public void CheckMap(Craftable c, float amo) { return; if (c == mineUnlockable) { Game.Instance.logSystem.Log("Discovered Mine"); mapUI.UnlockArea(World.AreaType.MINE, Game.Instance.playerData.GetCraftableAmount(c) > 0); if (onMapDiscover != null) { onMapDiscover(World.AreaType.MINE); } } else if (c == beachUnlockable) { Game.Instance.logSystem.Log("Discovered Beach"); mapUI.UnlockArea(World.AreaType.BEACH, Game.Instance.playerData.GetCraftableAmount(c) > 0); if (onMapDiscover != null) { onMapDiscover(World.AreaType.BEACH); } } else if (c == desertUnlockable) { Game.Instance.logSystem.Log("Discovered Desert"); mapUI.UnlockArea(World.AreaType.DESERT, Game.Instance.playerData.GetCraftableAmount(c) > 0); if (onMapDiscover != null) { onMapDiscover(World.AreaType.DESERT); } } else if (c == oceanUnlockable) { Game.Instance.logSystem.Log("Discovered Ocean"); mapUI.UnlockArea(World.AreaType.OCEAN, Game.Instance.playerData.GetCraftableAmount(c) > 0); if (onMapDiscover != null) { onMapDiscover(World.AreaType.OCEAN); } } else if (c == townUnlockable) { Game.Instance.logSystem.Log("Discovered Town"); mapUI.UnlockArea(World.AreaType.TOWN, Game.Instance.playerData.GetCraftableAmount(c) > 0); if (onMapDiscover != null) { onMapDiscover(World.AreaType.TOWN); } } }