Пример #1
0
    void UpdateRestockUI(int id)
    {
        float totalPrice = 0;
        int   totalStock = 0;

        if (addedStocks[id] != 0)
        {
            restockRows[id].stockText.text = string.Format("{0:N0} ({1:+#;-#;0})", Logistics.GetStock((GameType)id), addedStocks[id]);
        }
        else
        {
            restockRows[id].stockText.text = string.Format("{0:N0}", Logistics.GetStock((GameType)id));
        }
        restockRows[id].priceText.text = string.Format("${0:N0}", MarketManager.GetBuyPrice(id) * addedStocks[id]);
        for (int i = 0; i < addedStocks.Length; i++)
        {
            if (MarketManager.IsGameAvailable(i))
            {
                totalPrice += MarketManager.GetBuyPrice(i) * addedStocks[i];
                totalStock += addedStocks[i];
            }
        }
        instance.moneyText.text = GameManager.Cash > 0 ? string.Format("${0:N0}", GameManager.Cash - totalPrice) : string.Format("<color=red>-${0:N0}</color>", Mathf.Abs(GameManager.Cash - totalPrice));;

        if (Logistics.GetTotalStocks() + totalStock > Logistics.GetCapacity())
        {
            restockTitle.text = string.Format("Restock <color=red>({0}/{1})</color>", Logistics.GetTotalStocks() + totalStock, Logistics.GetCapacity());
        }
        else
        {
            restockTitle.text = string.Format("Restock ({0}/{1})", Logistics.GetTotalStocks() + totalStock, Logistics.GetCapacity());
        }

        if (Logistics.GetTotalStocks() + totalStock > Logistics.GetCapacity() || GameManager.Cash - totalPrice < 0)
        {
            instance.commitButton.interactable = false;
        }
        else
        {
            instance.commitButton.interactable = true;
        }
    }
Пример #2
0
    public void OnCommit()
    {
        restocksOrig = new int[5];
        float totalCash = 0;

        for (int i = 0; i < restockRows.Length; i++)
        {
            if (MarketManager.IsGameAvailable(i) && addedStocks[i] > 0)
            {
                totalCash       += addedStocks[i] * MarketManager.GetBuyPrice(i);
                restocksOrig[i] += addedStocks[i];
                Logistics.RestockGame((GameType)i, addedStocks[i]);
            }
        }

        GameManager.AdjustCash(totalCash);
        addedStocks = new int[5];

        PopulateInitialRestock();
    }