.HealthBarSize); this.size = new Point(properties.ScreenRectangle.Width, properties.ScreenRectangle.Height); this.Health = GetMaxHealth(); // initialize animations initAnimations(); // initialize sounds initSounds(); // set our animation to idle by default SetAnimation("Idle"); initBorders(); // set our grid bounds to the property's grid bounds updateGridBounds(properties.GridBounds); // set the size of our drag placement rectangle lastDragPlacement.Width = properties.GridBounds.Width; lastDragPlacement.Height = properties.GridBounds.Height; }
public EnemyEntity(MarsWorld world, EnemyProperties properties) : base(world) { this.Type = EntityType.AI; this.properties = properties; this.walkSpeed = random.Next(properties.WalkspeedRange.X, properties.WalkspeedRange.Y); this.attackInterval = TimeSpan.FromMilliseconds(properties.AttackInterval); this.Health = GetMaxHealth(); IsCollidable = true; healthBar = new HealthBar(properties.HealthBarSize); // delete the enemy OnDeath += (a, b) => { Delete(); }; // initialize animations initAnimations(); }
public BuildingListScreen(MarsWorld world) { this.world = world; TransitionInDuration = TransitionOutDuration = TimeSpan.FromMilliseconds(250); IsOverlay = true; }
public Play() { Camera camera = new Camera() { ShakeSpeed = new Vector2(32, 16), }; world = new MarsWorld(camera, this); TransitionInDuration = TimeSpan.FromMilliseconds(400); TransitionOutDuration = TimeSpan.FromMilliseconds(400); }
public BaseLayoutManager(MarsWorld world) { this.world = world; gridBounds = new Rectangle() { Width = MarsWorld.Size.X * gridNodeSize.X, Height = MarsWorld.Size.Y * gridNodeSize.Y }; IsOverlay = true; TransitionInDuration = TransitionOutDuration = TimeSpan.FromMilliseconds(250); }
public Entity(MarsWorld world, Vector2 position) { this.world = world; this.position = position; this.ID = MarsWorld.EntityCount++; }
public Entity(MarsWorld world) { this.world = world; this.ID = MarsWorld.EntityCount++; }
public Projectile(MarsWorld world, Vector2 position) : base(world, position) { IsCollidable = true; }
public Bullet(MarsWorld world, Vector2 position, Animation animation) : base(world, position) { this.position = position; this.animation = animation; }
public BuildingContextMenu(MarsWorld world, ContentManager content, TimeSpan transitionInDuration, TimeSpan transitionOutDuration) { this.world = world; this.transitionInDuration = transitionInDuration; this.transitionOutDuration = transitionOutDuration; }
public HealthEntity(MarsWorld world) : base(world) { }