void Start()
    {
        //Reset active players
        LevelSettings.numberOfPlayers = 0;
        LevelSettings.player1active   = false;
        LevelSettings.player2active   = false;
        LevelSettings.player3active   = false;
        LevelSettings.player4active   = false;

        //Initialize
        p1sel = p1.GetComponent <MarbleSelector>();
        p2sel = p2.GetComponent <MarbleSelector>();
        p3sel = p3.GetComponent <MarbleSelector>();
        p4sel = p4.GetComponent <MarbleSelector>();

        p1skin = p1.GetComponent <MarbleSkin>();
        p2skin = p2.GetComponent <MarbleSkin>();
        p3skin = p3.GetComponent <MarbleSkin>();
        p4skin = p4.GetComponent <MarbleSkin>();

        //Set default skins
        p1skin.SetSkin(LevelSettings.player1Skin);
        p2skin.SetSkin(LevelSettings.player2Skin);
        p3skin.SetSkin(LevelSettings.player3Skin);
        p4skin.SetSkin(LevelSettings.player4Skin);
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     ms = GetComponent <MarbleSkin>();
 }