// Token: 0x06000AA5 RID: 2725 RVA: 0x000E4E24 File Offset: 0x000E3024 public void setupLandAnimUnit(byte Side, byte lineFlag, int angle) { this.Count = 0; byte b = 0; angle = (560 - angle) % 360; bool spriteDirFromAngle = SheetAnimationUnitGroup.getSpriteDirFromAngle((float)angle, out b); MarchPaltform recordByKey = DataManager.Instance.MarchPaltformTable.GetRecordByKey((ushort)lineFlag); int num = 0; int num2 = 0; if (b == 0) { num = (int)recordByKey.UpStartID; num2 = (int)recordByKey.UpEndID; } else if (b == 1) { num = (int)recordByKey.UpRightStartID; num2 = (int)recordByKey.UpRightEndID; } else if (b == 2) { num = (int)recordByKey.RightStartID; num2 = (int)recordByKey.RightEndID; } else if (b == 3) { num = (int)recordByKey.DownRightStartID; num2 = (int)recordByKey.DownRightEndID; } else if (b == 4) { num = (int)recordByKey.DownStartID; num2 = (int)recordByKey.DownEndID; } int num3 = num2 - num; int i = 0; while (i <= num3) { MarchOffset recordByKey2 = DataManager.Instance.MarchOffsetTable.GetRecordByKey((ushort)(num + i)); float x = (float)recordByKey2.OffsetX * 0.001f * (float)((recordByKey2.SignedX != 0) ? -1 : 1) * (float)((!spriteDirFromAngle) ? 1 : -1); float y = (float)recordByKey2.OffsetY * 0.001f * (float)((recordByKey2.SignedY != 0) ? -1 : 1); switch (recordByKey2.Kind) { case 5: switch (recordByKey2.AttackerDirection) { case 0: this.addAnimUnit(Side, recordByKey2.Kind, 0, spriteDirFromAngle, new Vector3(x, y, 0f), 0, false, null, null, false); break; case 1: this.addAnimUnit(0, recordByKey2.Kind, 0, false, new Vector3(x, y, 0f), 0, false, null, null, false); break; case 2: this.addAnimUnit(0, recordByKey2.Kind, 0, true, new Vector3(x, y, 0f), 0, false, null, null, false); break; case 3: this.addAnimUnit(0, recordByKey2.Kind, 0, false, new Vector3(x, y, 0f), 0, true, null, null, false); break; case 4: this.addAnimUnit(0, recordByKey2.Kind, 0, true, new Vector3(x, y, 0f), 0, true, null, null, false); break; case 5: this.addAnimUnit(1, recordByKey2.Kind, 0, false, new Vector3(x, y, 0f), 0, false, null, null, false); break; case 6: this.addAnimUnit(1, recordByKey2.Kind, 0, true, new Vector3(x, y, 0f), 0, false, null, null, false); break; case 7: this.addAnimUnit(1, recordByKey2.Kind, 0, false, new Vector3(x, y, 0f), 0, true, null, null, false); break; case 8: this.addAnimUnit(1, recordByKey2.Kind, 0, true, new Vector3(x, y, 0f), 0, true, null, null, false); break; } break; case 6: goto IL_429; case 7: case 8: this.addAnimUnit(0, recordByKey2.Kind, b, spriteDirFromAngle, new Vector3(x, y, 0f), 0, false, null, null, false); break; case 9: this.addAnimUnit(0, recordByKey2.Kind, 0, spriteDirFromAngle, new Vector3(x, y, 0f), 0, false, null, null, false); break; default: goto IL_429; } IL_463: i++; continue; IL_429: this.addAnimUnit(Side, recordByKey2.Kind, b, spriteDirFromAngle, new Vector3(x, y, 0f), 0, false, null, null, false); goto IL_463; } }
// Token: 0x06000AC8 RID: 2760 RVA: 0x000E7188 File Offset: 0x000E5388 public override void setupAnimUnit(byte Side, byte lineFlag, float angle, byte setupFlag = 0) { this.Count = 0; byte b = 0; bool flag = SheetAnimationUnitGroupNewbie.getSpriteDirFromAngle(angle, out b); ushort inKey = 0; switch (lineFlag) { case 5: case 6: case 10: case 11: case 14: case 15: case 17: case 20: inKey = 5; break; case 7: inKey = 4; break; case 8: case 18: inKey = 8; break; case 9: case 19: inKey = 9; Side = 0; break; case 12: inKey = 7; break; case 13: inKey = 1; break; case 16: inKey = 3; break; case 21: inKey = 2; break; case 22: inKey = 10; Side = 0; break; case 23: case 26: inKey = 6; flag = false; b = 0; break; case 24: case 25: inKey = 6; flag = false; b = 0; break; case 27: inKey = 11; flag = false; b = 0; Side = 0; break; } if ((setupFlag & 1) != 0) { flag = true; } MarchPaltform recordByKey = DataManager.Instance.MarchPaltformTable.GetRecordByKey(inKey); int num = 0; int num2 = 0; if (b == 0) { num = (int)recordByKey.UpStartID; num2 = (int)recordByKey.UpEndID; } else if (b == 1) { num = (int)recordByKey.UpRightStartID; num2 = (int)recordByKey.UpRightEndID; } else if (b == 2) { num = (int)recordByKey.RightStartID; num2 = (int)recordByKey.RightEndID; } else if (b == 3) { num = (int)recordByKey.DownRightStartID; num2 = (int)recordByKey.DownRightEndID; } else if (b == 4) { num = (int)recordByKey.DownStartID; num2 = (int)recordByKey.DownEndID; } int num3 = num2 - num; for (int i = 0; i <= num3; i++) { MarchOffset recordByKey2 = DataManager.Instance.MarchOffsetTable.GetRecordByKey((ushort)(num + i)); float x = (float)recordByKey2.OffsetX * 0.001f * (float)((recordByKey2.SignedX != 0) ? -1 : 1) * (float)((!flag) ? 1 : -1); float y = (float)recordByKey2.OffsetY * 0.001f * (float)((recordByKey2.SignedY != 0) ? -1 : 1); bool flag2 = flag; if (GUIManager.Instance.IsArabic) { flag2 = !flag2; if (lineFlag == 0) { flag2 = !flag2; } } this.addAnimUnit(Side, recordByKey2.Kind, b, flag2, new Vector3(x, y, 0f), i, false); } }
// Token: 0x06000AA4 RID: 2724 RVA: 0x000E4A40 File Offset: 0x000E2C40 public override void setupAnimUnit(byte Side, byte lineFlag, float angle, byte setupFlag = 0) { if (this.transform.childCount != 0) { this.RecoverUnit(); } this.Count = 0; this.hasSoccerBall = false; byte b = 0; bool flag = SheetAnimationUnitGroup.getSpriteDirFromAngle(angle, out b); ushort inKey = 0; bool reverse = false; bool flag2 = (setupFlag & 2) != 0; bool flag3 = (setupFlag & 4) != 0; bool flag4 = (setupFlag & 8) != 0; bool flag5 = (setupFlag & 16) != 0; if (flag2) { inKey = PetManager.Instance.MapDamageEffTable.GetRecordByKey((ushort)lineFlag).PaltformKey; } else if (flag3) { inKey = 33; reverse = (b == 4 || flag); b = ((b != 4) ? b : 0); } else if (flag4) { inKey = 36; } else { switch (lineFlag) { case 5: case 6: case 10: case 11: case 14: case 15: case 17: case 20: inKey = 5; break; case 7: inKey = 4; break; case 8: case 18: inKey = 30; break; case 9: case 19: inKey = 9; break; case 12: inKey = 7; break; case 13: inKey = 1; break; case 16: inKey = 3; break; case 21: inKey = 2; break; case 22: inKey = 10; break; case 23: inKey = 6; flag = false; b = 0; break; case 24: case 25: inKey = 6; flag = false; b = 0; break; case 26: inKey = 31; flag = false; b = 0; break; case 27: inKey = 11; flag = false; break; case 28: case 29: inKey = 34; break; case 30: if (flag5) { inKey = 37; } else { inKey = 35; } break; } } if ((setupFlag & 1) != 0) { flag = true; } MarchPaltform recordByKey = DataManager.Instance.MarchPaltformTable.GetRecordByKey(inKey); int num = 0; int num2 = 0; if (b == 0) { num = (int)recordByKey.UpStartID; num2 = (int)recordByKey.UpEndID; } else if (b == 1) { num = (int)recordByKey.UpRightStartID; num2 = (int)recordByKey.UpRightEndID; } else if (b == 2) { num = (int)recordByKey.RightStartID; num2 = (int)recordByKey.RightEndID; } else if (b == 3) { num = (int)recordByKey.DownRightStartID; num2 = (int)recordByKey.DownRightEndID; } else if (b == 4) { num = (int)recordByKey.DownStartID; num2 = (int)recordByKey.DownEndID; } int num3 = num2 - num; for (int i = 0; i <= num3; i++) { MarchOffset recordByKey2 = DataManager.Instance.MarchOffsetTable.GetRecordByKey((ushort)(num + i)); float x = (float)recordByKey2.OffsetX * 0.001f * (float)((recordByKey2.SignedX != 0) ? -1 : 1) * (float)((!flag) ? 1 : -1); float y = (float)recordByKey2.OffsetY * 0.001f * (float)((recordByKey2.SignedY != 0) ? -1 : 1); if (flag2 && (recordByKey2.Kind == 10 || recordByKey2.Kind == 11 || recordByKey2.Kind == 12)) { flag = false; int num4 = (int)(recordByKey2.Kind - 10); Color value = this.GetColorByMapDamageTb((ushort)lineFlag, (byte)num4); this.addAnimUnit(Side, recordByKey2.Kind, b, flag, new Vector3(x, y, 0f), i, false, new Color?(value), new float?(180f + angle), false); } else { this.addAnimUnit(Side, recordByKey2.Kind, b, flag, new Vector3(x, y, 0f), i, false, null, null, reverse); } } }