public void ApplyEffect(MapleCharacter player, MapleMonster monster, bool skill) { MonsterStatus?monStat = null; MapleDisease? disease = null; var heal = false; var dispel = false; var banish = false; switch (SkillId) { case 100: case 110: monStat = MonsterStatus.WeaponAttackUp; break; case 101: case 111: monStat = MonsterStatus.MagicAttackUp; break; case 102: case 112: monStat = MonsterStatus.WeaponDefenseUp; break; case 103: case 113: monStat = MonsterStatus.MagicDefenseUp; break; case 114: // Heal heal = true; break; case 120: disease = MapleDisease.Seal; break; case 121: disease = MapleDisease.Darkness; break; case 122: disease = MapleDisease.Weaken; break; case 123: disease = MapleDisease.Stun; break; case 124: disease = MapleDisease.Curse; break; case 125: //disease = MapleDisease.POISON; break; case 126: disease = MapleDisease.Slow; break; case 127: dispel = true; break; case 128: // Seduce if (MakeChanceResult()) { // HT is 100%, yet some others mobs aren't - we can handle those later var htSquad = player.Client.ChannelServer.GetMapleSquad(MapleSquadType.Horntail); if (htSquad != null && htSquad.ContainsMember(player)) { var i = 0; foreach (var htMember in htSquad.Members) { if (htMember.IsAlive && htMember.Map == player.Map) { if (i < Count) { htMember.GiveDebuff(MapleDisease.Seduce, this); i++; } else { break; } } } } } break; case 129: // Banish if (Lt != Point.Empty && Rb != Point.Empty && skill) { foreach (var chr in GetPlayersInRange(monster, player)) { chr.ChangeMapBanish(monster.Stats.Banish.MapId, monster.Stats.Banish.Portal, monster.Stats.Banish.Msg); } } else { player.ChangeMapBanish(monster.Stats.Banish.MapId, monster.Stats.Banish.Portal, monster.Stats.Banish.Msg); } break; case 131: // Poison Mist // TODO: make this work break; case 140: if (MakeChanceResult() && !monster.MonsterBuffs.Contains(MonsterStatus.MagicImmunity)) { monStat = MonsterStatus.WeaponImmunity; } break; case 141: if (MakeChanceResult() && !monster.MonsterBuffs.Contains(MonsterStatus.WeaponImmunity)) { monStat = MonsterStatus.MagicImmunity; } break; case 200: var canSpawn = true; //if (player.getEventInstance() != null) //{ // if (player.getEventInstance().getName().indexOf("FoJ", 0) != -1) // { // canSpawn = false; // } // else if (player.getEventInstance().getName().indexOf("BossQuest", 0) != -1 && monster.getId() == 8500001) // { // canSpawn = false; // } //} if (monster.Map.SpawnedMonstersOnMap.Value < 50 && canSpawn) { foreach (var mobId in ToSummon) { var toSpawn = MapleLifeFactory.GetMonster(mobId); toSpawn.Position = monster.Position; var xpos = monster.Position.X; var ypos = monster.Position.Y; switch (mobId) { case 8500003: // Pap bomb high toSpawn.Fh = (int)Math.Ceiling(Randomizer.NextDouble() * 19.0); ypos = -590; goto case 8500004; case 8500004: // Pap bomb //Spawn between -500 and 500 from the monsters X position xpos = (int)(monster.Position.X + Math.Ceiling(Randomizer.NextDouble() * 1000.0) - 500); if (ypos != -590) { ypos = monster.Position.Y; } break; case 8510100: //Pianus bomb if (Math.Abs(Math.Ceiling(Randomizer.NextDouble() * 5) - 1) < Epsinon) { ypos = 78; xpos = (int)(0 + Math.Ceiling(Randomizer.NextDouble() * 5)) + (Math.Abs(Math.Ceiling(Randomizer.NextDouble() * 2) - 1) < Epsinon ? 180 : 0); } else { xpos = (int) (monster.Position.X + Math.Ceiling(Randomizer.NextDouble() * 1000.0) - 500); } break; } // Get spawn coordinates (This fixes monster lock) // TODO get map left and right wall. Any suggestions? PM TheRamon switch (monster.Map.MapId) { case 220080001: //Pap map if (xpos < -890) { xpos = (int)(-890 + Math.Ceiling(Randomizer.NextDouble() * 150)); } else if (xpos > 230) { xpos = (int)(230 - Math.Ceiling(Randomizer.NextDouble() * 150)); } break; case 230040420: // Pianus map if (xpos < -239) { xpos = (int)(-239 + Math.Ceiling(Randomizer.NextDouble() * 150)); } else if (xpos > 371) { xpos = (int)(371 - Math.Ceiling(Randomizer.NextDouble() * 150)); } break; } toSpawn.Position = new Point(xpos, ypos); monster.Map.SpawnMonsterWithEffect(toSpawn, SpawnEffect, toSpawn.Position); } } break; } if (monStat != null || heal) { if (Lt != Point.Empty && Rb != Point.Empty && skill) { var objects = GetObjectsInRange(monster, MapleMapObjectType.Monster); if (heal) { foreach (var mons in objects) { ((MapleMonster)mons).Heal(X, Y); } } else { foreach (var mons in objects) { if (!monster.MonsterBuffs.Contains(monStat.Value)) { ((MapleMonster)mons).ApplyMonsterBuff(monStat.Value, X, SkillId, Duration, this); } } } } else { if (heal) { monster.Heal(X, Y); } else { if (!monster.MonsterBuffs.Contains(monStat.Value)) { monster.ApplyMonsterBuff(monStat.Value, X, SkillId, Duration, this); } } } } if (disease != null || dispel || banish) { if (skill && Lt != Point.Empty && Rb != Point.Empty) { var characters = GetPlayersInRange(monster, player); foreach (var character in characters) { if (dispel) { character.Dispel(); } else if (banish) { if (player.EventInstanceManager == null) { var to = player.Map.ReturnMap; var pto = to.GetPortal((short)(0 + 10 * Randomizer.NextDouble())); character.ChangeMap(to, pto); } } else { character.GiveDebuff(disease.Value, this); } } } else { if (dispel) { player.Dispel(); } else { player.GiveDebuff(disease.Value, this); } } } monster.UsedSkill(SkillId, SkillLevel, Cooltime); monster.Mp -= MpCon; }