/// <summary> /// Unload contents /// </summary> public override void UnloadContent() { if (Torus != null) { Torus.Dispose(); } Torus = null; if (Sphere != null) { Sphere.Dispose(); } Sphere = null; if (Floor != null) { Floor.Dispose(); } Floor = null; if (Shader != null) { Shader.Dispose(); } Shader = null; if (Moon != null) { Moon.Dispose(); } Moon = null; if (Mars != null) { Mars.Dispose(); } Mars = null; if (Marble != null) { Marble.Dispose(); } Marble = null; if (Batch != null) { Batch.Dispose(); } Batch = null; if (Font != null) { Font.Dispose(); } Font = null; if (Stream != null) { Stream.Dispose(); } Stream = null; }