void Start() { //Reset active players LevelSettings.numberOfPlayers = 0; LevelSettings.player1active = false; LevelSettings.player2active = false; LevelSettings.player3active = false; LevelSettings.player4active = false; //Initialize p1sel = p1.GetComponent <MarbleSelector>(); p2sel = p2.GetComponent <MarbleSelector>(); p3sel = p3.GetComponent <MarbleSelector>(); p4sel = p4.GetComponent <MarbleSelector>(); p1skin = p1.GetComponent <MarbleSkin>(); p2skin = p2.GetComponent <MarbleSkin>(); p3skin = p3.GetComponent <MarbleSkin>(); p4skin = p4.GetComponent <MarbleSkin>(); //Set default skins p1skin.SetSkin(LevelSettings.player1Skin); p2skin.SetSkin(LevelSettings.player2Skin); p3skin.SetSkin(LevelSettings.player3Skin); p4skin.SetSkin(LevelSettings.player4Skin); }
// Use this for initialization void Start() { ms = GetComponent <MarbleSkin>(); }