Пример #1
0
 internal override void Apply()
 {
     MappingRelevantSettings[] sourceArray = new MappingRelevantSettings[base.targets.Length];
     for (int i = 0; i < base.targets.Length; i++)
     {
         SerializedObject   obj2      = new SerializedObject(base.targets[i]);
         SerializedProperty property  = obj2.FindProperty("m_AnimationType");
         SerializedProperty property2 = obj2.FindProperty("m_CopyAvatar");
         sourceArray[i].humanoid       = property.intValue == 3;
         sourceArray[i].hasNoAnimation = property.intValue == 0;
         sourceArray[i].copyAvatar     = property2.boolValue;
     }
     MappingRelevantSettings[] destinationArray = new MappingRelevantSettings[base.targets.Length];
     Array.Copy(sourceArray, destinationArray, base.targets.Length);
     for (int j = 0; j < base.targets.Length; j++)
     {
         if (!this.m_AnimationType.hasMultipleDifferentValues)
         {
             destinationArray[j].humanoid = this.m_AnimationType.intValue == 3;
         }
         if (!this.m_CopyAvatar.hasMultipleDifferentValues)
         {
             destinationArray[j].copyAvatar = this.m_CopyAvatar.boolValue;
         }
     }
     base.serializedObject.ApplyModifiedProperties();
     for (int k = 0; k < base.targets.Length; k++)
     {
         if (sourceArray[k].usesOwnAvatar && !destinationArray[k].usesOwnAvatar)
         {
             SerializedObject serializedObject = new SerializedObject(base.targets[k]);
             AvatarSetupTool.ClearAll(serializedObject);
             serializedObject.ApplyModifiedProperties();
         }
         if (!sourceArray[k].usesOwnAvatar && destinationArray[k].usesOwnAvatar)
         {
             ModelImporter importer = base.targets[k] as ModelImporter;
             if (sourceArray[k].hasNoAnimation)
             {
                 AssetDatabase.ImportAsset(importer.assetPath);
             }
             SerializedObject modelImporterSerializedObject = new SerializedObject(base.targets[k]);
             GameObject       original  = AssetDatabase.LoadMainAssetAtPath(importer.assetPath) as GameObject;
             Animator         component = original.GetComponent <Animator>();
             bool             flag      = (component != null) && !component.hasTransformHierarchy;
             if (flag)
             {
                 original = UnityEngine.Object.Instantiate <GameObject>(original);
                 AnimatorUtility.DeoptimizeTransformHierarchy(original);
             }
             AvatarSetupTool.AutoSetupOnInstance(original, modelImporterSerializedObject);
             this.m_IsBiped = AvatarBipedMapper.IsBiped(original.transform);
             if (flag)
             {
                 UnityEngine.Object.DestroyImmediate(original);
             }
             modelImporterSerializedObject.ApplyModifiedProperties();
         }
     }
 }
Пример #2
0
 internal override void Apply()
 {
     MappingRelevantSettings[] sourceArray = new MappingRelevantSettings[base.targets.Length];
     for (int i = 0; i < base.targets.Length; i++)
     {
         SerializedObject obj2 = new SerializedObject(base.targets[i]);
         SerializedProperty property = obj2.FindProperty("m_AnimationType");
         SerializedProperty property2 = obj2.FindProperty("m_CopyAvatar");
         sourceArray[i].humanoid = property.intValue == 3;
         sourceArray[i].hasNoAnimation = property.intValue == 0;
         sourceArray[i].copyAvatar = property2.boolValue;
     }
     MappingRelevantSettings[] destinationArray = new MappingRelevantSettings[base.targets.Length];
     Array.Copy(sourceArray, destinationArray, base.targets.Length);
     for (int j = 0; j < base.targets.Length; j++)
     {
         if (!this.m_AnimationType.hasMultipleDifferentValues)
         {
             destinationArray[j].humanoid = this.m_AnimationType.intValue == 3;
         }
         if (!this.m_CopyAvatar.hasMultipleDifferentValues)
         {
             destinationArray[j].copyAvatar = this.m_CopyAvatar.boolValue;
         }
     }
     base.serializedObject.ApplyModifiedProperties();
     for (int k = 0; k < base.targets.Length; k++)
     {
         if (sourceArray[k].usesOwnAvatar && !destinationArray[k].usesOwnAvatar)
         {
             SerializedObject serializedObject = new SerializedObject(base.targets[k]);
             AvatarSetupTool.ClearAll(serializedObject);
             serializedObject.ApplyModifiedProperties();
         }
         if (!sourceArray[k].usesOwnAvatar && destinationArray[k].usesOwnAvatar)
         {
             ModelImporter importer = base.targets[k] as ModelImporter;
             if (sourceArray[k].hasNoAnimation)
             {
                 AssetDatabase.ImportAsset(importer.assetPath);
             }
             SerializedObject modelImporterSerializedObject = new SerializedObject(base.targets[k]);
             GameObject original = AssetDatabase.LoadMainAssetAtPath(importer.assetPath) as GameObject;
             Animator component = original.GetComponent<Animator>();
             bool flag = (component != null) && !component.hasTransformHierarchy;
             if (flag)
             {
                 original = UnityEngine.Object.Instantiate<GameObject>(original);
                 AnimatorUtility.DeoptimizeTransformHierarchy(original);
             }
             AvatarSetupTool.AutoSetupOnInstance(original, modelImporterSerializedObject);
             this.m_IsBiped = AvatarBipedMapper.IsBiped(original.transform);
             if (flag)
             {
                 UnityEngine.Object.DestroyImmediate(original);
             }
             modelImporterSerializedObject.ApplyModifiedProperties();
         }
     }
 }