private void SceneGroupToggle(MapzenMap mapzenMap, SceneGroup.Type type) { bool isSet = SceneGroup.Test(type, mapzenMap.GroupOptions); isSet = EditorGUILayout.Toggle(type.ToString(), isSet); mapzenMap.GroupOptions = isSet ? mapzenMap.GroupOptions | type : mapzenMap.GroupOptions & ~type; }
void OnEnable() { this.mapzenMap = (MapzenMap)target; }